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    Official v645 Thread

    I'm having problems with third rail stock as player services on London and South East and Dorset Coast routes. OR won't start an act that has a player driven third rail electric consist. On the primary selection menu it says Locomotive - Not Known and consist - n/a. Change the engine type to diesel, or select an act with a diesel hauled consist, and it will run. It does not flag anything in the log for either the player consist or the AI consists. The electric AI consists seem to run OK.

    On EuropeanBahn East Coast Express overhead wire electrics are accepted as player consists.

    The sim is definitely improving with every release, keep up the good work.

    Dennis

    #2
    Originally posted by dennisat View Post
    I'm having problems with third rail stock as player services on London and South East and Dorset Coast routes. OR won't start an act that has a player driven third rail electric consist. On the primary selection menu it says Locomotive - Not Known and consist - n/a. Change the engine type to diesel, or select an act with a diesel hauled consist, and it will run. It does not flag anything in the log for either the player consist or the AI consists. The electric AI consists seem to run OK.

    On EuropeanBahn East Coast Express overhead wire electrics are accepted as player consists.

    The sim is definitely improving with every release, keep up the good work.

    Dennis
    I think I've solved it. The voltage in Dorset Coast and London and Southeast .trk files is zero. If it is made non-zero (750v) everthing seems OK.

    Dennis

    Comment


      #3
      OpenRails v0.645 is now available!

      The OpenRails development team is pleased and proud to announce the release of Version 0.645 of OpenRails Train Simulator (ORTS) software, the "railroad simulation platform that’s open for inspection, open for continuous improvement, open to third parties and commercial enterprises, open to the community, and best of all, an open door to the future". OpenRails runs all content originally designed for Microsoft Train Simulator; and even better, is a platform for new community content going forward. New features include:

      + Upgraded dynamic shadows & lighting effects
      + Working Crossing Gates and Car Spawners
      + Full integration with RailDriver®
      + Brand new, extensible special effects system for smoke and steam
      + New keyboard assignments & information under the F1 key
      + Significant improvements in FramesPerSecond performance
      + All new optional Main Menu, switchable and customizable
      + Specular lighting for sunlit highlights
      + 4x more efficient video card memory usage
      + and more features too numerous to mention.....

      As the version number indicates, we are not yet to a completed product (a Version 1). We offer this as a product "in development", a "beta" version of the software as it were, with the hope that those downloading and using it will try it, test it, and feed back comments about both what works and what doesn't yet work. To get an idea of where we’re going and the features we are committed to providing in upcoming releases, please check out our newly updated “Roadmap” at http://openrails.org/roadmap.html

      Please understand that some expected features may work wonderfully, and others not at all, and that a careful record of experiences conveyed to the community is an important part of contributing to the eventual success of the project. Let's work together on this, and together we’ll make an OpenRails Train Simulator for the future. Please provide feedback either here http://openrails.org/feedback.html or in the forums.

      Please note that there are important installation prerequisites necessary before installing and using ORTS. These are described on our Release page, http://openrails.org/release.html with details in the new "ORv645_StartUp_Documentation.pdf" available there as well. Both the "Ready-To-Run" and the "Source Code" versions of the program are also available there.

      We're very excited that we've gotten to this waypoint in the road. Let us know what you think!

      Comment


        #4
        I say this with the greatest respect to the OR team.

        As i fully support and respect what you are trying to achieve.

        But in this version still no implementation of the Vacuum Brake system or even any mention of it.

        Yet something as un-important as RailDriver support and Crossing Gate function, have been added.

        Also the smoke effects on idle steam locos could do with some work.

        Even on a day with the slightest breeze blowing, this effect looks unrealistic.

        sigpic

        Comment


          #5
          Redcoat, we are a group of volunteers creating a complex program on our own time. Every person using OpenRails is going to have their own list of features which they feel is critically important, but which has not yet even been touched. I certainly do!

          Having working crossing gates, car spawners, and a functional Raildriver interface are features that many people are pleased to see. Having any kind of effective steam or exhaust output is very exciting for many of us. Please understand that this is OpenRails version ZERO.645, meaning that this program is a work-in-progress. Our plan for an accurate reproduction of the operation of steam, diesel and electric locomotion, once implemented, will put the old MSTS to shame. Mind you, those functions may not be fully implemented even by the grand day when Version One is announced. They are extremely complex. But a team that has contributing members who are professionals in both the design and operation of real-life equipment is rather incredibly qualified to get there eventually.

          Let me just ask for your patience. And keep the comments coming as to what's important to you. We'll certainly put another check mark next to "Vacuum Brake implementation on steam locomotion".


          Jeff......................

          Comment


            #6
            Official v645 Thread

            Please post your comments, bugs and observations regarding v645 here
            Chris
            "True rail fans have two favorite railroads. The B&O and one other."

            Comment


              #7
              Thanks for the release ... The new Main Menu is just fantasic.

              and nice neat web redesign .. 30,000 D/Ls so far ?

              Last edited by 3Directions; 03-09-2011, 08:02.

              Comment


                #8
                I've tried it, and it have a serious bug: On non english keyboard, for example on hungarian, there is no seperate ; and ' button, and also not [ ]. I have é á ő ú instead, so openrails have problems with it ( v 360 hadn't problem), since not those are controlling the brakes, but shift-1 altgr-? and altgr-F, altgr-G does
                http://upload.wikimedia.org/wikipedi...ard_layout.svg.

                Another thing, i've used the new version on same routes with same settings (max graphics, 1152x864). But i got significantly lower fps (fe outside of city on a very detailed route i got 60-90 fps in v 360, and 30 fps in city. Now i have max 40 fps outside, and 20-25 fps inside the city, so i don't see that performance improvements.

                The hungarian signals are showing wrong aspects sometimes (or the signals just aren't initialized, if there is no train on their block, like in railworks?).
                sigpic

                Comment


                  #9
                  Originally posted by kox View Post
                  I've tried it, and it have a serious bug: On non english keyboard, for example on hungarian, there is no seperate ; and ' button, and also not [ ]. I have é á ő ú instead, so openrails have problems with it ( v 360 hadn't problem), since not those are controlling the brakes, but shift-1 altgr-? and altgr-F, altgr-G does
                  Open the F1 window and go to keyboard tab. It lays out the key bindings for each key command on your individual computer. Pushing ALT+F1 will dump keyboard bindings to a text file which you can print out.

                  Originally posted by kox View Post
                  Another thing, i've used the new version on same routes with same settings (max graphics, 1152x864). But i got significantly lower fps (fe outside of city on a very detailed route i got 60-90 fps in v 360, and 30 fps in city. Now i have max 40 fps outside, and 20-25 fps inside the city, so i don't see that performance improvements.
                  Are you using Dynamic Shadows? Individual shadows now are enabled for all items which do rely heavily on the performance of your video card. Please let us know what your computer specs are.

                  Originally posted by kox View Post
                  The hungarian signals are showing wrong aspects sometimes (or the signals just aren't initialized, if there is no train on their block, like in railworks?).
                  Signaling is still a work in progress and a top priority for a near term update
                  Chris
                  "True rail fans have two favorite railroads. The B&O and one other."

                  Comment


                    #10
                    I can't seem to get any of my trains moving. All brakes released, and in the reverser in forward position. Strange.

                    I do like the new Menu style. Very easy to work with.

                    Comment


                      #11
                      To add to what Jeff posted

                      Originally posted by Redcoat_1812 View Post
                      But in this version still no implementation of the Vacuum Brake system or even any mention of it.
                      Please check out our roadmap page, the team is in the middle of a major physics update which will address your questions. We wanted to release something while we worked on these.

                      Originally posted by Redcoat_1812 View Post
                      Also the smoke effects on idle steam locos could do with some work. Even on a day with the slightest breeze blowing, this effect looks unrealistic.
                      As we stated in our announcement, the steam effects are the very base foundation - its a stock effect: one for all steam or and one for all diesel ENGs. We wanted the community to pound on the basic emitter code to ensure it's stable. Rather than tie into legacy MSTS physics, we will tie the effects into our next generation physics (mentioned above) that will have the effect impacted by the physics.
                      Chris
                      "True rail fans have two favorite railroads. The B&O and one other."

                      Comment


                        #12
                        Originally posted by CSX4878 View Post
                        I can't seem to get any of my trains moving. All brakes released, and in the reverser in forward position. Strange.
                        I suspect the brakes are not fully released. Use the F5 HUD to bring up the braking information. Did you couple to the cars? If so, either the handbrakes are not fully released or the brake lines are not connected.
                        Chris
                        "True rail fans have two favorite railroads. The B&O and one other."

                        Comment


                          #13
                          Originally posted by longiron View Post
                          Open the F1 window and go to keyboard tab. It lays out the key bindings for each key command on your individual computer. Pushing ALT+F1 will dump keyboard bindings to a text file which you can print out.
                          I saw it, but doesn't change anything. Control brakes with altgr keyboard combinations? No thanks. The problem is the keyboard layout set to symbols, and not to hardware keys. On msts and railworks, the game uses the same buttons for controls on each language keyboards, no matter what is the symbol on it, so was v360 did.

                          Originally posted by longiron View Post
                          Are you using Dynamic Shadows? Individual shadows now are enabled for all items which do rely heavily on the performance of your video card. Please let us know what your computer specs are.
                          Yes i am, but i used it with v360 too, and i'm having lower fps now than in v 360. CPU athlon x2 4400+ (2,3gh), video: radeon hd3870 512mb, and 6gbytes of 800 mhz ddr2.
                          sigpic

                          Comment


                            #14
                            Originally posted by kox View Post
                            On non english keyboard, for example on hungarian, there is no seperate ; and ' button, and also not [ ]. I have é á ő ú instead, so openrails have problems with it
                            Same (big) problem here, with italian keyboad layout...:-(

                            Comment


                              #15
                              Originally posted by longiron View Post
                              I suspect the brakes are not fully released. Use the F5 HUD to bring up the braking information. Did you couple to the cars? If so, either the handbrakes are not fully released or the brake lines are not connected.
                              Tried again, apparently I must wait for the "BC" number to hit 0 before pulling. I also noted that, a engine is missing in the consist, that shows up in MSTS, but not in ORTS. interesting.

                              Comment

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