Well, I've encountered a few bug's. My graphics card if it matters, is a ATI Radeon HD4800, the bug's are as follows:
1: Passenger View
I don't know if it's in the works, but you can't select any of the car's in the F9 menu, thus, alot of the BIN-Enabled Passenger view's are inaccessible, this unfortunately is a large turn off of OR for me, as I'm more of a virtual-passenger person, not a virtual-engineer 9 times out of 10.
2: Uncoupling issue
I accidentally trying to GET the passenger view's stated above, uncoupled my cars... Ok no biggie, drive forward, reverse, couple.... Now drive away-WTF? I'm in Notch 8, and I am BARELY moving all of a sudden... And getting wheelslip. So long as I don't uncouple, things stay fine. I was in question on the Surfliner route by Jeff here in the FL, and using the Coachella Express consist released today
3: Sounds
You've done a good job on the sound system, hat's off... Except for looping. Sound's don't loop. If I hold the spacebar, my horn's play the full file, then play over again...and again...and again. Same for the sander.
Suggestions:
In addition to fixing the above, I would like to suggest:
1: Passenger style brakes, instead of freight-only.
2: Ability to move around in the passenger car view, now I know SOME are designed with only one position in mind, so do include a 'view reset' button.
3: What you had at the start of OR, and seemed to have gotten rid of, the option of setting up a '3d' cab, via using the .cvf position for the 3d view using the locomotive's shape file. This would not only be cool, but also a help to .cvf maker's to see and not guess if their position is spot-on.
4: WORLD DOMINATION!
5: Just kidding on the last, the last real suggestion is, perhaps, making this sim compatible with a thing called 'iZ3d'. It uses a number of 3d methods, adn works great with the other games I've used it on(Even Trainz). How cool would it be to run our trains in 3D? I tried running iZ3d and firing up OR, but it crashed upon opening.
1: Passenger View
I don't know if it's in the works, but you can't select any of the car's in the F9 menu, thus, alot of the BIN-Enabled Passenger view's are inaccessible, this unfortunately is a large turn off of OR for me, as I'm more of a virtual-passenger person, not a virtual-engineer 9 times out of 10.
2: Uncoupling issue
I accidentally trying to GET the passenger view's stated above, uncoupled my cars... Ok no biggie, drive forward, reverse, couple.... Now drive away-WTF? I'm in Notch 8, and I am BARELY moving all of a sudden... And getting wheelslip. So long as I don't uncouple, things stay fine. I was in question on the Surfliner route by Jeff here in the FL, and using the Coachella Express consist released today
3: Sounds
You've done a good job on the sound system, hat's off... Except for looping. Sound's don't loop. If I hold the spacebar, my horn's play the full file, then play over again...and again...and again. Same for the sander.
Suggestions:
In addition to fixing the above, I would like to suggest:
1: Passenger style brakes, instead of freight-only.
2: Ability to move around in the passenger car view, now I know SOME are designed with only one position in mind, so do include a 'view reset' button.
3: What you had at the start of OR, and seemed to have gotten rid of, the option of setting up a '3d' cab, via using the .cvf position for the 3d view using the locomotive's shape file. This would not only be cool, but also a help to .cvf maker's to see and not guess if their position is spot-on.
4: WORLD DOMINATION!
5: Just kidding on the last, the last real suggestion is, perhaps, making this sim compatible with a thing called 'iZ3d'. It uses a number of 3d methods, adn works great with the other games I've used it on(Even Trainz). How cool would it be to run our trains in 3D? I tried running iZ3d and firing up OR, but it crashed upon opening.
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