I know it's been said before, but I want to say it again. Thank you ORTS Team! The latest version plays a short horn blast perfectly! I've been waiting for this for a long time and I can retire MSTS to the dustbin except for route building and activity creation. I know many post problems on here and the occasional thank you but I felt another round of applause and thank you was necessary. Keep up the great work!
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I've been following the progress with the latest experimental releases and the features and fixes added in the last months are impressive! Just to name a few: distant mountains, fully functioning cabviews, smoke, sounds and the new "shake" option provide a great immersive experience. Just one request: is it possible to parse initial starting state in activities, so the timing is correct if you play an activity where the player is already running? Thanks and keep it up!
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I echo the compliments about the latest experimental releases, as each bug is cleared in turn!
I wonder whether the Readme.txt that is included with each experimental release should include references to two other documents: the one about coupling, and the description of signalling ("Signalling - an introduction to signalling rules in OR") ?
For many who are downloading the experimental release for the first time, these documents are really important to show the advances in the software since the 0.8 release.Sid P.sigpic
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Originally posted by CSX FAN View PostI downloaded the experimental release and loved the new exhaust effects and short horn blasts. But one thing that stopped working was the ability to switch tracks after I cleared them. In the F8 screen, instead of the lines being green they were red. Was that supposed to happen?
CSX FAN
At least that's been my experience.Mike
Proud Supporter of OR
Creator of YardMaster
"Thanks for using YardMaster"
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Originally posted by mikephfl View Post...At least that's been my experience.
BruceIBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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