Isn't that the predicament that happens when you run the Rockslide activity on Feather River? OR simply routes the follower train onto the least congested route available.
And doesn't that problem go away when the following trains lose their needless passing paths?
Is it written in stone anywhere that all AIs must have passing paths at all sidings, or is that belief just another MSTS user practice hangover?
And doesn't that problem go away when the following trains lose their needless passing paths?
Is it written in stone anywhere that all AIs must have passing paths at all sidings, or is that belief just another MSTS user practice hangover?
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