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    AI traffic differences to Msts question

    It was suggested I raise the subject here - I have made an activity in AE but am just testing it with OR atm, so I can view the ai and see that they
    are behaving right. In doing this I have found two of the AI trains, in parallel lines are stuck at an all red signal display and and am wondering why this is.

    I do have another AI train miles up the track on the same line moving in the same northerly direction ahead, would this cause the lights to be red? Even though that train is well ahead? The train ahead is a slower freight train but I am not sure the train behind would ever catch up to it before the route ends given it has about a 45 min head start

    So do signals work differently in OR or is there a way to make the track sections smaller that the signals cover?

    #2
    Is there another signal between the train up the line and the one stuck at the red light? I presume there is, since the behavior strikes you as odd. The signals do work differently between MSTS and OR, but I couldn't tell you exactly how. But does the activity work in MSTS? What is this route, anyway?

    Bottom line...hard to say for sure

    Comment


      #3
      The route is one i got from Steam4me https://msts.steam4me.net/routes/nsw_gsm.html - Harden to Kapooka - my trains are stuck at the signals near the signal box after junee station in the harden direction - the freight train is further up that line

      i will have to test in msts, it was just easier with OR i though given i could look at the other trains.

      Comment


        #4
        Originally posted by Heruraha93 View Post
        The route is one i got from Steam4me https://msts.steam4me.net/routes/nsw_gsm.html - Harden to Kapooka - my trains are stuck at the signals near the signal box after junee station in the harden direction - the freight train is further up that line

        i will have to test in msts, it was just easier with OR i though given i could look at the other trains.
        Whenever you encounter a problem in OR, always post a copy of the log ( log is on your desktop by default -- checkbox "Logging" on the opening window of OR ) -- you never know, the log could provide a clue to someone. It could very well be, that the block in front of the AI traffic has not cleared, or the track is reserved for another AI train, that has yet to arrive. Need more information, signals not in my "pay grade" --- ebnertra000 has signal knowledge.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace

        Comment


          #5
          ah okay - wel i do have a log, - i cant make any sense of it though:
          i have ot post it in tow parts due to its lenght - i tried to attach the log but it is 19.9kb which seems to be too big and i dont know what to delete from it to make it fit


          This is a log file for Open Rails. Please include this file in bug reports.
          ------------ ---------- ------------ ---------- ------------ ---------- --------
          Date/time = 17/02/2020 10:37:52 PM (2020-02-17 11:37:52Z)
          BIOS = BIOS Date: 07/11/14 11:28:25 Ver: 04.06.05 (American Megatrends Inc.)
          Processor = Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 threads, 4 cores, 2.5 GHz) (CPU Internal L2 1024 KB) (CPU Internal L1 256 KB) (CPU Internal L3 6144 KB)
          Memory = 15.9 GB
          Video = NVIDIA GeForce GTX 860M (2.0 GB RAM) (nvlddmkm 26.21.14.4219)
          Video = Intel(R) HD Graphics 4600 (1.0 GB RAM) (igdkmd64 20.19.15.4549)
          Display = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0)
          Sound = Realtek High Definition Audio (rtkvhd64 6.0.1.7571)
          Sound = NVIDIA Virtual Audio Device (Wave Extensible) (WDM) (nvvad64v 4.13.0.0)
          Disk = C: (Local Fixed Disk, NTFS, 930.4 GB, 43.4 GB free)
          Disk = D: (Local Fixed Disk, NTFS, 3725.9 GB, 134.5 GB free)
          Disk = E: (CD-ROM Disc, )
          Disk = F: (CD-ROM Disc, )
          OS = Microsoft Windows 10 Home 64-bit (10.0.18362)
          Runtimes = 1.1.4322 SP0 1.1.4322 1033 SP0 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client
          Runtime = 2.0.50727.9148 (32bit)
          \\.\DISPLAY1 = NVIDIA GeForce GTX 860M (nvldumd.dll 26.21.14.4219)
          Anisotropy = 16
          Render Targets = 4
          Streams = 16 (stride 255)
          Textures = 8 (16384 x 16384, repeat 8192, ratio 16384)
          Points = 8192^2
          Volumes = 2048^3
          Primitives = 16777215
          Vertexes = 16777215
          Vertex Shader = 3.0 (4096 slots, 256 constants)
          Pixel Shader = 3.0 (4096 slots)
          Clip Planes = 8
          ------------ ---------- ------------ ---------- ------------ ---------- --------
          Version = 1.3.1.4328
          Build = 1.3.1.4328 (2000-01-02 02:24:16Z)
          Logfile = C:\Users\Mitchell\Desktop\OpenRailsLog.txt
          Executable = RunActivityLAA.exe
          Argument = -start
          Argument = -activity
          Argument = D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\ACTIVITIES\ju nee coota.act
          ------------ ---------- ------------ ---------- ------------ ---------- --------
          ActRandomizationLevel = 0
          ActWeatherRandomizationLevel = 0
          AdhesionFactor = (user set) 128
          AdhesionFactorChange = (user set) 0
          AdhesionMovingAverageFilterSize = 10
          AdhesionProportionalToWeather = (user set) True
          Alerter = False
          AlerterDisableExternal = True
          Autopilot = False
          AuxActionEnabled = False
          AvatarURL = http://openrails.org/images/support-logos.jpg
          BrakePipeChargingRate = 21
          BreakCouplers = (user set) True
          Cab2DStretch = 0
          CarVibratingLevel = 0
          CircularSpeedGauge = False
          ConditionalLoadOfDayOrNightTextures = False
          CorrectQuestionableBrakingParams = False
          CurveResistanceDependent = (user set) True
          CurveSpeedDependent = (user set) True
          DataLogger = (user set) True
          DataLoggerSeparator = comma
          DataLogMisc = False
          DataLogPerformance = True
          DataLogPhysics = False
          DataLogSpeedUnits = route
          DataLogStart = False
          DataLogStationStops = False
          DataLogSteamPerformance = False
          DataLogTrainSpeed = False
          DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
          DataLogTSInterval = 10
          DayAmbientLight = 20
          DebriefActivityEval = False
          DebriefEvalFilename = OR-DebriefEval.txt
          DebriefTTActivityEval = False
          DisableTCSScripts = False
          DistantMountains = True
          DistantMountainsViewingDistance = 40000
          DoubleWire = (user set) True
          DynamicShadows = (user set) True
          ExtendedAIShunting = (user set) True
          ExternalSoundPassThruPercent = 50
          FastFullScreenAltTab = False
          FullScreen = False
          GraduatedRelease = False
          HotStart = True
          Language =
          LODBias = (user set) 20
          LODViewingExtention = False
          Logging = True
          LoggingFilename = OpenRailsLog.txt
          LoggingPath = C:\Users\Mitchell\Desktop
          Menu_Selection = (user set) D:\Microsoft Games\Microsoft Train Simulator, D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain, D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\ACTIVITIES\ju nee coota.act, , , , , ,
          ModelInstancing = (user set) True
          MSTSBINSound = True
          Multiplayer = False
          Multiplayer_Host = 127.0.0.1
          Multiplayer_Port = 30000
          Multiplayer_UpdateInterval = 10
          Multiplayer_User = Mitchell
          MultiplayerClient = False
          MultiplayerServer = False
          NoForcedRedAtStationStops = (user set) True
          OpenDoorsInAITrains = (user set) True
          OverrideNonElectrifiedRoutes = False
          PerformanceTuner = False
          PerformanceTunerTarget = 60
          PrecipitationBoxHeight = 100
          PrecipitationBoxLength = 500
          PrecipitationBoxWidth = 500
          PreferDDSTexture = (user set) True
          PressureUnit = Automatic
          Profiling = False
          ProfilingFrameCount = 0
          ProfilingTime = 0
          ReplayPauseBeforeEnd = True
          ReplayPauseBeforeEndS = 0
          RetainersOnAllCars = False
          ScreenshotPath = C:\Users\Mitchell\Pictures\Open Rails
          ShaderModel = 3
          ShadowAllShapes = (user set) True
          ShadowMapBlur = True
          ShadowMapCount = 4
          ShadowMapDistance = 2000
          ShadowMapResolution = 1024
          ShowAvatar = False
          ShowErrorDialogs = True
          SignalLightGlow = (user set) True
          SoundDetailLevel = 5
          SoundVolumePercent = (user set) 20
          SpeedControl = (user set) False
          SuperElevationGauge = 1435
          SuperElevationMinLen = 50
          SuppressConfirmations = False
          SuppressShapeWarnings = True
          TTCreateTrainOnPoolUnderflow = True
          TTOutputTimetableFullEvaluation = False
          TTOutputTimetableTrainInfo = False
          TTUseRestartDelays = True
          TunnelResistanceDependent = (user set) True
          Units = (user set) Route
          UseAdvancedAdhesion = True
          UseLargeAddressAware = True
          UseLocationPassingPaths = False
          UseMSTSEnv = False
          UseSuperElevation = 0
          VerticalSync = (user set) True
          ViewDispatcher = (user set) True
          ViewingDistance = (user set) 4000
          ViewingFOV = 45
          WindowGlass = (user set) True
          WindowPosition_Activity = 50, 50
          WindowPosition_CarOperations = 50, 50
          WindowPosition_Compass = 50, 0
          WindowPosition_ComposeMessage = 50, 50
          WindowPosition_DriverAid = 100, 100
          WindowPosition_Help = (user set) 52, 44
          WindowPosition_NextStation = 0, 100
          WindowPosition_Quit = 50, 50
          WindowPosition_Switch = (user set) 1, 48
          WindowPosition_TrackMonitor = 100, 0
          WindowPosition_TrainList = (user set) 100, 93
          WindowPosition_TrainOperations = (user set) 59, 2
          WindowSize = (user set) 1920x1080
          WindResistanceDependent = (user set) True
          Wire = True
          WorldObjectDensity = 10
          YoungestFailedToRestore = 0

          Comment


            #6
            ------------ ---------- ------------ ---------- ------------ ---------- --------
            Mode = activity
            Route = AU NSW Southern Mainline
            Activity = pacific national grain trip (D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\ACTIVITIES\ju nee coota.act)
            ------------ ---------- ------------ ---------- ------------ ---------- --------
            Loading TRK TDB SIGCFG

            Warning: Skipped duplicate SignalShape LHUQ1ABS.S in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\sigcfg.dat:li ne 1353

            Warning: 1 missing SignalShape(s) in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\sigcfg.dat:li ne 1485

            DAT ACT RDB

            Warning: Track node 209 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\AU_NSW_Southe rnMain.rdb:line 1808

            Warning: Track node 211 pin 0 has invalid link to track node 0 in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\AU_NSW_Southe rnMain.rdb:line 1822

            CARSPAWN SIGSCR W(repeats) W(repeats) W(repeats) W(repeats) W(repeats) W(repeats) W(repeats) W(repeats) W(repeats) WWWWWWWWWWW

            Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL30.eng:lin e 17

            Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL30.eng:lin e 17

            Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL33.eng:lin e 17

            Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL33.eng:lin e 17

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\NGTY\ngty.wag:line 16

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\NGTY\ngty.wag:line 16

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\US2Freightcar3\US2Freigh tcar3.wag:line 15

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\US2Freightcar3\US2Freigh tcar3.wag:line 15

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AUnsw81\8113.eng:line 18

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AUnsw81\8113.eng:line 18

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AUnsw81\8110.eng:line 18

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AUnsw81\8110.eng:line 18

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AU_nswxpt\XPT.eng:line 18

            Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AU_nswxpt\XPT.eng:line 18

            ENV SIGCFG SIGCFG

            Warning: Skipped duplicate SignalShape LHUQ1ABS.S in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\sigcfg.dat:li ne 1353

            Warning: 1 missing SignalShape(s) in D:\Microsoft Games\Microsoft Train Simulator\ROUTES\AU_NSW_SouthernMain\sigcfg.dat:li ne 1485

            Comment


              #7
              TTYPE

              Information: Allocation for 87,500 particles:

              14,000,000 B RAM vertex data
              2,100,000 B RAM index data (temporary)
              14,000,000 B VRAM DynamicVertexBuffer
              2,100,000 B VRAM IndexBuffer

              TTTTTTTTTTTTTTTTTTTTLLLLLLLLLLWWWW S(repeats) SSSSSSS TRP(default) S(repeats) S(repeats) SSSSSSSSSSSSS$WWWW S(repeats) SSSSSSSSSSSSSSS$W S(repeats) S(repeats) SSSS$ W(repeats) CSCSCSCCCCCCCCCCCCCCCCCSCCCCCCCCCCCCCCC

              Warning: Missing texture d:\microsoft games\microsoft train simulator\trains\trainset\au_pn_bl\cabview\horn1.a ce replaced with default texture

              Warning: Missing texture d:\microsoft games\microsoft train simulator\trains\trainset\au_pn_bl\cabview\..\..\v lcab_g524\cabview\gcabfrnt1024.ace replaced with default texture

              Warning: Missing texture d:\microsoft games\microsoft train simulator\trains\trainset\au_pn_bl\cabview\..\..\v lcab_g524\cabview\gp38left.ace replaced with default texture

              Warning: Missing texture d:\microsoft games\microsoft train simulator\trains\trainset\au_pn_bl\cabview\..\..\v lcab_g524\cabview\gp38right.ace replaced with default texture

              Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D

              Loader: Time = 00:00:14.4737804 ms
              Loader: Expected = 97,137,962 bytes
              Loader: Actual = 96,120,391 bytes
              Loader: Difference = -1,017,571 bytes (-1.0 %)

              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: See in Game]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Follow]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Normal]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Assist]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox, Items.Count: 2, Items[0]: To Main Route]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox, Items.Count: 4, Items[0]: System Controlled]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Reply to Selected]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Compose MSG]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: MSG to All]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: MSG to Selected]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.TextBox, Text: ]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 0]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Remove]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListView, Items.Count: 0]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Label, Text: m]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Label, Text: Res]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.UpDownBase+UpDownButto ns]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.UpDownBase+UpDownEdit, Text: 5000]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.NumericUpDown, Minimum = 80, Maximum = 200000]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: View Train]'
              Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.PictureBox, SizeMode: Normal]'
              Localizing '[LocalizableObjectAdapter: Source=Orts.Viewer3D.Debugging.DispatchViewer, Text: DispatchViewer]'


              Information: Ignored missing animations data in shape d:\microsoft games\microsoft train simulator\routes\au_nsw_southernmain\shapes\jp1per redsp2.s

              TTTTWWWWSSSSSSSSSSSSSSSSS$W S(repeats) SSSSSSS$TTTTWWWWW

              Warning: Train PLAYER (0) passing signal 335 at 1433.0 at danger at 10.82

              WWWWWTTTTWWWWWWWWWWTTTTWWWWWWWWWWTTTTWWWWWWWWWWTTT TWWWWWWWWWWTTTTTTTTTTTTTTTTTTTTTTLLLLLLLLLLLLLLLLL LWSSSSS$WWWWWWSSSSSSSSSSSSSSSSSS$WSSSSSS

              Warning: Cannot parse the constant number 1.5 in d:\microsoft games\microsoft train simulator\routes\au_nsw_southernmain\shapes\ci_fla sher_single.s:line 2516

              SSSSS$WWWWWSSSSSSSSSS$W$WWWWWS$WSSSSSSSSSS$WWWWWCS CSCSCCSCCSCSSSSSSSSSTTTTWWWWS$WSSSSSSSSSSSS$TTTTWW WWWTTTTTWWWW S(repeats) S(repeats) S(repeats) SSSSSSSSSSSSSSSSSSSSSS

              Information: Skipped unknown lighting model index -1 first seen in shape d:\microsoft games\microsoft train simulator\routes\au_nsw_southernmain\shapes\au_gum tree14.s

              S(repeats) $WSSSSSSSSSSCSCCCCCCCCCCCCCSTTTTWWWWSSSSSSSSSSSSSW S(repeats) SSSSSSSSSSSSSS$CSTTTTTWWWWWSS$TTTTTWWWWW$TTTTTTTTT TTTTTTTTTTTLLLLWWWW S(repeats) S$WSSSSSSSSSSSSSSSSSSSSSSS$WWWWSSSSSSSSSSSSSSSSSSS SSS$WWWWSSSSSS$WSSSSSSSSSSSSSSSSSSSS$WWWWWWWWWWWCC CCCCCCCCCCCCCCCSCCCCCCCCCCCCCCCCCTTTTWWWWWWWWWWTTT TWWWWWWWWWWTTTTWWWWWWWWWWTTTTWWWWWWWWWWTTTTWWWWWWW WWWTTTTWWWWWTTTTWWWWSSSSSSSSSSSSSSSSS$W S(repeats) SSSSSSS$TTTTTTTTTTTTTTTTTTTTTTTTTLLLLLLLLLLLLLLLLL WWWWWWSSSSSSSSSSSSSSSSSSSS$WS$WWWWWSSSSSSS$W S(repeats) S(repeats) SSSSSSSSSSSSSSS$WSSSSSWWWWSSSSSW S(repeats) SS$WWWWWSS$W$CCCCCCCCCCCCCCCSCSCSCCSCCSCCSSSSSSSSS S

              Information: Game.PopState()

              Error: System.NullReferenceException: Object reference not set to an instance of an object.
              at Orts.Viewer3D.Processes.UpdaterProcess.Update() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\UpdaterProcess.cs:line 128
              at Orts.Viewer3D.Processes.UpdaterProcess.DoUpdate() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\UpdaterProcess.cs:line 108
              at Orts.Viewer3D.Processes.UpdaterProcess.UpdaterThre ad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\UpdaterProcess.cs:line 74
              at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
              at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
              at System.Threading.ThreadHelper.ThreadStart()

              Comment


                #8
                The HUD Dispatch View (F5+SHIFT) will show the location of all your AI.

                The Dispatch Window (Ctrl+9) will also show the AI and the player train on a map.

                regards,
                ............Vince ..............
                ...... Author NECv4 .......
                .... LIRR BUILD PHOTOS ....
                ...... Eschew Obsfucation ......

                On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                "Give me your tired, your poor, your huddled masses yearning to breathe free,
                the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                I lift my lamp beside the golden door!"

                Comment


                  #9
                  Hey Heruhaha93, I should have been a little clearer about posting the log, most folks just zip up the log file and then use the attachments (Go Advanced ) to attach the zip file. Sorry'bout that.

                  Each time you run OR the log rewrites itself.

                  Warning: Train PLAYER (0) passing signal 335 at 1433.0 at danger at 10.82
                  This could be your problem.
                  or especially this one:
                  UseLocationPassingPaths = False
                  go to Options/Experimental Tab and check the box that says "Location-linked passing path processing"

                  The missing cabview textures ( ace files ) those should be fixed...OR can tolerate errors...but...if you have too many, the simulation could choke. Best to fix them if possible. I know the log looks like gibberish now ( does to all of us at first )...you'll soon learn how to read it...a learning curve.

                  The other log entries I'm seeing, are all pretty normal for MSTS files that have not been corrected for OR...for instance, the following:

                  Warning: Cannot parse the constant number 1.5 in d:\microsoft games\microsoft train simulator\routes\au_nsw_southernmain\shapes\ci_fla sher_single.s:line 2516
                  Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL30.eng:lin e 17
                  Warning: Found a suffix 'n/m' which could not be parsed as a Resistance unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\AUnsw81\8113.eng:line 18
                  Last edited by R. Steele; 02-17-2020, 08:41 PM.
                  Cheers, Gerry
                  "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                  It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                  Forever, ridin' drag in railroad knowledge.
                  Audi, Vide, Tace, Si Vis Vivere In Pace

                  Comment


                    #10
                    thanks - i dont know how to replace the missing textures on some of the aussie trains i got or what "found a suffix n/m which could not be parsed, would need me to do either

                    as for the train passing at danger - in the scenario, i was well away from everyhing else - i went through a red light up at Harden - i had switched to manual mode but then pased through the red signal (the one on the track monitor ) forgetting to tab it - i was just trying to test and see if my loco could go and couple up some grain hoppers i had as static objects and then take them and attach them to my main freight train (took an hour of just trying to get the switching right, but i succeeded, although it seemed i was then too heavy actually move the whole freight haul)

                    but all that aside - i was in all the way up in harden like 100 or so kilometers away from Junee, so i dont know how that would cause the xpt to stay stuck

                    the xpt had just been a junee station and then left hte station with a green signal, only to stop 20 metres or so up at the red signal

                    the other halted AI train there is Junee i was sending on a paral track to go over to a short track to connect to a grain hopper - i dont know how to get Ai traffic to couple items so i was just telling it to go ver and stop close to a grain hopper - hopefully close enough to couple on - will AI do this or would it take the stationary grain hopper to be a red signal and so not advance?

                    Comment


                      #11
                      The suffix 'n/m' in the coupler section needs to be changed to 'n/m/s' in the damping parameter.

                      Coupling (
                      Type ( Automatic )
                      Spring (
                      Stiffness ( 1e6N/m 5e6N/m )
                      Damping ( 1.2e6N/m/s 1.2e6N/m/s ) <-- just this, Stiffness is ok
                      Break ( 1.7e7N 1.7e7N )
                      r0 ( 20cm 30cm )
                      )

                      Comment


                        #12
                        Originally posted by lineman View Post
                        The suffix 'n/m' in the coupler section needs to be changed to 'n/m/s' in the damping parameter.

                        Coupling (
                        Type ( Automatic )
                        Spring (
                        Stiffness ( 1e6N/m 5e6N/m )
                        Damping ( 1.2e6N/m/s 1.2e6N/m/s ) <-- just this, Stiffness is ok
                        Break ( 1.7e7N 1.7e7N )
                        r0 ( 20cm 30cm )
                        )
                        thanks - what file do i find this in - an eng file? and for which loco? also will this still be okay with MSTS too if i change this?

                        Comment


                          #13
                          All locos have this type of coupler config. It is in all MSTS eng files. No problems caused when fixing this error.

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                            #14
                            oka but i dont see what i need to change - the damping line looks like this -one example is Damping ( 1e6N/m/s 1e6N/m/s ) - the n/m/s is there so far as i can see

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                              #15
                              looking at the eng file for one of the units mentioned in the following warnings -


                              Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL30.eng:lin e 17

                              Warning: Found a suffix 'n/m/s' which could not be parsed as a Stiffness unit in D:\Microsoft Games\Microsoft Train Simulator\trains\trainset\Au_PN_BL\PN_BL30.eng:lin e 17

                              i dont see at all what i need to do

                              here is how it looks

                              SIMISA@@@@@@@@@@JINX0D0t______

                              Wagon ( PN_BL30
                              comment(JT26C2-ss PN_BL30 )
                              Type ( Engine )
                              WagonShape ( PN_BL30.s )


                              Size ( 3.1m 4.768m 19.8m )

                              Mass ( 128t )
                              WheelRadius ( 42in/2 )
                              InertiaTensor ( Box (3.1m 4.8m 19.8m) )
                              Coupling (
                              Type ( Automatic )
                              Spring (
                              Stiffness ( 1e6N/m/s 5e6N/m/s )
                              Damping ( 1e6N/m/s 1e6N/m/s )
                              Break ( 1.6e7N 1.6e7N )
                              r0 ( 20cm 30cm )
                              )
                              comment( CouplingHasRigidConnection () )
                              Velocity ( 0.1m/s )
                              )
                              Buffers (
                              Spring (
                              Stiffness ( 1e6N/m/s 5e6N/m/s )
                              Damping ( 1e6N/m/s 1e6N/m/s )
                              r0 ( 0m 1e9 )
                              )
                              Centre ( 0.5 )
                              Radius ( 1 )
                              Angle ( 0.5deg )
                              )

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