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    TS Mullan Pass Expantion Pack

    Hello there awesome people. I was playing Expantion pack from Mullan Pass (TrainSimulations),
    activity is "Herzog Ballast Train" and wierd thing happening when i do switching. Involving derailment.
    So i recorded short video what happenes when i try go backwards into the siding to pick up the second half of the train.
    OpenRailsLog.txt Log file
    https://www.youtube.com/watch?v=dDrV7y8EhsQ <----and here is the video

    What is going on here?

    May i add, same thing happened in "Fort Harrison Switching" activity.

    #2
    You have gone over a derail device, its in the documentation.

    Comment


      #3
      lol yes that got me too the first time I ran that activity. That'll teach me to concentrate when I'm running the game.
      Regards,

      Nick

      ( boffin0_reprised on TikTok )




      Cyberpower Desktop with AMD Ryzen 5 CPU. 16GB RAM. ATI AMD Radeon RX6700 12GB graphics. Windows 11 Home 64bit. RailDriver. Partridge in a pear tree....​

      Comment


        #4
        I didn't know running over a derail would engage the warp drive...interesting...

        Comment


          #5
          The same thing has happened to me in both activities. Maybe Trainsimulations could do an update to remove the derail device. Supposedly these activities were tested, but perhaps that was missed in the testing.

          Comment


            #6
            Remove the derail from the route? OMG NO!

            It's not an activity bug. It's a user failure to behave like the prototype.
            My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos

            Comment


              #7
              Originally posted by whistlestop View Post
              Maybe Trainsimulations could do an update to remove the derail device.
              That would be the wrong approach. In real life, sidings and spurs are often protected with derail devices, and they dare not be ignored. They're there for safety. That having been said, could their function in OR be improved so that the results are truer to real life? If possible, that would be the better approach.

              Comment


                #8
                The behavior (warp speed) is indeed interesting... shouldn't it stall out at the end of the derail path?

                Sent from my SM-G981U using Tapatalk
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                  #9
                  That bug...warp speed after passing through a derail device ( and in some other rare instances ) has been around for a few years. Not too many people encounter it, so the bug has remained low on the list. It was reported today in the Monogame thread over at ET, so maybe Carlo will look at it. Remains to be seen if the fix is easy or complicated by other factors.
                  Cheers, Gerry
                  It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                  Forever, ridin' drag in railroad knowledge.
                  Audi, Vide, Tace, Si Vis Vivere In Pace

                  Comment


                    #10
                    Since it is politically incorrect (still) to physically derail a car at a derail, I have no problem with the *bug* staying put as a secondary notification that you, as the user, blew it.
                    My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos

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                      #11
                      Was not aware of this bug. Never happened to me before.
                      Thank you for the info.
                      I think these activites are unplayable for me i guess.

                      Comment


                        #12
                        Originally posted by gammaray84 View Post
                        Was not aware of this bug. Never happened to me before.
                        Thank you for the info.
                        I think these activites are unplayable for me i guess.

                        Why so? just make sure that you activate the derail switch and all will be well.
                        Regards,

                        Nick

                        ( boffin0_reprised on TikTok )




                        Cyberpower Desktop with AMD Ryzen 5 CPU. 16GB RAM. ATI AMD Radeon RX6700 12GB graphics. Windows 11 Home 64bit. RailDriver. Partridge in a pear tree....​

                        Comment


                          #13
                          I would if i knew what key it is.
                          It looks like i am missing someting.

                          How do i activate derail switch?

                          Comment


                            #14
                            Originally posted by gammaray84 View Post
                            How do i activate derail switch?
                            It's a switch isn't it? What does G do? Or maybe Alt-left click.

                            Comment


                              #15
                              G to throw next switch (or derail) ahead of train. Shift+G to throw next switch (or derail) BEHIND train. Or as rdayt said, Alt+Left Click on the switch or derail itself.
                              ~Sean Kelly~
                              SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
                              MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

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