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    AI Train hangup

    Not sure if anyone else gets this error. AI trains will make a station stop, and once the AI train hits the departure time, the AI train's speed will change from the track speed to 0mph and it will just crawl between 0 and 0.4mph for the rest of the activity.

    1. This happens regardless of whether departure times are entered for any piece of AI traffic.
    2. This happens even if the path ahead is clear and the AI train has passed a clear signal.

    I'm tinkering around with what causes this error, but nothing shows up in the LOG file, that I can find. Right now I'm using OR version 1.4. Going to re-install OR entirely and see what happens.

    Update: Neither stable nor testing versions of OR seem to fix this issue. All re-installs were clean as I had to re-link OR to the base installation folders.
    Last edited by gusthegator; 05-27-2022, 10:38 PM. Reason: Updated tests

    #2
    Please post a log file from the activity.

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      #3
      Originally posted by derekmorton View Post
      Please post a log file from the activity.
      Here is the log:OpenRailsLog.txt

      Small Update: When I take control of the AI train and run it using autopilot, the same problem happens. As soon as the depature time is finished, speed drops to 0.
      Last edited by gusthegator; 05-28-2022, 11:34 AM.

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        #4
        Have you checked all your paths? Could be, that another AI has a section of your path already reserved when you take control of the AI.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace

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          #5
          Originally posted by R. Steele View Post
          Have you checked all your paths? Could be, that another AI has a section of your path already reserved when you take control of the AI.
          Initially, I thought this was the issue, but I've had this happen on other activities with different routes. I'm beginning to think this may be a TSRE5 issue and not a paths issue. Granted the Activity Editor is still a work in progress, so these hang ups are to be expected. I'll record and post a video later tonight.

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            #6
            Originally posted by R. Steele View Post
            Have you checked all your paths? Could be, that another AI has a section of your path already reserved when you take control of the AI.
            Here is the Video:

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