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ONR by Paul Charland

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  • charland
    replied
    Just in case anyone out there is curious, the "mu" after the FP's number is for nose mu, some units were built without it and can only be used at the end of a lashup.

    Paul :-)

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  • charland
    replied
    Hi Charles,

    I just search for "charland" and all my stuff comes up.

    OK, just set up a test for 1506mu and the first time I hit H the front glow light (headlight) turns on and the cone of light turns on (the red marker light also come on at the rear, they were also used as helpers our of North Bay). When I hit the H a second time, the front glow light and light cone turn off along with the rear red marker light and the rear headlight turns on along with the rear cone of light.

    I think I've been doing my lights the same for the last decade for road switching, dim is front and high is back. I was a little surprised when I did the two sets of engines for the ONR. Then I had two units together and was doing a reverse movement with the two at night, the headlight of the trailing unit didn't come on. I though the DAR SWs were working when mu'ed.

    Paul :-)
    Last edited by charland; 06-10-2022, 05:08 PM.

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  • Don6218
    replied
    Specifically I am referring to ONR 1301 to start. One press of "H" turns the forward light to Dim, hitting H a second time turns it OFF!
    Same thing on ONR 1506mu, it turns off when hit a second time which should illuminate a brighter light cone.
    Little things in a great Route with Great Activities.
    Charles, I have the 3DTS F-Units in my files, I use their cabs in some other units, could I transplant the Lighting Section of one to these locos?

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  • crstagg
    replied
    Looking at ENG file ONR_1502.eng. I do not find a Light section for the following condition:
    Cone Sphere of Light Type ( 1 )
    ENG is at front of consist. Unit ( 2 )
    Head light Bright (H button twice). Headlight ( 3 )
    So then the display remains at condition:
    Type ( 1 )
    Unit ( 2 )
    Headlight ( 2 ) or Dim which defined

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  • crstagg
    replied
    Originally posted by charland View Post
    I assume seeing as Don is asking me it would be about an engine that I made, I've never made an FP7Am.

    Paul :-)
    My mistake I searched for ONR in Early Car Body Diesels. But search for "charland" in Early Car Body gets "No file found". Search in Diesel Locomotives only finds a CP set and an Amtrak. Found OR ONR62 Power2 in OR Locomotives. Will look at the lights when it gets downloaded.

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  • charland
    replied
    I assume seeing as Don is asking me it would be about an engine that I made, I've never made an FP7Am.

    Paul :-)

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  • crstagg
    replied
    Originally posted by charland View Post
    If you hit H you get the forward headlight, the cone of light faces forward. If you hit H again, you get the cone of light facing backwards. It's been like that for a years, is there something I'm missing?

    Paul

    Maybe it might be good idea to specify which ENG file each is referring to.
    Which ENG are you referring to, Don?
    I just downloaded ONR FP7Am Locomotive #1501.
    Looking at the lights section in the ENG file for this locomotive I find the LightColour value to be ( ffffffff ) for both both Headlight ( 2 ) and Headlight ( 3 ) in both Top and Bottom sections. The example in the "Specifying Lights..." document in the MSTS TechDocs folder recommends a value of ( 80ffffff ) for LightColor when Headlight value is ( 2 ) which is the dim setting and ( ffffffff ) for Headlight ( 3 ) the bright setting. So if the light color is the same then that would be why you are seeing no change.

    Also I find that the Azimuth values for Head light top and Head Light bottom to be the same for both Headlight ( 2 ) and Headlight ( 3 ) so there should not any difference where this light is pointed. Which ENG are you referring to Paul?

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  • charland
    replied
    If you hit H you get the forward headlight, the cone of light faces forward. If you hit H again, you get the cone of light facing backwards. It's been like that for a years, is there something I'm missing?

    Paul

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  • Don6218
    replied
    Hello Paul, just a note to ask about the Diesels for ONR. There does not seem to be any "High-Beam" for the headlamps on any of them, only the regular "Low-Beam". Is this something that was missed? Or am I missing something? They work just fine, hitting the "H" key once brings up the Low-Beam, hitting it again, which normally brings up the High-Beam shuts it off! This is happening on all of them, S units, F units and the Geeps.

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  • charland
    replied
    You're wecome Don.

    Paul :-)

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  • Don6218
    replied
    Originally posted by charland View Post
    I did post it in the Ontario Northland thread in screenshots Don.

    Paul :-)
    Yes I got that Zip File, and ran it and all is good!
    Thank you again for a Great Route and the great Engine/Rolling Stock Files!! Excellent! :-)

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  • charland
    replied
    I did post it in the Ontario Northland thread in screenshots Don.

    Paul :-)

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  • Don6218
    replied
    Originally posted by charland View Post
    No, the activity should start with one F, a combine and coach at the station. I'll have to post the act file.

    Paul :-)
    Wow! I just figured that the passenger cars would have to be picked up and snaked in reverse through the yard to the station to start their journey. In Auto-Pilot the f-Units did that quite well, I thought! :-)
    I will wait for the new-new Act File.
    Thanks again.

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  • charland
    replied
    I just had a look through the North Bay yard on Google Earth. The image is from 2015 and there are no signs of any TEE Train car in the yard anywhere.

    Paul :-)

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  • charland
    replied
    Don't download this Don, when I changed the player train it screwed up the times for station stops. I'll redo it tomorrow.

    Paul :-)

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