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ONR by Paul Charland

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    ONR by Paul Charland

    Hello, just got through running a couple of passenger train activities, and they worked great.
    Now I went to run another and this is how the Activity TR-152 Started:
    Click image for larger version

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    The train moved, the RS unit moved forward, but then coupled to the two F-Units! And OR said there was "No Cab-View" available. The cab view is correct and in place, any suggestions? I am sure that even ONR did not use three units on a two-three-car train! :-)
    Log file shows nothing related to this situation. I will try the next activity and see what happens. Thank you for any help on this.

    #2
    Well, it did work when I created it! I'll have to figure this one out or just rewrite it. Might take a day or two.

    Paul :-)

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      #3
      Hi Don,

      If you still have the MSTS editor, open the activity and change the player train back to ONR_TR_152. Somewhere along the line I must have changed it to Train 46 and it screwed it up.

      Paul :-)

      Comment


        #4
        Originally posted by charland View Post
        Hi Don,

        If you still have the MSTS editor, open the activity and change the player train back to ONR_TR_152. Somewhere along the line I must have changed it to Train 46 and it screwed it up.

        Paul :-)
        OK, I do not use any MSTS stuff, I have TSRE5 Editors in place and this is occurring:
        Click image for larger version

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        I moved the offending RS unit #1301 out of the way, but the two F-Units do not show up, even though they are listed in the Consist they do not show up. BTW, this is the latest TSRE5. Funny about that, and when I tried Auto-Pilot, the two f-units just progress through the switches to the station without picking up the Passenger Cars.
        Great Route! I always look forward to your stuff, Routes and/or Rolling Stock.

        Comment


          #5
          No, the activity should start with one F, a combine and coach at the station. I'll have to post the act file.

          Paul :-)

          Comment


            #6
            OK, here's a new act file for ONR_TR_152 but I had to zip it to be able to upload it. Unzip it, copy the act file, and replce the one in the ACTIVITIES folder... and have fun.

            Paul :-)
            Attached Files

            Comment


              #7
              Don't download this Don, when I changed the player train it screwed up the times for station stops. I'll redo it tomorrow.

              Paul :-)

              Comment


                #8
                I just had a look through the North Bay yard on Google Earth. The image is from 2015 and there are no signs of any TEE Train car in the yard anywhere.

                Paul :-)

                Comment


                  #9
                  Originally posted by charland View Post
                  No, the activity should start with one F, a combine and coach at the station. I'll have to post the act file.

                  Paul :-)
                  Wow! I just figured that the passenger cars would have to be picked up and snaked in reverse through the yard to the station to start their journey. In Auto-Pilot the f-Units did that quite well, I thought! :-)
                  I will wait for the new-new Act File.
                  Thanks again.

                  Comment


                    #10
                    I did post it in the Ontario Northland thread in screenshots Don.

                    Paul :-)

                    Comment


                      #11
                      Originally posted by charland View Post
                      I did post it in the Ontario Northland thread in screenshots Don.

                      Paul :-)
                      Yes I got that Zip File, and ran it and all is good!
                      Thank you again for a Great Route and the great Engine/Rolling Stock Files!! Excellent! :-)

                      Comment


                        #12
                        You're wecome Don.

                        Paul :-)

                        Comment


                          #13
                          Hello Paul, just a note to ask about the Diesels for ONR. There does not seem to be any "High-Beam" for the headlamps on any of them, only the regular "Low-Beam". Is this something that was missed? Or am I missing something? They work just fine, hitting the "H" key once brings up the Low-Beam, hitting it again, which normally brings up the High-Beam shuts it off! This is happening on all of them, S units, F units and the Geeps.

                          Comment


                            #14
                            If you hit H you get the forward headlight, the cone of light faces forward. If you hit H again, you get the cone of light facing backwards. It's been like that for a years, is there something I'm missing?

                            Paul

                            Comment


                              #15
                              Originally posted by charland View Post
                              If you hit H you get the forward headlight, the cone of light faces forward. If you hit H again, you get the cone of light facing backwards. It's been like that for a years, is there something I'm missing?

                              Paul

                              Maybe it might be good idea to specify which ENG file each is referring to.
                              Which ENG are you referring to, Don?
                              I just downloaded ONR FP7Am Locomotive #1501.
                              Looking at the lights section in the ENG file for this locomotive I find the LightColour value to be ( ffffffff ) for both both Headlight ( 2 ) and Headlight ( 3 ) in both Top and Bottom sections. The example in the "Specifying Lights..." document in the MSTS TechDocs folder recommends a value of ( 80ffffff ) for LightColor when Headlight value is ( 2 ) which is the dim setting and ( ffffffff ) for Headlight ( 3 ) the bright setting. So if the light color is the same then that would be why you are seeing no change.

                              Also I find that the Azimuth values for Head light top and Head Light bottom to be the same for both Headlight ( 2 ) and Headlight ( 3 ) so there should not any difference where this light is pointed. Which ENG are you referring to Paul?
                              Charles

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