In an other topic I was recommended I try Open Rails to cure certain program crashes involving steam engines in MSTS.
I tried Open Rails, here are my conclusions.
PRE-RUN
1. "Zigzag railway" is highlighted on the content download page of OpenRail but it does not say it includes OpenRail 1.4?!
2. The installer can't or doesn't place a shortcut on my desktop
3. Default units is not set to "Route" (!!!)
4. You need the internet to read what the little info buttons near each of the settings want to say
5. The rest of the Options are absolute ****** without any explanation... aside from the tool tips which should be your #1 priority, maybe there should be 3 levels of details, like "Quick" (like MSTS has), "Advanced" (like MSTS has), "Computer Engineer" (the current one)
PRE-RUN / IN-GAME
6. There is an "Evaluation" tab but I see no evaluation after exiting an activity... there should be at least one checkbox saying "Show a Pure, 100% unadulterated, MSTS Style Evaluation after activity" but that would be too logical for something that pretends to be compatible with MSTS...
IN-GAME
7. Route Monitor uses complex or 3D shapes instead of simple ones... who thought this was a good idea? What was wrong with the route monitor from MSTS?! At least it was semi-realistic, with no science fiction additions giving precise measurements in yards... it's obvious that 7.1 ALL driving aids were made "better" in some bizarro world, as in the real game they are much worse than their MSTS counterparts... 7.2 including the missing F11 window.
8. Acela starts with Pantograph Down... this is not how it was done in MSTS...
9. All the labels e.g. "Brakes LAPPING 69%" appear in the log (in lack of the better word), and there is no feedback on the actual control being manipulated to see its status... how was this a good idea?! Also 9,1 the plus and minus signs on the cursor are no longer there... and 9.2 the hand cursor is ugly as sin... all this makes the game harder to control with the mouse than MSTS!!!
10. "They" could have used SHIFT key to move controls faster (e.g. in increments of 10 instead of increments of 1 which is default in MSTS) but "they" didn't, keeping the whole thing as keyboard-unfriendly as it was... do "they" even play the game they supposedly "improved"?!
11. The poles which carry the overhead wire don't have shadows with Dynamic Shadows and Shadows-for-Objects Enabled?!?! Are you even trying?
12. 1080p, with dynamic shadows and shadows-for-objects enabled I get 11FPS. Without them I get 19FPS. This is disastrous, compared to what I see on the screen. I may not have the best video card in the world, but I can run the 2010 Need for Speed Hot Pursuit in 1080p with all settings maxed out at 60fps...
13. "Warning! Throttle locked! Release dynamic brake and re-try!" on an Acela with no control over the dynamic brake and no indicator for its usage (especially when stationary...) 13.1 Acela (and most probably other trains) have strange and inconsistent brake behavior (including after without emergency application)... not to mention that the reverser can be moved with throttle engaged... seems to me there is a ton of "error checking" missing at the most basic level of controls Or this is just "realistic" and I somehow missed the "MSTS compatible" option.
VERDICT: Unplayable. Compared to MSTS it's like shoveling coal, in hell, with a toothpick.
I tried Open Rails, here are my conclusions.
PRE-RUN
1. "Zigzag railway" is highlighted on the content download page of OpenRail but it does not say it includes OpenRail 1.4?!
2. The installer can't or doesn't place a shortcut on my desktop
3. Default units is not set to "Route" (!!!)
4. You need the internet to read what the little info buttons near each of the settings want to say
5. The rest of the Options are absolute ****** without any explanation... aside from the tool tips which should be your #1 priority, maybe there should be 3 levels of details, like "Quick" (like MSTS has), "Advanced" (like MSTS has), "Computer Engineer" (the current one)
PRE-RUN / IN-GAME
6. There is an "Evaluation" tab but I see no evaluation after exiting an activity... there should be at least one checkbox saying "Show a Pure, 100% unadulterated, MSTS Style Evaluation after activity" but that would be too logical for something that pretends to be compatible with MSTS...
IN-GAME
7. Route Monitor uses complex or 3D shapes instead of simple ones... who thought this was a good idea? What was wrong with the route monitor from MSTS?! At least it was semi-realistic, with no science fiction additions giving precise measurements in yards... it's obvious that 7.1 ALL driving aids were made "better" in some bizarro world, as in the real game they are much worse than their MSTS counterparts... 7.2 including the missing F11 window.
8. Acela starts with Pantograph Down... this is not how it was done in MSTS...
9. All the labels e.g. "Brakes LAPPING 69%" appear in the log (in lack of the better word), and there is no feedback on the actual control being manipulated to see its status... how was this a good idea?! Also 9,1 the plus and minus signs on the cursor are no longer there... and 9.2 the hand cursor is ugly as sin... all this makes the game harder to control with the mouse than MSTS!!!
10. "They" could have used SHIFT key to move controls faster (e.g. in increments of 10 instead of increments of 1 which is default in MSTS) but "they" didn't, keeping the whole thing as keyboard-unfriendly as it was... do "they" even play the game they supposedly "improved"?!
11. The poles which carry the overhead wire don't have shadows with Dynamic Shadows and Shadows-for-Objects Enabled?!?! Are you even trying?
12. 1080p, with dynamic shadows and shadows-for-objects enabled I get 11FPS. Without them I get 19FPS. This is disastrous, compared to what I see on the screen. I may not have the best video card in the world, but I can run the 2010 Need for Speed Hot Pursuit in 1080p with all settings maxed out at 60fps...
13. "Warning! Throttle locked! Release dynamic brake and re-try!" on an Acela with no control over the dynamic brake and no indicator for its usage (especially when stationary...) 13.1 Acela (and most probably other trains) have strange and inconsistent brake behavior (including after without emergency application)... not to mention that the reverser can be moved with throttle engaged... seems to me there is a ton of "error checking" missing at the most basic level of controls Or this is just "realistic" and I somehow missed the "MSTS compatible" option.
VERDICT: Unplayable. Compared to MSTS it's like shoveling coal, in hell, with a toothpick.
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