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How do you deal with the NAVS car files???

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  • slipperman
    replied
    Hi Doug,
    That's good news, mate

    Glad to be able to help!

    Cheers,
    Ged

    Leave a comment:


  • bigjohn
    replied
    Derek thanks a lot


    John

    Leave a comment:


  • bootednancy
    replied
    How do you deal with the NAVS car files???

    ARRRRGGGGHHHHH.............

    Found the problem through my good friend "slipperman"................The $#@%&* Reading hoppers are TRIPLE BAY cars, and I had been trying to get it to work with the FOUR BAY "Base" file set..............DOOOOOOOOO

    Finally works the way it should. Thanks Ged..........a little grey matter between us and we finmally got it to work
    Attached Files

    Leave a comment:


  • derekmorton
    replied
    Hi John,

    As those folders are not there, this is not your content folder.

    If you open OR, go to options : content
    What is displayed on that screen is your content folder.

    Leave a comment:


  • bigjohn
    replied
    ok all this is just fine but the instructions for NAVS equipment tell's you to and I quote
    Navigate to your main Open Rails content folder
    a. This folder will have subfolders with names like "TRAINS," "ROUTES," "GLOBAL," "SOUND," and so on.
    My Open Rails is C: Program Files (x86) Open Rails content all that is in the folder is ETCS and Web. Now am I stoopid or what? What am I missing here? I just want to install NAVS stuff.
    BigJohn

    Leave a comment:


  • dcarleton
    replied
    If only ShapeViewer could be patched so that it could view NAVS style wags with "include" statements....

    Leave a comment:


  • crstagg
    replied
    Originally posted by rdayt View Post
    I'm old.
    ,,,,,,,,,,,
    Randy
    I'm less than a month from being an Octogenarian. I do not accept "being too old to learn new tricks". However my wife reminds me daily that some are technically challenged.

    While I'm not happy with the file structure brought on by the Include statements, I do believe that it would have been better if Kuju had gone that way to begin with. However it does make a number of MSTS/OR tools, that we have grown use to using, unusable.

    Leave a comment:


  • rdayt
    replied
    Originally posted by crstagg View Post
    Then how do you explain this? ShapeViewer will not display this NAVS file.
    [ATTACH=CONFIG]83433[/ATTACH]
    I'm old.
    For the stuff for my railroad I use the MSTS style of file structure. Everything in one place.
    Cars and textures, trucks and textures, decals all in the same folder.
    The cars are individually lettered too. It's not like I'm using 100s of them. A set of four of something is usually more than adequate.
    While I find what Erick is doing is cutting edge and very interesting like I said I'm old and find it much easier to work on stuff this way.
    I do run his unaltered stuff using his file method though and no, shapeviewer doesn't work on those.

    Doug,
    What's the prognosis?

    Randy

    Leave a comment:


  • slipperman
    replied
    Hi All,
    This thread has gone a little off topic!!
    I hope Doug has been able get the hoppers displayed and consist/s created

    Cheers,
    Ged

    Leave a comment:


  • crstagg
    replied
    Originally posted by rdayt View Post
    Oh, and you can view NAVS stuff in shapeviewer.
    [ATTACH=CONFIG]83432[/ATTACH]

    Randy
    Then how do you explain this? ShapeViewer will not display this NAVS file.
    Click image for larger version

Name:	Navs.JPG
Views:	1
Size:	45.0 KB
ID:	2204189

    Leave a comment:


  • rdayt
    replied
    Oh, and you can view NAVS stuff in shapeviewer.
    Click image for larger version

Name:	flat.jpg
Views:	1
Size:	127.5 KB
ID:	2204188

    Randy

    Leave a comment:


  • rdayt
    replied
    Sorry, I was replying to his post but of course it dropped it at the end of the thread.

    Randy

    Leave a comment:


  • R. Steele
    replied
    Originally posted by rdayt View Post
    While all of this is true the .s file will open in ShapeViewer and show the overall dimensions of the car.
    Gerry said he narrowed the body shape. The car started out as 10 ft 6 inches wide, how much did he narrow it by and why.
    I can see that the NAVS cars are wider than the cars next to it but at 10 ft 6 inches isn't it correct?
    Plate C has a max width of 10 ft 8 inches.

    Randy
    Randy, if you reread the thread, you'll see that it was geepster775 in post#25 that mentioned narrowing the body shape, not me.

    Leave a comment:


  • crstagg
    replied
    Originally posted by rdayt View Post
    While all of this is true the .s file will open in ShapeViewer and show the overall dimensions of the car.
    Gerry said he narrowed the body shape. The car started out as 10 ft 6 inches wide, how much did he narrow it by and why.
    I can see that the NAVS cars are wider than the cars next to it but at 10 ft 6 inches isn't it correct?
    Plate C has a max width of 10 ft 8 inches.

    Randy
    I thought you were referring to Gerry's post #27 by posting a picture of Shape Viewer displaying a NAVS shape. But if you were referring to another post I am confused as the ONLY posts I find in this thread that discusses width is your post #31 and Geepster775's #25.

    Leave a comment:


  • rdayt
    replied
    Originally posted by crstagg View Post
    You used ShapeViewer to select an S file to open a Shape file. Gerry was referring to ShapeViewer's tool to select a WAG or ENG file to open its shapefile. Note that he pointed out that the reason is ShapeViewer does not recognize Include statements. Shape files do not contain Include statements.
    While all of this is true the .s file will open in ShapeViewer and show the overall dimensions of the car.
    Gerry said he narrowed the body shape. The car started out as 10 ft 6 inches wide, how much did he narrow it by and why.
    I can see that the NAVS cars are wider than the cars next to it but at 10 ft 6 inches isn't it correct?
    Plate C has a max width of 10 ft 8 inches.

    Randy

    Leave a comment:

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