I'm curious about the correct usage of Passing Routes with ORTS. I usually make my activities with the existing MSTS activity editor but plat them in ORTS.
I have run into a few odd occasions where, while waiting at a red signal, the player train gets a green and then finds an AI train coming head on.
I wonder if I have screwed something up or if it was some other glitch involving the routes, but the first thing I realized is that when setting up my AI path, I never checked that the longest AI train would actually FIT in the shortest siding I defined as a passing route!
Does ORTS consider train length when assigning a passing route, or is it possible for things to go wrong if a siding is shorter than the train trying to use it?
I have run into a few odd occasions where, while waiting at a red signal, the player train gets a green and then finds an AI train coming head on.
I wonder if I have screwed something up or if it was some other glitch involving the routes, but the first thing I realized is that when setting up my AI path, I never checked that the longest AI train would actually FIT in the shortest siding I defined as a passing route!
Does ORTS consider train length when assigning a passing route, or is it possible for things to go wrong if a siding is shorter than the train trying to use it?
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