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Problems with train crossings on single track routes

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    #16
    Hello l.k.​!

    Finally it works! Thank You for Your advices.

    Click image for larger version

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      #17
      Result. Glad I was able to help a little. 🙂

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        #18
        Originally posted by l.k. View Post
        Result. Glad I was able to help a little. 🙂
        English:
        Thanks again for your help with the design of a train crossing in the OR. Now I have the next question, namely how to design a train overtaking in the OR. I have already tried the method like with the train crossing, but unfortunately it didn't work. Can you tell me how to do it?

        Deutsch:
        Nochmals Danke für Deine Hilfe bezüglich der Gestaltung einer Zugkreuzung im OR. Jetzt habe ich die nächste Frage dazu und zwar, wie man im OR eine Zugüberholung gestaltet. Ich habe bereits die Methode wie bei der Zugkreuzung versucht, aber das funktionierte leider nicht. Kannst mir sagen, wie man das macht?

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          #19
          I haven't done many overtakes myself, but the ones I tried (and the ones I have seen in activities done by others) did work with the use of waiting points.

          Place a waiting point at the end of the siding in which the first train is supposed to wait (before the exit signal - "Asig"). Set the end of the waiting time to the departure time (or slightly after) of the second (overtaking) train from that station. Start the second (overtaking) train well after the first train has passed it's starting point. Of course the second train has to use a different path from the first train in the station. In theory it should work... But theory is theory and sometimes with MSTS and OR stuff just does not work as you expect on the first try. Perhaps you have to experiment with different paths, starting points, starting and waiting times until it all comes together. It also depends on how the route and it's signalling are built (as always).

          If the player train is to overtake another train you could also just place a static train in the siding to represent the waiting train. Not as much fun, but simple...

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            #20
            Once again, thank You very much for Your help. Your solution for overtaking trains works as fine as Your solution for crossing trains.

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              #21
              Hello l.k.​!

              What should I do if I want the player's freight train to be overtaken by another freight train?

              I tried your solution regarding overtaking by a passenger train, but unfortunately it didn't work.​

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                #22
                Good evening!

                Here is the the problem in pictures.

                On the first picture You see the eastern entry the station, where the overtaking shall happen. From the south comes the player train, a freight train, and stops on one of the sidings in the station. Then, some minutes later, from the east comes the AI train, another freight train, an shall overtake the player train in the station.

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                On the second picture, You can see the waiting point of the player train.

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                On the last picture, You can see entire route of the overtaking AI train. The problem is, that the AI train alwalys stops an the entry signal on the east of the station.It stars at the station on the right side and ends at the station left above.

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                Does anybody eventually know, what i do wrong?

                Thank You for Your answers.

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