Flintstone (or 50 cent wheels as some of us Down Under call them) have often been a discussion point and cropped up again in Bernard's BEW projects thread. Just prior to the site outage through the week I started a thread to see how much interest there was amongst people for a tutorial on changing wheels and prior to it being lost in the outage I had some requests/messages. While a lot of the earlier models with bad wheels have been superseded by newer and more detailed models, there are still models appearing in the file library with old wheels and I know there are "collectors" in the community who like to keep everything and may wish to upgrade. Hopefully this information will be of assistance to anyone wanting to update wheels on older models.
While I'd invite anyone to try this tutorial and I'll try to keep the process as simple as possible, I would suggest that if TGATool2, DXTbmp, alpha channels, textures, image editing software, ace files, dds files etc are not terms/names you are familiar with then this may not be for you. I'm also sure that nearly 25 years down the track a lot of people have developed their own methods for doing this sort of work but this is the way it was taught to me and I've used it often, but if you have a better/clearer way of doing this, then please weigh in.
I've added some sections of text in brackets in the tutorial and while they don't directly impact on the outcome, it's additional background info that can be useful if variations to this method are needed/occur.
For the purposes of this tutorial we will be removing the 50 cent wheels and bogies from ATSF 5040 and replacing them with the wheels and bogies from CP 5567. ATSF 5040 (what I'll refer to at times as our "target loco") is located in the SLI.ATSF folder (from the SLI ATSF Super Set) and CP 5567 (our "source loco") can be found in the SLI_CPR_ENGINES folder (from the SLI CP Rail Coal and Sulphur set or the TS CP RAIL Trainsets Vol 1).
Firstly to ensure nothing valuable is lost, I suggest you rename your active TRAINSET to TRAINSET_keep (for example) and create a new TRAINSET folder. Into this folder you need to add the SLI.ATSF and SLI_CPR_ENGINES folders. You may find it "cleaner" to delete the rest of the locos in both folders so there's less files to work around during the tutorial. Whether you choose to keep them or delete them, to avoid confusion delete the CP_SD40-2b_5567.ace file as I'll be making the changes to the .dds version of that file and referring to it. (NB: at times in the tutorial I will reference CP_SD40-2b_5567.ace in relation to what is listed in the .s file, but the physical changes are being made to the .dds file).
The last thing you will need is a "blank.ace" or "blank.dds" texture. You can create it from any size texture although (possibly) the smaller the better. You need to add an alpha channel to it and name it "blank.ace" (or) "blank.dds" depending on which format you're using. There is a blank.ace file in the Bulkhead Flatcar set Tyler and I did some years ago, but again, if creating a blank texture file is something you don't know how to do, that might be a warning sign in terms of continuing with the tutorial. However, for anyone who hasn't downloaded the bulkhead flatcars and wants to press on, the download link is:
Prior to starting, I should also say that I do not consider myself an expert on shape files. There is still a lot about them I don't understand but I was lucky enough to have a person share their knowledge with me and that has added a dimension to the sim that has given me a lot of enjoyment and satisfaction in being able to update models when necessary. For anyone who doesn't already know how to do this editing, I hope you'll feel the same.
Flintstone (or 50 cent wheels as some of us Down Under call them) have often been a discussion point and cropped up again in Bernard's BEW projects thread. Just prior to the site outage through the week I started a thread to see how much interest there was amongst people for a tutorial on changing wheels and prior to it being lost in the outage I had some requests/messages. While a lot of the earlier models with bad wheels have been superseded by newer and more detailed models, there are still models appearing in the file library with old wheels and I know there are "collectors" in the community who like to keep everything and may wish to upgrade. Hopefully this information will be of assistance to anyone wanting to update wheels on older models.
While I'd invite anyone to try this tutorial and I'll try to keep the process as simple as possible, I would suggest that if TGATool2, DXTbmp, alpha channels, textures, image editing software, ace files, dds files etc are not terms/names you are familiar with then this may not be for you. I'm also sure that nearly 25 years down the track a lot of people have developed their own methods for doing this sort of work but this is the way it was taught to me and I've used it often, but if you have a better/clearer way of doing this, then please weigh in.
I've added some sections of text in brackets in the tutorial and while they don't directly impact on the outcome, it's additional background info that can be useful if variations to this method are needed/occur.
For the purposes of this tutorial we will be removing the 50 cent wheels and bogies from ATSF 5040 and replacing them with the wheels and bogies from CP 5567. ATSF 5040 (what I'll refer to at times as our "target loco") is located in the SLI.ATSF folder (from the SLI ATSF Super Set) and CP 5567 (our "source loco") can be found in the SLI_CPR_ENGINES folder (from the SLI CP Rail Coal and Sulphur set or the TS CP RAIL Trainsets Vol 1).
Firstly to ensure nothing valuable is lost, I suggest you rename your active TRAINSET to TRAINSET_keep (for example) and create a new TRAINSET folder. Into this folder you need to add the SLI.ATSF and SLI_CPR_ENGINES folders. You may find it "cleaner" to delete the rest of the locos in both folders so there's less files to work around during the tutorial. Whether you choose to keep them or delete them, to avoid confusion delete the CP_SD40-2b_5567.ace file as I'll be making the changes to the .dds version of that file and referring to it. (NB: at times in the tutorial I will reference CP_SD40-2b_5567.ace in relation to what is listed in the .s file, but the physical changes are being made to the .dds file).
The last thing you will need is a "blank.ace" or "blank.dds" texture. You can create it from any size texture although (possibly) the smaller the better. You need to add an alpha channel to it and name it "blank.ace" (or) "blank.dds" depending on which format you're using. There is a blank.ace file in the Bulkhead Flatcar set Tyler and I did some years ago, but again, if creating a blank texture file is something you don't know how to do, that might be a warning sign in terms of continuing with the tutorial. However, for anyone who hasn't downloaded the bulkhead flatcars and wants to press on, the download link is:
Prior to starting, I should also say that I do not consider myself an expert on shape files. There is still a lot about them I don't understand but I was lucky enough to have a person share their knowledge with me and that has added a dimension to the sim that has given me a lot of enjoyment and satisfaction in being able to update models when necessary. For anyone who doesn't already know how to do this editing, I hope you'll feel the same.
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