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Converting a 3DCANVAS project to Blender

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    Converting a 3DCANVAS project to Blender

    Load model in 3D Canvas/3DCrafter and Export as a DAE
    Bring your textures with you to blender
    Open Blender, Import the DAE, attach the textures to the MSTS materials
    Use the shading nodes to rename UVS. UVnames need to be renamed to UVMAP for the exporter to work, so every object needs to be renamed... :-( ...which is a bit of drudge work...

    Note: I have a SCRIPT to fix this the easy way.

    Rework, remodel as needed, update and fix UV's with UV Editor...
    RENAME PARTS as needed by the exporter.
    Export...

    And bam... you have a conversion.



    It sounds simple, but it's not. At least not to me.

    My progress so far is in the GIF link below... I just need to finish the brake rigging and air-line and do up a WAG file. (and sure, it needs some tweaks here an there as well)

    http://i.imgur.com/5uzhy2q.gifv
    Last edited by pwillard; 12-02-2020, 03:06 PM.
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    formerly The Keystone Works (All Permissions Granted)
    https://github.com/pwillard/MSTS-replacement
    sigpic

    #2
    wow, that is so nice Pete!

    Comment


      #3
      Thank you. This comes after a year of messing with Blender off and on until it finally started to become easier than 3DCANVAS. I can't even consider going back to Canvas now. I'm "all-in" on Blender.

      I think I've had an image of this model from 3d Canvas up on my Railsimstuff.com website for 10 years now.

      This version, however, uses a set of Trucks made by Erick Cantu, unlike the original
      Last edited by pwillard; 12-02-2020, 03:11 PM.
      http://www.railsimstuff.com
      Just Blender now, 3DCrafter only when I have to.
      formerly The Keystone Works (All Permissions Granted)
      https://github.com/pwillard/MSTS-replacement
      sigpic

      Comment


        #4
        well, you are way more skilled than me. I can see the idea in my mind but when I tried to do something I couldn't make it happen in 3d.

        Comment


          #5
          HaHa... I didn't notice that the colors on the LOGO are backwards now fixed with an attempt at road grime. I must live in an alternate reality.

          Last edited by pwillard; 12-03-2020, 03:24 PM.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          formerly The Keystone Works (All Permissions Granted)
          https://github.com/pwillard/MSTS-replacement
          sigpic

          Comment


            #6
            when is it ready for use!!!!!!!!!!!!!!!!!!!!!!!!!!

            Comment


              #7
              I would say... I have a little ways to go. Finish the Brake Wheel, Chains, and brake rigging are still in the works. I need to see if I can remember how to do WAG file stuff and it should be good to go. I'll stick with default sounds for now.



              I know, I know, teaser shots... and this is NOT intended for MSTS, I no longer use it.

              Note: I'm not super pleased with the Air Reservoir... it may need a re-do.
              http://www.railsimstuff.com
              Just Blender now, 3DCrafter only when I have to.
              formerly The Keystone Works (All Permissions Granted)
              https://github.com/pwillard/MSTS-replacement
              sigpic

              Comment


                #8
                YAY. We have new ORTS topic categories!
                http://www.railsimstuff.com
                Just Blender now, 3DCrafter only when I have to.
                formerly The Keystone Works (All Permissions Granted)
                https://github.com/pwillard/MSTS-replacement
                sigpic

                Comment


                  #9
                  Looking very nice. Will you do a bit of AO baking?

                  It'd be a nice touch on the model.
                  Parker B. - A Misplaced Midwesterner.
                  Also known as Mr. Two Bits and Mr. Squarewheels.

                  Comment


                    #10
                    Pete that's a badass tank I can't wait to see the finished project
                    Kevin Kelleher

                    Comment


                      #11
                      Well, at this stage, it DOES run in ORTS with many tweaks left to do. To bake it, I need to "understand" baking better than I do now. I know I can create better shadows and definition of details but it remains a mystery to be solved after I finish the 3D part and do up a better WAG than the current complete SWAG at what one should look like.

                      For the curious, this is a 48' ACFX Tank car of the 1980s. of which I have found minimal details so some parts of it are conjecture and pure fiction. I plan to do a couple of different car numbers.

                      This is my second attempt at creating something for the SIM in Blender versus 3D Canvas which can rot in abandon-land now.
                      http://www.railsimstuff.com
                      Just Blender now, 3DCrafter only when I have to.
                      formerly The Keystone Works (All Permissions Granted)
                      https://github.com/pwillard/MSTS-replacement
                      sigpic

                      Comment


                        #12
                        Originally posted by pwillard View Post
                        To bake it, I need to "understand" baking better than I do now. I know I can create better shadows and definition of details but it remains a mystery to be solved after I finish the 3D part and do up a better WAG than the current complete SWAG at what one should look like.

                        ....3D Canvas which can rot in abandon-land now.
                        I do not know how you have UV mapped this model. If any shortcuts were taken to minimize texture size etc, AO will not be a pleasant task! What I find that works for me (hopefully your model has a non overlapping UV mapping) is to create the AO on a blank texture. You can do this multiple times until the desired results are achieved. I usually AO a few parts at a time, and indeed you may need a version of your model which is not ready for export into Open Rails, but a version that serves the AO creation very well. After you have finished the AO rendering you can always recombine the model for export to Open Rails.

                        Before you get ahead of yourself here, the purpose of rendering AO for various parts is to save the resultant texture for EACH part you render. You can thus layer those AO renderings in your paint program with your original non AO texture(s) to your liking/taste.

                        Have fun!
                        Steve

                        PS: Amabilis...such promise, such disappointment. At times I felt the most effort was given to creating "Error 99" conditions!

                        Comment


                          #13
                          I'm kind of hoping that this thread is an inspiration to others to just give it a try. I'm having to relearn pretty much everything I knew about making this stuff and I basically stopped around the year 2010 when I pretty much put a lot of this stuff aside except for maybe one or two items in canvas. Most projects remained unfinished except for the high-pressure RAIX car.

                          Once you are over the initial hurdle of learning Blender it becomes easier even if you only understand about 5% of its functionality.

                          Before you get ahead of yourself here, the purpose of rendering AO for various parts is to save the resultant texture for EACH part you render. You can thus layer those AO renderings in your paint program with your original non AO texture(s) to your liking/taste.
                          That's the way I understand it. Actually putting the technique to good use... well, like all things blender... you stumble around like a drunk on a bender until BAM! It just works and becomes part of your routine.

                          The mapping is also my "first try" and and this point it may be wrong but I'm willing to accept my mistakes and maybe learn better on a future model. The main textures are currently 2048x2048 and truck textures are 512x512 (a collaboration, not my trucks). Here's a sample... the main tank is continuous, not broken up, seam at the ends and bottom. The body was pretty much the only thing "manually" unwrapped.

                          For smaller items, I'm hardly worried about pixel to centimeter scaling, for the big or obvious stuff, I am. I am concerned about warping to some extent



                          For nit pickers... no... this car does not carry hazmat 1282! That's a placeholder.

                          [quote]PS: Amabilis...such promise, such disappointment. At times I felt the most effort was given to creating "Error 99" conditions! [quote]

                          I always felt that I was one of the more supportive customers of Amabilis. I found that versions after 7.120 to be horribly broken if not software-wise, it broke my workflow significantly. The later versions ended up seeming like unfinished experiments. So yes, I became bitter with time.
                          Last edited by pwillard; 12-04-2020, 08:16 PM.
                          http://www.railsimstuff.com
                          Just Blender now, 3DCrafter only when I have to.
                          formerly The Keystone Works (All Permissions Granted)
                          https://github.com/pwillard/MSTS-replacement
                          sigpic

                          Comment


                            #14
                            For nit pickers... no... this car does not carry hazmat 1282! That's a placeholder.
                            Good, I was wondering what you were going to do with all that Pyridine...

                            It is good to see someone showing what can be done. I've been using Gmax for years, but if I have to switch, I'd probably go the Blender route. Looks like some powerful stuff once you figure out what to do. That tank car certainly looks great

                            Comment


                              #15
                              This will be great I found some Simplot tank cars that look close to this. This will be a good model to use to create them and it fits the time frame I was looking for 1970 to 1980.

                              Comment

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