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ORTS Rolling Stock wish list

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  • dcarleton
    replied
    Remember that coupes and sedans went on tri-level auto racks. The Bi-levels were for vans and pickup trucks.

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  • pwillard
    replied
    well, those I *didn't* model... it was just a placement test.

    Though I am considering making a lower poly version of them as a load since it seems apropos.

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  • Orbita
    replied
    Looks amazing Pete! Love the first gen Mustangs as a load.

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  • Timbit
    replied
    Pete,
    Very nice work.
    Tim

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  • jbtower
    replied
    BINGO Mr. Willard now you've got the attention of every old dog in the place. Behind some beat up old Geeps now we're talking.

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  • pwillard
    replied
    with cars (and bad lighting)

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  • CSRX
    replied
    Pete, not my era of railroading, but I absolutely love the progress on that open autorack!

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  • cnwfan
    replied
    Would be interested in seeing some AO smith auto frame flats as they were a staple on Milwaukee trains across Iowa. As well as use able 4 bay hoppers (CNW 49x series )

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  • pwillard
    replied
    I think you are getting what Scott and I have been saying. Once you practice with it for a bit... it gets relatively easy and especially quick when you want to try out new ideas. Blender also allows you to save Library items ( sort of like you could do with 3D CANVAS) where you can have pre-built parts you commonly use within "arms reach". So, things like trucks, couplers, ladders end grabs, lift bars, etc are already modeled and ready to place on what you are making.

    My model may not be 100% accurate, but I've yet to see a lot of consistency in Autoracks... so I'm not letting that stop me from some kitbashing freestyle work.

    Blender, being free and now VERY popular, is really the best answer to creating game assets. It may not be what it is designed for, but it's really good at it. Anytime you run into a roadblock, there are tons of answers out there on the net on how to solve it.

    Now with a LOGO plate...



    Last edited by pwillard; 03-02-2023, 15:49.

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  • R. Steele
    replied
    Pennsy/NYC is just fine...looks real good...you put that together pretty quick...getting very proficient with blender. Everything I've read about blender is that it has a learning curve..but it's worth it.

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  • pwillard
    replied
    Well, you got me wondering what it would look like...

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  • tarrant75
    replied
    Wow!!!!

    Texture that one well, and I personally think you have a winner!!!

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  • pwillard
    replied
    Thanks. Better than pictures. Though I've settled on a PENNSY/NYC style car for this one, I guess.

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  • R. Steele
    replied
    Originally posted by pwillard View Post
    I just wish I had better resources for 1960's Autoracks. My conclusion is there are as many variations as gray hairs on my head. I picked a Bi-level as they are less common. I have zero retro-autorack drawings in my collection-o'-junk and working from photos is agonizing.

    I did look at the freeware from DW that was mentioned. (It's not that awesome but then I feel that way about anything I did before 2010 myself.)
    Pete here's a couple of autorack drawings I have, got more modern ones from BNSF drawings, PM me.

    Click image for larger version

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  • marklester01
    replied
    Yes, & @ time the PC's weren't that able to render Models that High In Detail( alot didn't even have Air-Hose Detail ). It's just a Wish-List( & Yes, I'd go all out & help if could/knew how, but It's above My Understanding & I'm not,"The Sharpest Spike Laid Down on The ROW".

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