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For the love of Alcos (RS-3)

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    For the love of Alcos (RS-3)

    Hi Folks,

    RE: Allen Norton's TSM RS3 - Modded

    Jump'n around a bit but absolutely lov'n Blender.

    Diesels are a bit out of my comfort zone.

    So - from what I gather - this is a "Phase III" RS3. The panels are different on Phase I and II. Some also appear to have friction bearings.

    Also - modded for the B&M Prototype.

    Intend a 3D cab - the 3D cab model itself seems easy enough - the working levers and gauges remain to be seen. I've never worked with a 2D cab before. Tired of running 2D or really crude 3D Cabs.

    The exterior model needs just a few more details before UV Mapping - while the 3D cab needs many more details...


    Alco RS-3 Phase III



    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

    #2
    For the love of Alcos (RS-3)

    That's amazing. Looks like a brass model...
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

    Comment


      #3
      Ah yes...MSTS/Openrails so very needs these Alcos. I guess the first step is to try to set up some ambient occlusion. If you want some ideas about what the texturing should look like I would take a trip over to Jointedrails(Trainz). They also have a very nice 3D cab that goes with that model. While you can "fudge" various parts on the main body, having access to great photos for textures on the trucks is a bit of work, that is well worth the pain. In real life the castings are quite rough on these AAR trucks, at least the ones that I saw up close.

      https://donstrack.smugmug.com/UtahRa...ks/i-V66H8w8/A


      I think it is great that these base models were donated, however it is a very tall order to texture them in a way that looks like it belongs in 2023, not 2000. Could not be in better hands than yours!


      Lots of interesting times for you with this project!


      Steve

      Comment


        #4
        You make it, I'll download it.

        Heck, I may even propose if you do the D&H ones *j/k*
        - Chris N.
        So let me get this straight. You want to fly on a magic carpet, to see the king of the potato people... and plead with him for your freedom, and you're telling me you're completely sane?

        Comment


          #5
          Originally posted by tarrant75 View Post
          You make it, I'll download it.

          Heck, I may even propose if you do the D&H ones *j/k*
          Is that kind of like the line from Field of Dreams "If you build it they will come"?
          Kevin Kelleher

          Comment


            #6
            Super fine!
            Neil

            Chicago Railroading Fan

            Comment


              #7
              Originally posted by EldoradoRailroad View Post
              Ah yes...MSTS/Openrails so very needs these Alcos. I guess the first step is to try to set up some ambient occlusion. If you want some ideas about what the texturing should look like I would take a trip over to Jointedrails(Trainz). They also have a very nice 3D cab that goes with that model. While you can "fudge" various parts on the main body, having access to great photos for textures on the trucks is a bit of work, that is well worth the pain. In real life the castings are quite rough on these AAR trucks, at least the ones that I saw up close.

              https://donstrack.smugmug.com/UtahRa...ks/i-V66H8w8/A


              I think it is great that these base models were donated, however it is a very tall order to texture them in a way that looks like it belongs in 2023, not 2000. Could not be in better hands than yours!


              Lots of interesting times for you with this project!


              Steve
              Hi Steve,

              Yeah - the render above used the node based AO - I've figured out how to create the AO for texture application. It does make a big difference and I plan to include it.

              I've noted Jointed Rails texture work and he does a VERY nice job.

              Thanks for the link - it is a great resource - even with detailed drawings - it's sometimes hard to make out how a part should look - good photos are a big help.

              Thanks for the vote of confidence - we'll see how it goes. UV Mapping is far better in Blender than it was in 3DC.

              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment


                #8
                Originally posted by eric View Post
                That's amazing. Looks like a brass model...
                Thanks Eric - yeah - Allen did a beautiful job with the base model.

                Originally posted by tarrant75 View Post
                You make it, I'll download it.

                Heck, I may even propose if you do the D&H ones *j/k*
                Thanks Chris - if we had a good D&H route I might be tempted - LOL. The D&H had some of the oddest-looking steam locomotives I've ever seen.

                Originally posted by qballbandit View Post
                Super fine!
                Thanks Neil!

                Regards,
                Scott
                <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                Comment


                  #9
                  The render above used the node-based AO - I've figured out
                  Sadly, I haven't. I still get crap results
                  http://www.railsimstuff.com
                  Just Blender now, 3DCrafter only when I have to.
                  formerly The Keystone Works (All Permissions Granted)
                  https://github.com/pwillard/MSTS-replacement
                  sigpic

                  Comment


                    #10
                    Originally posted by pwillard View Post
                    Sadly, I haven't. I still get crap results
                    Hi Pete,

                    It's not bad - for each material used you need to add in the AO, Color Ramp, and Mix Shader nodes. The Color Ramp will allow you to adjust the intensity of the AO. This isn't for baking textures - just nice looking renders. The baking procedure for AO is different.





                    Regards,
                    Scott
                    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                    Comment


                      #11
                      Hi Pete,

                      Here's my base source used in my renders - includes the track and the reflective surface it sits on - just paste your model leaving all objects selected - then one of the ties and do the [Ctrl L] to link the materials - the AO will carry over to your shape. This version is setup for an untextured model. Then F12 to render.


                      Mega Download:



                      Regards,
                      Scott
                      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                      Comment


                        #12
                        I've actually met The Owner( Can't remember His Name ) of Jointed Rails in Folkston,GA back in '10 @ The Spring Rail-Watch there.

                        Comment


                          #13
                          Hi Folks,

                          I don't have my steam loco files with me this week - so I started back on the Alco.

                          You want to know what satisfaction is - - SATISFACTION is placing stripes all across a freshly mapped hood/cab - half a dozen parts - dozens of different texture islands - hundreds of different faces - and - there is not a single pixel out of place or distorted texture. The loco side is basically a full 2048 texture sheet long.

                          First attempt - I didn't have to manually push, pull, prod, coerce, or wrangle a single UV coordinate - everything just fell into place. It's not the first attempt on this model - as I struggled with a bad initial mapping for several days - before deciding to trash it and just start over. Lesson learned - take the time up front to insure everything is scaled the same - it will save you much time in the long run.

                          I could NEVER have been this accurate in 3DC.

                          I tried something on this locomotive that I haven't seen on any US content - I actually carved the panel lines into the hood. I think they work.







                          One render from my bad map. I've since resized the air filter openings in the hood.







                          The Frame and Steps geometry needs a little cleaning up - a couple nights - before I can map it.


                          Regards,
                          Scott
                          Last edited by scottb613; 01-17-2024, 06:09 PM.
                          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                          Comment


                            #14
                            Beautiful work Scott!

                            Comment


                              #15
                              Originally posted by rrdiesel87 View Post
                              Beautiful work Scott!
                              Hi Andrew,

                              Thanks much - just trying to represent - it doesn't seem like anyone is actively working on new US locomotives these days. LOL - or perhaps they aren't as chatty as I am while working on projects.

                              Right back at ya - noticed your Fickr Album - really nice work all around.

                              Regards,
                              Scott
                              Last edited by scottb613; 01-17-2024, 01:31 PM.
                              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                              Comment

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