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Default Track Replacements

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This thread is discussing the following file:

Default Replacement Tracks - Option 1 (ATracks)

File date: 2024-05-23 19:00:00
Downloads: 727

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    #31
    Eric, these look awesome! Looking forward to trying these out on my routes!!
    Don Newman, Jr.

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      #32
      Someone elsewhere mentioned missing shapes. Let me know if you see anything other than dynamic track.
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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        #33
        This is cooooool!!!! I dropped it all in the GLOBAL & NWL V6 route I have been tinkering with, then edited the colors to blend better with the ROW I had already painted, and here is a quick pic.
        Thanks so much Eric! :

        Click image for larger version  Name:	ERICtrack.jpg Views:	0 Size:	150.8 KB ID:	2292990


        Neil

        Chicago Railroading Fan

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          #34
          This is an absolute game changer! Even dropping in this replacement on some of the older routes such as the NS Clinch Valley, and BNSF Marias Pass v5 brings in a good enhancement. Just had one issue so far on the BNSF Seligman Sub 2.0 though.
          This will actually get me motivated to do some texture edits to the ballast on each route, and maybe further enhancements with the right of ways to blend it in better, and maybe eventually trees and what not to some of the older routes.


          NS Clinch Valley:


          BNSF Marias Pass v5


          CN Ruel Sub (Trainsimulations)


          BNSF Seligman Sub V2 (Trainsimulations)


          -Shawn K-
          Derby Rail Shops
          Maine Central Mountain Division: 20% Track, 10% Scenery.

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            #35
            those tracks look good. wow

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              #36
              That Seligman shot has me concerned... but the rest look great.

              A new build is underway right now with the round 5M tall tunnels (the default is 8M good enough for double stacks, but the NEC and Europe routes need the short tubes to be accurate.
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                #37
                Shawn, I'd love to see some greyish, whitish, and mixed ballast colors. Makes me want to spend time seeing what can be done to get some variety for different routes.
                Neil

                Chicago Railroading Fan

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                  #38
                  Originally posted by qballbandit View Post
                  Shawn, I'd love to see some greyish, whitish, and mixed ballast colors. Makes me want to spend time seeing what can be done to get some variety for different routes.
                  At the moment, I'm slowly changing the ballast textures, matching the original acleantrack textures the best I can.



                  The NS Clinch Valley, with whiteish ballast much like the original.


                  And the BNSF Seligman Sub 2, with the brownish gray color.
                  -Shawn K-
                  Derby Rail Shops
                  Maine Central Mountain Division: 20% Track, 10% Scenery.

                  Comment


                    #39
                    Yep, looking good! I did the same thing today, making 3 new colored variations for the USTrack3* files. Easier doing this than repainting miles of already painted ROW
                    Neil

                    Chicago Railroading Fan

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                      #40
                      Hi Folks,

                      Can this track be superelevated?

                      Thanks.

                      Regards,
                      Scott
                      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                      Comment


                        #41
                        Originally posted by scottb613 View Post
                        Hi Folks,

                        Can this track be superelevated?

                        Thanks.

                        Regards,
                        Scott
                        From what I gather so far on some routes, Yes, it has superelevation involved.
                        -Shawn K-
                        Derby Rail Shops
                        Maine Central Mountain Division: 20% Track, 10% Scenery.

                        Comment


                          #42
                          Originally posted by CSRX View Post

                          From what I gather so far on some routes, Yes, it has superelevation involved.
                          Thanks Shawn...


                          Regards,
                          Scott

                          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                            #43
                            No problem Scott,
                            Unfortunately the way some routes were built, it's best to have the super elevation feature not on when running them, as you will have roads and what not being cut into or completely off by the tracks. There is a bit of it on the Clinch Valley route sadly.

                            -Shawn K-
                            Derby Rail Shops
                            Maine Central Mountain Division: 20% Track, 10% Scenery.

                            Comment


                              #44
                              Click image for larger version

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ID:	2293042 A few shots for Mactier as I have the OR Ver in a stand alone install, so tried the new tracks. Great job!

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                              Attached Files
                              Owner and CEO of Hart Rail Lines & Hart Commuter Railways, and Hart Rail Cars.
                              It's my Train Sim world so I run HART RL anywhere I want.

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                                #45
                                Originally posted by scottb613 View Post
                                Can this track be superelevated?
                                No reason why it can't. That's a function of the game engine, not the shapes.
                                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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