Scott & Pete, I figured I'd post this here so hopefully other can benefit from this as well. I downloaded a Blender model of an Airbus A320 that has an open license for use that I want to incorporate into a few route projects but I've hit a mountain of a brickwall when it comes to texturing it. (The texture isn't mine, I'm just using it to illustrate the issue)
This is the model in blender:
If I select all of it and open up the UV Editing tab, this is what I get:
If I select a small section, such as a specific side of the aircraft such as this:
I end up with the pieces all over the place such as this:
This is the model in blender:
If I select all of it and open up the UV Editing tab, this is what I get:
If I select a small section, such as a specific side of the aircraft such as this:
I end up with the pieces all over the place such as this:
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