I'm outta my comfort zone, cannot figure out why the ballast/tracks appears different in certain areas in the Feather River Route. I've got notes that said the profile came from 3DTrains and also from here...Track profile from TrainSim.com ---- ScaleRail Dynamic Track Profile --- File ID 88545
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SIMISA@@@@@@@@@@JINX0p0t______ TrProfile ( "Default Dynatrack profile" lodmethod ( 0 ) chordspan ( 1.0 ) pitchcontrol ( Chordlength ) pitchcontrolscalar ( 1 ) LOD ( CutoffRadius ( 700.0 ) LODItem ( "Railtops" TexName ( "SR_Track_w3a.ace" ) ShaderName ( "TexDiff" ) LightModelName ( "OptSpecular25" ) AlphaTestMode ( 0 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 0 ) MipMapLevelOfDetailBias ( 0 ) Polyline ( "left_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.7825 0.325 0.0 ) Normal ( 0 1 0 ) TexCoord ( -.4296875 0 ) ) Vertex ( Position ( -0.7475 0.33 0.0 ) Normal ( 0 1 0 ) TexCoord ( -.500000 -.1875 ) ) ) Polyline ( "left_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.7475 0.33 0.0 ) Normal ( 0 1 0 ) TexCoord ( -.500000 -.1875 ) ) Vertex ( Position ( -0.7175 0.325 0.0 ) Normal ( 0 1 0 ) TexCoord ( -.4296575 0 ) ) ) Polyline ( "right_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.7175 0.325 0.0 ) Normal ( 0 1 0 ) TexCoord ( .4296875 0 ) ) Vertex ( Position ( 0.7475 0.33 0.0 ) Normal (0 1 0 ) TexCoord ( .500000 .1875 ) ) ) Polyline ( "right_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.7475 0.33 0.0 ) Normal ( 0 1 0 ) TexCoord ( .500000 .1875 ) ) Vertex ( Position ( 0.7825 0.325 0.0 ) Normal (0 1 0 ) TexCoord ( .4296875 0 ) ) ) ) LODItem ( "Railsides" TexName ( "SR_Track_w3a.ace" ) ShaderName ( "TexDiff" ) LightModelName ( "OptSpecular0" ) AlphaTestMode ( 0 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 0 ) MipMapLevelOfDetailBias ( 0 ) Polyline ( "left_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.7825 0.180 0.0 ) Normal ( -1 0 0 ) TexCoord ( .027343 .062500 ) ) Vertex ( Position ( -0.7825 0.325 0.0 ) Normal ( -1 0 0 ) TexCoord ( .429687 .250000 ) ) ) Polyline ( "left_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.7175 0.325 0.0 ) Normal ( -1 0 0 ) TexCoord ( .429687 .250000 ) ) Vertex ( Position ( -0.7175 0.180 0.0 ) Normal ( 1 0 0 ) TexCoord ( .027343 .062500 ) ) ) Polyline ( "right_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.7175 0.180 0.0 ) Normal ( 1 0 0 ) TexCoord ( .027343 .062500 ) ) Vertex ( Position ( 0.7175 0.325 0.0 ) Normal ( -1 0 0 ) TexCoord ( .429687 .250000 ) ) ) Polyline ( "right_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.7825 0.325 0.0 ) Normal ( 1 0 0 ) TexCoord ( .429687 .250000 ) ) Vertex ( Position ( 0.7825 0.180 0.0 ) Normal ( 1 0 0 ) TexCoord ( .027343 .062500 ) ) ) ) LODItem ( "Railbase" TexName ( "SR_Track_w3a.ace" ) ShaderName ( "BlendATexDiff" ) LightModelName ( "OptSpecular0" ) AlphaTestMode ( 1 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 0 ) MipMapLevelOfDetailBias ( 0 ) Polyline ( "left_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.8125 0.180 0.0 ) Normal ( 0 1 0 ) TexCoord ( 0 .085937 ) ) Vertex ( Position ( -0.7825 0.190 0.0 ) Normal ( 0 1 0 ) TexCoord ( .121093 .273437 ) ) ) Polyline ( "left_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( -0.7175 0.190 0.0 ) Normal ( 0 1 0 ) TexCoord ( .878907 .085937 ) ) Vertex ( Position ( -0.6825 0.180 0.0 ) Normal ( 0 1 0 ) TexCoord ( 1.000000 .273437 ) ) ) Polyline ( "right_inner" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.6825 0.180 0.0 ) Normal ( 0 1 0 ) TexCoord ( 0 .085937 ) ) Vertex ( Position ( 0.7175 0.190 0.0 ) Normal ( 0 1 0 ) TexCoord ( .121093 .273437 ) ) ) Polyline ( "right_outer" 2 DeltaTexCoord ( 0 5.333334 ) Vertex ( Position ( 0.7825 0.190 0.0 ) Normal ( 0 1 0 ) TexCoord ( .878907 .085937 ) ) Vertex ( Position ( 0.8125 0.180 0.0 ) Normal ( 0 1 0 ) TexCoord ( 1.000000 .273437 ) ) ) ) LODItem ( "TiePlates" TexName ( "SR_Track_w2a.ace" ) ShaderName ( "BlendATexDiff" ) LightModelName ( "OptSpecular0" ) AlphaTestMode ( 1 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 1 ) MipMapLevelOfDetailBias ( -1 ) Polyline ( "left_outer" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -0.8825 0.18 0.0 ) Normal ( 0 1 0 ) TexCoord ( .046875 -.280582 ) ) Vertex ( Position ( -0.8125 0.20 0.0 ) Normal ( 0 1 0 ) TexCoord ( .078125 -.280582 ) ) ) Polyline ( "left_inner" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -0.6825 0.20 0.0 ) Normal ( 0 1 0 ) TexCoord ( .125000 -.280582 ) ) Vertex ( Position ( -0.6175 0.18 0.0 ) Normal ( 0 1 0 ) TexCoord ( .156250 -.280582 ) ) ) Polyline ( "right_inner" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( 0.6175 0.18 0.0 ) Normal ( 0 1 0 ) TexCoord ( .046875 -.280582 ) ) Vertex ( Position ( 0.6825 0.20 0.0 ) Normal (0 1 0 ) TexCoord ( .078125 -.280582 ) ) ) Polyline ( "right_outer" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( 0.8125 0.20 0.0 ) Normal ( 0 1 0 ) TexCoord ( .125000 -.280582 ) ) Vertex ( Position ( 0.8825 0.18 0.0 ) Normal (0 1 0 ) TexCoord ( .156250 -.280582 ) ) ) ) LODItem ( "Ties" TexName ( "SR_Track_w2b.ace" ) ShaderName ( "BlendATexDiff" ) LightModelName ( "OptSpecular0" ) AlphaTestMode ( 0 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 1 ) MipMapLevelOfDetailBias ( -1 ) Polyline ( "ties_Lend" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -1.300 0.16 0.0 ) Normal ( 0 1 0 ) TexCoord ( .222656 -.280582 ) ) Vertex ( Position ( -1.300 0.18 0.0 ) Normal (0 1 0 ) TexCoord ( .234375 -.280582 ) ) ) Polyline ( "ties" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -1.300 0.18 0.0 ) Normal ( 0 1 0 ) TexCoord ( .234375 -.280582 ) ) Vertex ( Position ( 1.300 0.18 0.0 ) Normal (0 1 0 ) TexCoord ( .765625 -.280582 ) ) ) Polyline ( "ties_Rend" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( 1.300 0.18 0.0 ) Normal ( 0 1 0 ) TexCoord ( .765625 -.280582 ) ) Vertex ( Position ( 1.300 0.16 0.0 ) Normal (0 1 0 ) TexCoord ( .777343 -.280582 ) ) ) ) LODItem ( "Ballast" TexName ( "SR_Track_w1a.ace" ) ShaderName ( "BlendATexDiff" ) LightModelName ( "OptSpecular0" ) AlphaTestMode ( 1 ) TexAddrModeName ( "Wrap" ) ESD_Alternative_Texture ( 1 ) MipMapLevelOfDetailBias ( -1 ) Polyline ( "ballast_left_shoulder" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -2.30 0.00 0.0 ) Normal ( 0 1 0 ) TexCoord ( 0 -.280582 ) ) Vertex ( Position ( -1.45 0.16 0.0 ) Normal (0 1 0 ) TexCoord ( .2 -.280582 ) ) ) Polyline ( "ballast_trackbed" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( -1.45 0.16 0.0 ) Normal ( 0 1 0 ) TexCoord ( .2 -.280582 ) ) Vertex ( Position ( 1.45 0.16 0.0 ) Normal (0 1 0 ) TexCoord ( .8 -.280582 ) ) ) Polyline ( "ballast_right_shoulder" 2 DeltaTexCoord ( 0 .2088545 ) Vertex ( Position ( 1.45 0.16 0.0 ) Normal ( 0 1 0 ) TexCoord ( .8 -.280582 ) ) Vertex ( Position ( 2.30 0.0 0.0 ) Normal (0 1 0 ) TexCoord ( 1 -.280582 ) ) ) ) ) )
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