Progress this morning, have a few hinges to line up and ends to be given numbers, but leaving the end numbering to the end saves having to keep clearing a number off when reusing/recolouring ends for other containers in the set. but moving ahead nicely.
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Originally posted by burgerbern View PostThis mornings work, another 6 with one side done. obviously when i get through the finding and i have a bunch of one sides i have to doo the rest of the container sides, have found a few second sides and applied them during the morning though. i am going through all my sources finding all usable pics i want to use and doing the one side, once i know how many doubles i can make up i will then choose some for this project and then save the rest for the next and so on, but i think after i exhaust the ones i have prepared i will not want to see another 53 footer for a while.
sparkplug
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Taking the day off to enjoy the new TS TOFC units, so nothing to report.
Processor: Intel 13th Gen i5-13400F, - Mobo: MSI PRO Z790-P, - OS: Win 11 Prof 64bit. - Memory: Corsair Vengeance 64GB Ram, - Graphics MSI RTX 4060 Ventus 2x Black OC 8GB, - Sound: Asus STRIX SOAR Gaming Soundcard, - Storage: 7TB SSD's. - Case: BeQuiet! Pure Base 500 Black.
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Originally posted by Timbit View PostDoes anyone know if CPKC has a contract to haul CSX containers? Yesterday, I saw a westbound container train with a lot of CSX containers on the Revelstoke camera for the first time. I thought the new containers Bernard is doing would fit nicely on my CPKC routes. lol-Shawn K-
Derby Rail Shops
Maine Central Mountain Division: 25% Track, 12% Scenery.
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Originally posted by Timbit View PostThanks Shawn I will look closer at them next time .
Bernard, I grabbed another set of switch lists from my 120/121 trains the other day, I have some three pack and single set numbers if you desire some more options.-Shawn K-
Derby Rail Shops
Maine Central Mountain Division: 25% Track, 12% Scenery.
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OK, since Bernard is taking a day off and probably has a chance to read his messages, I thought I'd take this chance to express my many thanks and gratitude for his hard work and his generosity in sharing his talents. A lot of those left here do repainting but only share with their friends. My thanks and appreciation go out to Bernard, Shawn and all the others who do share with the rest of us. I can't repaint worth a hoot, so I'm at the mercy of the rest of you kind, generous souls. Thank you, thank you, thank you!!!!Larry Steiner
Grand Rapids, MI
(CSX Country)
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Thanks Larry, but there is also a lot of stuff i do that i cannot share, i mess around in the uncompressed shape files and alter a lot of things for my own personal use, sometimes changing 500 lines in the points section as i did to move the bell and dump it as a 1 pixel dot in the centre of the long hood out of sight from the recent circus livery WM engines and moving everything but the side bell from one of Shawns FA's (the one for the MEC GP38's if i remember correctly) to the middle of the long hood on the WM engine as well so i could use the bell as an FA for the WM unit, no one spotted that when i posted a screenie in the screenshots thread. so there is a lot i cannot upload but i do share what i can.
Thanks Shawn but i do have a spreadsheet with all the number series on all of the well cars when they were produced and who built them and i use that a lot, for instance i know that for the set i am currently doing i can use any number from 723000 to 724999 (which were built from 1999 onwards in 5 batches) and be correct the list covers most reporting marks and multiple manufcturers from the middle of the 80's to 2005 which covers most of the era i am most interested in for the most part and many of those are still around today some as patch jobs
Processor: Intel 13th Gen i5-13400F, - Mobo: MSI PRO Z790-P, - OS: Win 11 Prof 64bit. - Memory: Corsair Vengeance 64GB Ram, - Graphics MSI RTX 4060 Ventus 2x Black OC 8GB, - Sound: Asus STRIX SOAR Gaming Soundcard, - Storage: 7TB SSD's. - Case: BeQuiet! Pure Base 500 Black.
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Wow, Bernard. You took the long road. I got similar results by changing just 2 lines of the .s file to remove the original bell (and then also adding a different bell as FA). Let me know if you need some tips.
Edit: I was actually just going to point you to this thread, which is the method I used to achieve my results. But I just noticed that YOU originally posted the method. So now I'm assuming you have some method to your madness beyond this, to elect to modify 500 lines instead.
Last edited by yellowdog; 09-07-2024, 21:04.
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Originally posted by yellowdog View Post
Edit: I was actually just going to point you to this thread, which is the method I used to achieve my results. But I just noticed that YOU originally posted the method. So now I'm assuming you have some method to your madness beyond this, to elect to modify 500 lines instead.
Last edited by burgerbern; 09-08-2024, 05:18.
Processor: Intel 13th Gen i5-13400F, - Mobo: MSI PRO Z790-P, - OS: Win 11 Prof 64bit. - Memory: Corsair Vengeance 64GB Ram, - Graphics MSI RTX 4060 Ventus 2x Black OC 8GB, - Sound: Asus STRIX SOAR Gaming Soundcard, - Storage: 7TB SSD's. - Case: BeQuiet! Pure Base 500 Black.
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Originally posted by burgerbern View PostThanks Larry, but there is also a lot of stuff i do that i cannot share, i mess around in the uncompressed shape files and alter a lot of things for my own personal use, sometimes changing 500 lines in the points section as i did to move the bell and dump it as a 1 pixel dot in the centre of the long hood out of sight from the recent circus livery WM engines and moving everything but the side bell from one of Shawns FA's (the one for the MEC GP38's if i remember correctly) to the middle of the long hood on the WM engine as well so i could use the bell as an FA for the WM unit, no one spotted that when i posted a screenie in the screenshots thread. so there is a lot i cannot upload but i do share what i can.
Thanks Shawn but i do have a spreadsheet with all the number series on all of the well cars when they were produced and who built them and i use that a lot, for instance i know that for the set i am currently doing i can use any number from 723000 to 724999 (which were built from 1999 onwards in 5 batches) and be correct the list covers most reporting marks and multiple manufcturers from the middle of the 80's to 2005 which covers most of the era i am most interested in for the most part and many of those are still around today some as patch jobs
That makes sense. With the amount of switch list I've collected with single, 3 and 5 packs, I should probably do the same so that way I do accidentally repeat numbers in ORTS, whether from my own repaint series, yours, TrainSimulations, or Andrey's.-Shawn K-
Derby Rail Shops
Maine Central Mountain Division: 25% Track, 12% Scenery.
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Originally posted by burgerbern View Postsome times i use the matrix section to remove parts from view on a shape as well by changing a few 1's to 0's. that comes in handy to remove trucks and wheels from an old shape and replace it with newer rounder ones from a newer shape using the new trucks and wheels as the main shape and the older body as the FA.
I've thought about using the method in your old thread to replace the older model trucks ,too. I had to do a lot of shape chopping/combining when creating various versions of CSX SD40s off Tyler Bundy's models. So doing the same thing to update older models with new trucks isn't out of the question. I just haven't found the motivation/need to do it. Is there a tutorial somewhere on this other method you're describing? Any benefits to it, in regards to poly count or performance?
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