[QUOTE=yellowdog;n2311956
I've thought about using the method in your old thread to replace the older model trucks ,too. I had to do a lot of shape chopping/combining when creating various versions of CSX SD40s off Tyler Bundy's models. So doing the same thing to update older models with new trucks isn't out of the question. I just haven't found the motivation/need to do it. Is there a tutorial somewhere on this other method you're describing? Any benefits to it, in regards to poly count or performance?
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No Tutorials that i have found, and i do not have any examples i can show you at this time, my wife takes up a lot of my time in fact i just spent 4 hours sorting out her position on the bed and dealing with pain, so i really cannot afford the loss of time to put a tutorial together, plus it varies the method depending on who built the shape as some you can edit the bogie/Truck references only and the bogie and wheels both disapear others you have to do the bogie and every wheel reference to achieve it, i generally use a small 128 x 128 blank texture that is completely alpha'd to replace all the references to ace or dds files in the images section which makes things easier and just leave the ace or dds files that reference the trucks/wheels alpha'ing away any other parts on the ace file not related, as for perfomance i set orts to limit itself to 60fps and regardless of what i do i never go below that, i do not worry about poly's and never had any probs running anything i modify even when it is wagons and there are many dozens of them in the consist, with Eric providing trucks as the main part of many of his wagons i find i can just remove the trucks from a wagon and replace them with Eric's, using the Otto method to move them apart or together in the matrix to fit underneath in the same position as the ones being replaced.
anyway this thread is straying a bit and i would like to get back on track.
I've thought about using the method in your old thread to replace the older model trucks ,too. I had to do a lot of shape chopping/combining when creating various versions of CSX SD40s off Tyler Bundy's models. So doing the same thing to update older models with new trucks isn't out of the question. I just haven't found the motivation/need to do it. Is there a tutorial somewhere on this other method you're describing? Any benefits to it, in regards to poly count or performance?
[/QUOTE]
No Tutorials that i have found, and i do not have any examples i can show you at this time, my wife takes up a lot of my time in fact i just spent 4 hours sorting out her position on the bed and dealing with pain, so i really cannot afford the loss of time to put a tutorial together, plus it varies the method depending on who built the shape as some you can edit the bogie/Truck references only and the bogie and wheels both disapear others you have to do the bogie and every wheel reference to achieve it, i generally use a small 128 x 128 blank texture that is completely alpha'd to replace all the references to ace or dds files in the images section which makes things easier and just leave the ace or dds files that reference the trucks/wheels alpha'ing away any other parts on the ace file not related, as for perfomance i set orts to limit itself to 60fps and regardless of what i do i never go below that, i do not worry about poly's and never had any probs running anything i modify even when it is wagons and there are many dozens of them in the consist, with Eric providing trucks as the main part of many of his wagons i find i can just remove the trucks from a wagon and replace them with Eric's, using the Otto method to move them apart or together in the matrix to fit underneath in the same position as the ones being replaced.
anyway this thread is straying a bit and i would like to get back on track.
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