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Blender Functionality -- Paint Bucket for a texture?

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  • pwillard
    replied
    With familiarity comes speed.

    Warning: opinion here:
    Sketchup took a lot of shortcuts to make it "noob friendly" that ultimately made it less than ideal for gaming use in many ways. To make SketchUp follow the K.I.S.S. principle, it limited you to their way of doing things and that was... well... limiting.

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  • eric
    replied
    I've made it work... but it's still a lot more tedious than the one-click application that Sketchup had. I'm sure with some time it'll get faster, but what would have been a five minute building in GSU took about 25 minutes:

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  • pwillard
    replied
    Exactly... you exceed the UV "Square" area and you enter the tiling mode... the more you exceed it the more you "tile it". Way better and easier to use than the mess 3D Canvas/crafter had you do.

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  • Erick_Cantu
    replied
    For most 3D modelling programs, as a general rule, you'd need to UVW map the part to a space larger than the texture. As the edges of the mesh pass the edges of the map, it should tile.

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  • Blender Functionality -- Paint Bucket for a texture?

    One thing I've not yet figured out.... what's the equivalent to the Sketchup "paint bucket" which allows a tiled texture to fill a face.

    I want to take what's scaled as a 15 ft x 15 ft texture (e.g. a brick wall with windows) and be able to fill a 15 high x 150 ft long wall.

    It's the opposite of how most items here are made, which is one texture across multiple faces... but I've got a library of around 900 15x15 textures that I'd prefer not to have to recreate.

    Examples:

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    I've figured out how to repeat the texture and unwrap into the repeating texture, but do wish there was an easier way to "spill the bucket" to fill the face.
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