Originally posted by seagoon
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Train Simulations MRL Mullan Pass Available!
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Will there be a replacement for this texture "rlightC.dds"?
paint.net provides this information when trying to open:
System.FormatException: File does not appear to be a DDS image
at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:lin e 498
at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs :line 225
at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158Warning: System.IO.FileLoadException: f:\1orts_ts\1orts_ts_content\routes\mullan\texture s\rlightc.dds ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at Orts.Viewer3D.DDSLib.InternalDDSFromStream(Stream stream, GraphicsDevice device, Int32 streamOffset, Boolean loadMipMap, Texture& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 952
at Orts.Viewer3D.DDSLib.DDSFromFile(String fileName, GraphicsDevice device, Boolean loadMipMap, Texture2D& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 622
at Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Materials.cs:line 72
at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Common\ErrorLogger.cs:line 122...etc
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Its an out of service NP era searchlight signal bridge with the heads turned away from traffic. Purely a non functional scenery item.My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos
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Originally posted by geepster775 View PostIts an out of service NP era searchlight signal bridge with the heads turned away from traffic. Purely a non functional scenery item.
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Originally posted by tjm123 View PostWhat is the track system used for the route? I thought there's 3d ballast in the pictures.~Sean Kelly~
SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
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Originally posted by R. Steele View PostThanks for the history lesson, much appreciated. Looking at route maps of the NP now.
To add to what Geepster said: That signal bridge was taken out of service just 3 or so years ago, and it's functionality replaced by the two signals a half mile or so to the east. Around the same time, the Missoula East control point was moved eastward a half mile or so by extending the double track eastward. The reason was to provide a place that an entire train could fit between Missoula East and the new signals east of this signal bridge. In the past, longer trains would need to split the crossing east of that signal bridge if they were going to be waiting there for long.
Over the past 3-4 years, MRL has experienced historically high traffic levels, with the 3rd Subdivision (Mullan) seeing 25-30 trains per day. That is up from a low of barely half that number of trains a few years before that. As such, MRL has undergone a number of minor capital improvement projects to improve capacity wherever possible.~Sean Kelly~
SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
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Originally posted by crstagg View PostDoes the route contain a SR track profile so that it can be run with Super Elevation turned on?~Sean Kelly~
SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass
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I know that there was a prior post about missing track, etc., but I was wondering if, after entering all of the Recommended Settings from the Mullen Manual, and the updates posted earlier in this thread, I should still be seeing roads and highways looking like this. Overall, I'm really happy with the route, but just wanted to check on this.
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Looks like the global folder provided by the route installer is not being used or has been contaminated/overwritten by another route or scaleroads package.My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos
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Originally posted by geepster775 View PostLooks like the global folder provided by the route installer is not being used or has been contaminated/overwritten by another route or scaleroads package.
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