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    #91
    Originally posted by seagoon View Post
    Typo, Gerry. I just omitted a zero and couldn't edit it to do the correction.
    No big, just gotta Click image for larger version

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    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace

    Comment


      #92
      Will there be a replacement for this texture "rlightC.dds"?
      paint.net provides this information when trying to open:
      System.FormatException: File does not appear to be a DDS image
      at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:lin e 498
      at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs :line 225
      at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496
      at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158
      OR log shows this warning:
      Warning: System.IO.FileLoadException: f:\1orts_ts\1orts_ts_content\routes\mullan\texture s\rlightc.dds ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
      at System.IO.__Error.EndOfFile()
      at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
      at System.IO.BinaryReader.ReadUInt32()
      at Orts.Viewer3D.DDSLib.InternalDDSFromStream(Stream stream, GraphicsDevice device, Int32 streamOffset, Boolean loadMipMap, Texture& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 952
      at Orts.Viewer3D.DDSLib.DDSFromFile(String fileName, GraphicsDevice device, Boolean loadMipMap, Texture2D& texture) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\DDSLib.cs:line 622
      at Orts.Viewer3D.SharedTextureManager.Get(String path, Texture2D defaultTexture, Boolean required) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Materials.cs:line 72
      at Orts.Common.ORTraceListener.TraceEvent(TraceEventC ache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Common\ErrorLogger.cs:line 122...etc
      Cheers, Gerry
      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
      Forever, ridin' drag in railroad knowledge.
      Audi, Vide, Tace, Si Vis Vivere In Pace

      Comment


        #93
        Are these signals facing in the wrong direction...or is this something else I don't know about? I'm just getting around this weekend to running some activities...really fine looking route, solid work.
        Click image for larger version

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        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace

        Comment


          #94
          Its an out of service NP era searchlight signal bridge with the heads turned away from traffic. Purely a non functional scenery item.
          My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos

          Comment


            #95
            Originally posted by geepster775 View Post
            Its an out of service NP era searchlight signal bridge with the heads turned away from traffic. Purely a non functional scenery item.
            Thanks for the history lesson, much appreciated. Looking at route maps of the NP now.
            Cheers, Gerry
            "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
            It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
            Forever, ridin' drag in railroad knowledge.
            Audi, Vide, Tace, Si Vis Vivere In Pace

            Comment


              #96
              What is the track system used for the route? I thought there's 3d ballast in the pictures.

              Comment


                #97
                Originally posted by tjm123 View Post
                What is the track system used for the route? I thought there's 3d ballast in the pictures.
                You are correct. We used ScaleRails for all track in the route.
                ~Sean Kelly~
                SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
                MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

                Comment


                  #98
                  Originally posted by PerryPlatypus View Post
                  You are correct. We used ScaleRails for all track in the route.
                  Does the route contain a SR track profile so that it can be run with Super Elevation turned on?
                  Charles

                  Comment


                    #99
                    Originally posted by R. Steele View Post
                    Thanks for the history lesson, much appreciated. Looking at route maps of the NP now.
                    Hi Gerry,

                    To add to what Geepster said: That signal bridge was taken out of service just 3 or so years ago, and it's functionality replaced by the two signals a half mile or so to the east. Around the same time, the Missoula East control point was moved eastward a half mile or so by extending the double track eastward. The reason was to provide a place that an entire train could fit between Missoula East and the new signals east of this signal bridge. In the past, longer trains would need to split the crossing east of that signal bridge if they were going to be waiting there for long.

                    Over the past 3-4 years, MRL has experienced historically high traffic levels, with the 3rd Subdivision (Mullan) seeing 25-30 trains per day. That is up from a low of barely half that number of trains a few years before that. As such, MRL has undergone a number of minor capital improvement projects to improve capacity wherever possible.
                    ~Sean Kelly~
                    SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
                    MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

                    Comment


                      Originally posted by crstagg View Post
                      Does the route contain a SR track profile so that it can be run with Super Elevation turned on?
                      Yes it does, we secured permission to include one created by a user at ElvasTower.
                      ~Sean Kelly~
                      SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta
                      MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

                      Comment


                        I know that there was a prior post about missing track, etc., but I was wondering if, after entering all of the Recommended Settings from the Mullen Manual, and the updates posted earlier in this thread, I should still be seeing roads and highways looking like this. Overall, I'm really happy with the route, but just wanted to check on this.Click image for larger version

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                        Comment


                          Which folder do you have the route installed in?

                          Comment


                            Looks like the global folder provided by the route installer is not being used or has been contaminated/overwritten by another route or scaleroads package.
                            My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos

                            Comment


                              Though I am not a fan of routes being set up this way for several reasons, the newer TrainSimulations Routes like Mullan should NOT be installed in the main MSTS Routes folder! It will cause all kinds of problems, including problems in other routes using the Global folder.

                              Comment


                                Originally posted by geepster775 View Post
                                Looks like the global folder provided by the route installer is not being used or has been contaminated/overwritten by another route or scaleroads package.
                                Appreciate your response, but as I'm not too knowledgeable about this, could you please explain any ideas on how to correct?

                                Comment

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