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Amtrak #572 Pacific Surfliner 2005 Activity

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  • RTLX
    replied
    Thta's what I thought! I also wanted to download the route that started it all under the title "Amtrak’s Pacific Surfliner v1.0".

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  • eric
    replied
    All good... just want to steer clear of diving into the FPM rabbit hole that historically happens with any discussion of that route.

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  • amtrak115
    replied
    Just to clarify .....and without getting into the politics or ethics of FPM's Pacific Surfliner. They had created and published a Headend DVD of Amtrak's 572 from LosAngels to San Diego. After watching the video, I wondered...could I recreate that Headend video as an Activity in OpenRails. This Activity is the result of that effort. As stated in the above posts, I used Surfliner 2.3 route available in the library here on Trainsim. I still think that this route is a better visualization than the FPM version. All the rolling stock used is available here on trainsim. If you have the 3DTrain's version of the surfliner, you can use that as I included the consists and service modules for those. Anyway.....

    Amtrak115

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  • eric
    replied
    Unofficially, we don't have anything supporting the FPM route on this site given its history.

    The exception are some reskins that make use of either the FPM rolling stock or the 3DT versions, which are essentially one and the same.
    Last edited by eric; 04-20-2023, 08:59 PM.

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  • R. Steele
    replied
    Larry, yes activity this thread is about is for the Surfliner 2-2 -- upgraded to 2-3.

    AND for the noob --- As I said this thread and activity refers to Jeff Farquar's Surfliner 2-3 route. The activity is based upon an activity that was written for the defunct FPM surfliner route.

    From the actual Amtrak 572 activity readme:

    For the route I used Surfliner v2.3 Update. Surfliner 2.3 update requires Surfliner Route v2.2. This update further modifies scenery throughout the Surfliner route to add additional details and local landmarks. Route by Jeff Farquhar and Paul Peterson. Version 2.3 update by Brian Smolke. (available from the library on Trainsim.com)
    Last edited by R. Steele; 04-20-2023, 06:17 PM.

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  • phydeaux
    replied
    I just want to make sure of something. Will this activity work on Jeff's Surfliner 2.3? I don't have the FPM route.

    Thanks

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  • RTLX
    replied
    Although I've knew that months ago, I'm sure that you've referring the original FPM route.

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  • R. Steele
    replied
    Originally posted by RTLX View Post
    Too bad, the route itself is no longer available isn't it?
    Looking at the OP first post you will find this >>>
    For the route it uses Surfliner 2.3 (again found here on Trainsim.com).
    This route is still in the file library.

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  • RTLX
    replied
    Too bad, the route itself is no longer available isn't it?

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  • wmuzeke
    replied
    I'm glad that it worked out. Here is a link to the bug page where you can comment and hopefully raise the "bug heat" level. #1848878 AI train WP restart events don't work after save

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  • Don6218
    replied
    SUCCESS!

    It was so nice to finally see and finish this Activity. wmuzeke had the solution, an OR Bug that needs to be addressed.

    All meets were accomplished and AI's were moving when they were required to do so. A bit annoying that an activity has to be completed in one go, though, with no saves in between. I just find it awkward to not be able to do other things as they come up and then resume the Sim.

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  • Don6218
    replied
    Thank you for all the help and encouragement. I will see what happens.

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  • amtrak115
    replied
    there is a couple of more meets...but hopefully those all work as designed....After the last stop before San Diego, you'll get to the "hill"...there will be a red signal but it has a "G" plate on the signal post indicating unless dispatcher tells you otherwise you may proceed at restricted speed (15-20 mph) until you reached the top of the hill. there will be a freight ahead of you...which you'll never see as it turns off the path at the top of the hill...Glad you made to San Juan....hopefully the rest of the journey proceeds ok...

    Barry

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  • Don6218
    replied
    Hey, this solution worked like a charm!
    The knoeing minds at OR should get this bug corrected. I, like so many others on here are seniors, and so even though our days may be somewhat empty compared to others, w still have things to do other than sit and play trains. Maybe just another thing for the creators of these great and interesting activities to keep in mind when making new activities.

    Thaank you so much. I saved after leaving San Juan Capistrano, supper is ready, any issues I may encounter, that you know of??

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  • amtrak115
    replied
    Originally posted by wmuzeke View Post
    I took a deep dive into this issue and I think I have finally figured out what it is. The truck being undriveable was just a red herring. There is a bug in Open Rails that has to do with saving the game (F2) and resetting wait points. If you hit F2 before the AI traffic spawns or before it gets to the wait point, then the wait point reset works correctly. If you hit F2 after the AI traffic reaches the wait point, the wait point reset will not work. I have tested this many times with different routes and activities. I am using version 1.5.1. This only happens when you use wait times versus absolute wait until (HH:MM). There is an open bug on launchpad started in 2019 regarding this issue (#1848878 "AI train WP restart events don't work after save") that is marked as "in progress." I hope it can be fixed soon. Anyway, try running the Amt572 activity without saving and the truck and the rest of the AIs should start normally.
    wow didn't know that.....that would answer a lot of questions ....I'll have to look into that....thanks
    amtrak115

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