any other updates?
Announcement
Collapse
No announcement yet.
CPKC Mactier Sub V2.0 (Revamp) - Project Thread for 2024 and Beyond
Collapse
X
-
Nice update on the CP MacTier Sub, looking forward to the release of this update.
Tim
Leave a comment:
-
Will the Honda facility get a complete overhaul? I ask, because a lot of autoracks that come through the railroad I work for, comes from that honda plant, so it would be pretty neat to see an actual facility with automobiles lined up in a lot, waiting to be loaded, versus a very rough looking complex with nothing really to show..
Leave a comment:
-
None of my screenshots here are modified -- this is the as-downloaded MacTier.
I went down a bit of a rabbit hole tonight with testing the new Default Tracks.... made with the USTracks profile and uses their textures.
These are a type of turnout not yet done, so you can see the difference and lack of detail....
If these were actual x-over pieces, then the diamonds would get real frogs once I finish up those pieces (sometime in the next week).
Alas... they're track laid over track... and that's how they'll stay. It still looks better than top-hat-track...
This is how the new default A1T turnouts will look, complete with guard rails.
There *is* a lot of dynamic track in the route. Replacing the short straights should be pretty easy if someone's interested, or you could include the TrackProfile.sft file and it would look closer to the new track.
Last edited by eric; 01-05-2024, 01:28.
Leave a comment:
-
Originally posted by geepster775 View PostA good thing you guys never experienced a Bob Wirth route for the Santa Fe.
Leave a comment:
-
Zach my appologies!
Shawn thanks for Clarfiying!
Zach - Nice Screenshot!
Leave a comment:
-
A good thing you guys never experienced a Bob Wirth route for the Santa Fe. That guy used dynamic track exclusively to get the exact degree of curvature to match the track chart. He even possessed some sort of home-made mathematical/calculator jig to manually make dynamic track entries that exceeded the radius limits for the MSTS route editor's dynamic track laying function. Some of his dynamic track curves came close to a 7000m (4.3 miles) radius.
How does one guy make it so easy while others fret so much?
The video below is from Bob's Waynoka Sub route. I only added the US3 Trackprofiles folder and added US3 textures to the routes Texture folder. Every piece of dynamic track now displays as US3 profile. The default Kuju profiled track has dark ballast, the US3 profiled track is the light gray ballast.
Doing a normal conversion for the fixed length track sections is all that remains to finish the US3 overhaul. No dynatrax and the relevant hard-coded paths in the W files is needed.
Watch the curve value as you enter/exit some of these US3 profiled curves. Some curves go 1.4 -- 1.3 -- 1.2 -- 1.3 -- 1.4, others have 3.3 and 4.3 values that exceed the MSTS RE dynamic track placement tool.
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Leave a comment:
-
Just came here to say, Shawn, I liked that screenshot you posted in reply #7 - looks nicely done!
- Jack
Leave a comment:
-
Originally posted by eric View Post
Shawn, the script I've been using to crank out replacement Scalerail shapes also has a profile available for USTracks.
Send me your wish lists....
Leave a comment:
-
Originally posted by CSRX View PostI'd love to use UStracks, but some of the switches and curves just simply aren't available
Shawn, the script I've been using to crank out replacement Scalerail shapes also has a profile available for USTracks.
Send me your wish lists....
Leave a comment:
-
It's unfortunate to see so many routes that used such a piece of track to make do. A lot of routes, even back then, I would simply just delete if it had a ton of dynamic track placed through out, not worth the time to try and convert it over.
As I said, I'd love to use UStracks, but some of the switches and curves just simply aren't available, where it is for SR. I did a conversion of US Tracks on Paul's DAR route, which looks great, but then you see the switches and some dynamic track, and it's hard to ignore..
Leave a comment:
Leave a comment: