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    Appreciate it, Randy.



    Attached Files
    Neil

    Chicago Railroading Fan

    Comment


      I love all of your shots, Neil, but especially that last clear-sky snow shot!
      Paul
      Virtual Groundskeeper

      Comment


        Looking northeast, where the Vermont Rail System meets the Canadian Pacific in Whitehall, NY.




        Looking north once again, where the mainline runs in the foreground, the controlled siding, and the old yard lead to the former D&H engine house, and turntable is shown, in the background, of Whitehall, NY.

        -Shawn K-
        Derby Rail Shops
        Maine Central Mountain Division: 25% Track, 12% Scenery.

        Comment


          Hi Folks,

          Experiments with 2048x2048 Terrtex on entire route:
          CT River Test by Scott B, on Flickr

          Regards,
          Scott
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment


            Looks good!!!!
            Rick

            http:\\mononrr.com

            MONON-2

            sigpic

            Comment


              Hi Rick,

              Coming from a true master - means a great deal.


              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment


                Looking really good.

                Comment


                  Looks real good Scott.
                  You did the river bank by hand didn't you.

                  Randy

                  Comment


                    Hi Folks,

                    Thanks much - I'm pretty happy with how it looks - thrilled that I can make out individual stones on the shoreline... The 2048 DDS DXT1 textures in ORTS seem to have no detectable impact over the 1024 files they replaced. The 12MB 2048 uncompressed ACE files used by TSRE are pretty slow on my old SandyBridge CPU - however my newer KabyLake CPU just powers right through them with business as usual.

                    Hah - shorelines - yes sir - only on a small test portion but it makes a HUGE difference. The route is only 100 miles long and the river runs the length of it - ugggh. Yeah - too bad we don't have the ability to detect and paint the edge - while Mosaic was orders of magnitude slower - you could detect and paint underneath the water the same way you could with roads and track.

                    Regards,
                    Scott
                    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                    Comment


                      Originally posted by scottb613 View Post
                      Hi Folks,

                      Experiments with 2048x2048 Terrtex on entire route:
                      CT River Test by Scott B, on Flickr

                      Regards,
                      Scott
                      Muito Bom !!

                      Very good !
                      New things don't let the legendary MSTS get old.
                      Chimbica Dash8

                      Comment

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