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  • SDCW4300
    replied
    Wow, that looks a lot better than typical distant mountains!
    Is that and image from google earth or similar laid over the terrain? Got to try that out!

    Leave a comment:


  • GokuMK
    replied
    TSRE progress on Distant Mountains:

    Leave a comment:


  • GokuMK
    replied
    You need to convert them to KML or GPX. There is a lot of online sites that allow it.
    Last edited by GokuMK; 11-10-2017, 07:05.

    Leave a comment:


  • rdayt
    replied
    Goku,

    Is it possible to use the KMZ files from http://www.msrailroads.com/Google_earth.htm ?
    This has a pretty extensive list of rail lines.

    Steve

    Leave a comment:


  • GokuMK
    replied
    Yes, it is possible now. OpenRailwayMap uses OSM data. TSRE uses OSM data too - all lines that are in ORM map, are in TSRE too.

    Leave a comment:


  • Marc87dk
    replied
    Hey Goku.

    Not sure if you are familiar with it, but there is a site called "openrailwaysmap" (http://www.openrailwaymap.org/) which has a very detailed layout of almost every railway in the world.
    I was thinking that it would be perfect to incorporate this into the mapping function in your editor.
    Would that be possible?

    Leave a comment:


  • GokuMK
    replied
    New version: http://koniec.org/tsre5/data/TSRE5_v0.6931.exe

    0.6931

    - fix missing average water property in terrain properties.

    Leave a comment:


  • GokuMK
    replied
    New version: http://koniec.org/tsre5/data/TSRE5_v0.693.exe
    (32 bit): http://koniec.org/tsre5/data/TSRE5x32_v0.693.exe

    0.693

    - more options in AE, timetable calculation,
    - move platforms/carspawners markers etc. like other objects using mouse,
    - more functions available in context menu,
    - new terrain UI layout,
    - new water level window,

    0.6926

    - fixed app crash when Delete Button for Activity Object is used.

    0.6925

    - some bug fixes.
    - now you can customize main window layout. Add this line to settings.txt:
    mainWindowLayout = W
    Available options:
    PWT - default
    TWP, PTW, WTP etc
    W - if you use this option, tools will be in separate windows.

    Leave a comment:


  • GokuMK
    replied
    New version: http://koniec.org/tsre5/data/TSRE5_v0.6924.exe
    32 bit: http://koniec.org/tsre5/data/TSRE5_v0.6924x32.exe

    0.6924

    - now you can use WeatherChange and SoundFile in Event properties
    - some bug fixes

    Leave a comment:


  • GokuMK
    replied
    New version: http://koniec.org/tsre5/data/TSRE5_v0.6921.exe
    32 bit: http://koniec.org/tsre5/data/TSRE5_v0.6921x32.exe

    0.6921

    - Much better activity editor
    - Route editor and Consist editor fixes and small features
    - New installation method
    - RE uses cerecent.txt file

    Leave a comment:


  • eolesen
    replied
    Using a mouse click+drag for select area could be problematic if you "accidentally" grab track and road sections...

    Leave a comment:


  • Bananarama
    replied
    Originally posted by joe_star View Post
    It has its limitations in densely populated tiles. Selection becomes difficult in overlapping objects.
    Selecting a region would certainly also select those that overlap. This might be OK in that only a few items need to be deleted from the pasted copy, but IMHO this feature isn't really critical or necessary.

    Leave a comment:


  • Vince
    replied
    Sorry but I've never had a problems / limitations such as you describe.
    I'm modding the PRR East Philadelphia tiles. Tiles here go over 2500 objects and I have no trouble or issues selecting multiple objects at all.
    What route are you speaking of that you have trouble selecting objects?

    Overlapping objects not a problem and I daresay my routes are quite a bit .... no, actually much more densely populated than any other route I've seen. My routes were all urban, some tiles going over 3000 objects.
    And this what are you talking about drag/select in sketchup? I've created over 500 models with SketchUp and never had to use what you call 'drag/select'. In fact I don't have any idea what you are talking about???

    regards,

    Leave a comment:


  • joe_star
    replied
    Originally posted by Vince View Post
    Holding Ctrl while clicking on the objects you want selected worked very well in MSTS. I see no logical reason to change it at all.
    Goku, please leave it as is! It works perfectly.

    Clicking multiple folders/files to highlight and drag to another folder is thankfully not the same thing as you're working in a directory/folder, not in a 3D scene.

    regards,
    It has its limitations in densely populated tiles. Selection becomes difficult in overlapping objects.

    Am not suggesting it as a replacement, but a complimentary option, infact it started more as a query than proposition.

    Personally, ive Never had issues with drag select in 3D environments such as sketchup & the like

    Leave a comment:


  • Vince
    replied
    Holding Ctrl while clicking on the objects you want selected worked very well in MSTS. I see no logical reason to change it at all.
    Goku, please leave it as is! It works perfectly.

    Clicking multiple folders/files to highlight and drag to another folder is thankfully not the same thing as you're working in a directory/folder, not in a 3D scene.

    regards,

    Leave a comment:

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