Yes, it is possible now. OpenRailwayMap uses OSM data. TSRE uses OSM data too - all lines that are in ORM map, are in TSRE too.
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Goku,
Is it possible to use the KMZ files from http://www.msrailroads.com/Google_earth.htm ?
This has a pretty extensive list of rail lines.
Steve
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New version (x64) http://koniec.org/tsre5/data/TSRE5_v0.6933.exe
This exe will download new app_data version.
0.6933
1. bug fix when TSRE crashed while loading activity files
2. some UI improvements
3. new QuadTree Terrain renderer and support for distant mountains.
- creating new DM is not available yet.
- it is possible to use old terrain renderer, disable new renderer in settings.txt:
useQuadTree = false
4. New settings.txt options. Useful for routes with DM - find the values you like:
Default look:
When values used:
fogColor = #80C0FF
fogDensity = 0.55
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Now all kind of routes are supported in TSRE. Older versions have some issues with custom tile size:
The same route in new TSRE version:
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New version: http://koniec.org/tsre5/data/TSRE5_v0.6934.exe
0.6934
- bug fixed: there was a lag during object selection, when new terrain renderer is enabled.
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Originally posted by GokuMK View PostNew version (x64) http://koniec.org/tsre5/data/TSRE5_v0.6933.exe
This exe will download new app_data version.
0.6933
1. bug fix when TSRE crashed while loading activity files
2. some UI improvements
3. new QuadTree Terrain renderer and support for distant mountains.
- creating new DM is not available yet.
- it is possible to use old terrain renderer, disable new renderer in settings.txt:
useQuadTree = false
4. New settings.txt options. Useful for routes with DM - find the values you like:
Default look:
When values used:
fogColor = #80C0FF
fogDensity = 0.55
--
Now all kind of routes are supported in TSRE. Older versions have some issues with custom tile size:
The same route in new TSRE version:
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Hello Goku,
you ask in ElvasTowerCan anyone check other routes if there is another example of this behaviour? :
This Route i build new. I chanched the Quadtree to maximum an rebuild the terrain with the MSTS Editor, and follow happens.
QuadTree
In MSTS Editor
In OpenRails
In TSRE5_v0.6932
In TSRE5_v0.6934. The Terrain is down.
If you need the Route, i can give you a Link.
Greetings Jan
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Hi Goku,
the activity editing looks great.
I have three small ideas:
- when only activity related files are saved, not needed to save TDBs again (I know about the setting in the settings.txt file, but I think that this function could be authomatic - not changing .w or maybe .t and other tdb related files - do not save TDBs)... when switching between activity and building, changing the settings.txt every that time is not comfortable
- add a settings.txt switch for "stick camera to terrain" to allow set it always on by default
- add a settings.txt switch for locking track/road/tdb/rdb objects to avoid accinedtaly editing (move, rotate, delete, add) them, useful for activity editing and static-only editing.
and one bug report (maybe solved, dont know)
- when saving an activity, sometimes the .act file is not changed (and saved) when adding loose consist for example. First save seems to be succesful, other saves within the same session do not save the changes.
Thanks, Radek
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New version: http://koniec.org/tsre5/data/TSRE5_v0.694.exe
32 bit: http://koniec.org/tsre5/data/TSRE5x32_v0.694.exe
0.694
- small/incomplete weather transitions for activity event are properly loaded and saved
- TSRE will not crash if NaN values are in TDB
- fix for geo terrain data loading for south
I have checkt all my Routes and their is a problem with one. The Route was Build with different quattree. The terrain in MSTS was o.k. but in Openrails the terrain where on same tiles down. The route is avible here: http://www.thetrain.de/de/downloadar...rg-version-2-0Last edited by GokuMK; 11-30-2017, 13:57.
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Yes, I know. Distant terrain materials (shaders) are not compatible with TSRE. Maybe it will be fixed read-only.
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New version: http://koniec.org/tsre5/data/TSRE5_v0.6946.exe
32 bit: http://koniec.org/tsre5/data/TSRE5x32_v0.6946.exe
0.6946
- critical bug in painting rotated terrain texture fixed.
0.6945
- context menu new option "Reverse Selected" in Loose Consist activity object
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