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    Thanks!

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      The new Activity tool in TRE5 shows a "Play" function but "DON'T USE. Will the Play function allow the player to see how the activity might play out? The old Activity editor in MSTS has a "tryout" feature to give the user a feel for how the activity might run, it wasn't always accurate but it was something. Thank you.

      Comment


        Goku's TRES route editor idea...

        This could be a game changer and just thought of it.
        One of the worst items in any mountain route or route with large hills is trees......LACK OF................
        We must use terrtex that looks like the mountain has trees, which from far away looks good till you get close up.

        On Horseshoe Curve route I populated the hills with 4 forest objects on top of each other on all visible hills, yeah that was 1 mile on each side of the tracks, it took a month.....................and it changed the route 100%, now I have almost total tree coverage on the hills. And the forest objects when placed that many times barely even changed OR's FPS in that area, looks amazing now and runs good.....

        But very hard and slow to put them there because MSTS makes you use rectangular boxes for Forest object placement.

        Looking at the B&O West End as a reference, is it possible or could it be added to be able to just draw a area that you want populated with trees and set the density ( and set it thick if needed)..............????? In other words be able to mark an area not just a rectangle, but draw the area of any deminsion to apply a forest to???

        See illustrations below.........




        I will post Horseshoe Curve picture in a moment!!!!!!!!!

        Horsehoe Curve
        OR Video set to 6000m distance

        Attached Files
        Last edited by Rick-MONON; 04-22-2018, 07:57.
        Rick

        http:\\mononrr.com

        MONON-2

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          Rick:

          I'm dense and I'm not getting it: What are you trying to illustrate to us mortals?

          I'm trying to get a handle on what TSRE brings to the table... but I'm a bit overwhelmed at this point.
          Andre Ming
          V Scale Creations.com R.I.P

          Comment


            Guess I need more pictures for clarity...............

            In MSTS Route editor, go to the Placement box and select More, select Track Objects and in there usually is the item or items called Forrest and a tree name....
            You can then use the placement button to draw a rectangle and right click and set the density of the forest.

            Bam, you now have a rectangle of trees in the route to your size you made the rectangle.

            What I am asking is instead of a rectangle, is it possible or could it be possible to make to draw not a rectangle, but draw any area where you want trees in density preferred.

            trees fully covering moutain example



            Old MSTS Route Editor placing Forest blocks of tress in rectangles you draw.


            Proposed way if it is possible to include in TRES

            Last edited by Rick-MONON; 04-22-2018, 08:27.
            Rick

            http:\\mononrr.com

            MONON-2

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              Originally posted by Rick-MONON View Post
              Proposed way if it is possible to include in TRES
              May I steal your idea a repeat request over at elvas if Goku doesn't see this one. Your suggestion would save me hours on the B&O West End route even at this late stage.
              Chris
              "True rail fans have two favorite railroads. The B&O and one other."

              Comment


                Yes please go right ahead, your post gave me the idea actually!!!!!!!!!!!!!!
                Rick

                http:\\mononrr.com

                MONON-2

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                  I wouldn't mind this idea, either. I have to find a way to forest sizeable portions of the shore of Lake Superior, and dont like the idea of having those clunky box forests to deal with

                  Comment


                    Custon shaped forests can't be done using MSTS world file specification. It has to be implemented as a new feature in OR. And then it can be implemented in TSRE. There is no point for making it in TSRE if it won't work with OR.

                    Comment


                      And all the route editors just got very sad.......................
                      Oh well
                      Was a thought on taking OR to the next level...........
                      Thanks for checking it.
                      Rick

                      http:\\mononrr.com

                      MONON-2

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                      Comment


                        Great idea, Rick. Maybe a "hopeful" for some future release of OR.
                        I've never used the forest files before because of the square/rectangle shape. Being able to custom draw the shape for any particular area you are working on would indeed be a game changer!
                        Neil

                        Chicago Railroading Fan

                        Comment


                          Thanks Rick! NOW I understand what you were saying.

                          Yup, a "lasso" feature would be good for forest placement, but even before I read Goku's reply, I foresaw issues with the way both MSTS and OR reads and implements the "forest" feature.

                          Ah well, it is what it is.
                          Andre Ming
                          V Scale Creations.com R.I.P

                          Comment


                            I've two questions regarding TSRE, both related to my work on track shape substitution and validation through the editor.

                            1. Is it possible to place the cursor on a given point and direction on a route's track open in TSRE, and then with a keystroke or push of a button have it follow the route in the direction the cursor was heading automatically. In other words, freeing you from having to both push the up arrow button to move forward and the mouse to position the cursor as the route wanders. When you are checking a route of over 100 miles as I am doing now this would save a LOT of time and hand cramps.

                            2. I know about using the Select "R" to rotate objects on their pivot point, but what if you want to move the object up or down with a user-defined pivot point? For example, I'd want to bury tracks in yards so that just the railheads are showing; ditto for concrete docks, etc.

                            Thanks for your thoughts!

                            Regards,

                            Dave

                            Comment


                              Dave:

                              1- I don't think so, unless it's one of Goku's 'hidden' functions. At least, I haven't tripped over it accidentally while editing yet.
                              2- Wouldn't it be easier to just raise the terrain slightly to cover the roadbed and leave the rails exposed than muck about 'sinking' the track by the same amount? As for concrete docks, etc., do you really need to rotate them, or just raise and lower them? Select object and use the mouse wheel to raise/lower, +CTRL for finer adjustment.

                              Bob

                              Comment


                                Originally posted by tooltroll View Post
                                Dave:

                                1- I don't think so, unless it's one of Goku's 'hidden' functions. At least, I haven't tripped over it accidentally while editing yet.
                                2- Wouldn't it be easier to just raise the terrain slightly to cover the roadbed and leave the rails exposed than muck about 'sinking' the track by the same amount? As for concrete docks, etc., do you really need to rotate them, or just raise and lower them? Select object and use the mouse wheel to raise/lower, +CTRL for finer adjustment.

                                Bob
                                Hi Bob,

                                Thanks for your reply. I should have been clearer about item no. 2, in that what I was looking for was the ability to move a track object up and down, in other words in the horizontal plane, without using the "R" rotate function. The problem with the R function is that it will move an object but does so on the pivot point, and the pivot point of tracks and roads is at one end.

                                I did try moving the terrain up, in this case the docks on SLI's BNSF Scenic Sub v.2, but when I did so the concrete turned to grass! So I thought that "burying" the track a bit would be a better shot.

                                Does the mouse wheel move tracks as well as other objects up and down? If so, I need to buy a new mouse: my current one, an old Logitech gaming mouse, had the wheel die on me a while back.

                                Dave

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