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The new Activity tool in TRE5 shows a "Play" function but "DON'T USE. Will the Play function allow the player to see how the activity might play out? The old Activity editor in MSTS has a "tryout" feature to give the user a feel for how the activity might run, it wasn't always accurate but it was something. Thank you.
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Goku's TRES route editor idea...
This could be a game changer and just thought of it.
One of the worst items in any mountain route or route with large hills is trees......LACK OF................
We must use terrtex that looks like the mountain has trees, which from far away looks good till you get close up.
On Horseshoe Curve route I populated the hills with 4 forest objects on top of each other on all visible hills, yeah that was 1 mile on each side of the tracks, it took a month.....................and it changed the route 100%, now I have almost total tree coverage on the hills. And the forest objects when placed that many times barely even changed OR's FPS in that area, looks amazing now and runs good.....
But very hard and slow to put them there because MSTS makes you use rectangular boxes for Forest object placement.
Looking at the B&O West End as a reference, is it possible or could it be added to be able to just draw a area that you want populated with trees and set the density ( and set it thick if needed)..............????? In other words be able to mark an area not just a rectangle, but draw the area of any deminsion to apply a forest to???
See illustrations below.........
I will post Horseshoe Curve picture in a moment!!!!!!!!!
Horsehoe Curve
OR Video set to 6000m distance
Attached FilesLast edited by Rick-MONON; 04-22-2018, 07:57.
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Guess I need more pictures for clarity...............
In MSTS Route editor, go to the Placement box and select More, select Track Objects and in there usually is the item or items called Forrest and a tree name....
You can then use the placement button to draw a rectangle and right click and set the density of the forest.
Bam, you now have a rectangle of trees in the route to your size you made the rectangle.
What I am asking is instead of a rectangle, is it possible or could it be possible to make to draw not a rectangle, but draw any area where you want trees in density preferred.
trees fully covering moutain example
Old MSTS Route Editor placing Forest blocks of tress in rectangles you draw.
Proposed way if it is possible to include in TRES
Last edited by Rick-MONON; 04-22-2018, 08:27.
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Originally posted by Rick-MONON View PostProposed way if it is possible to include in TRES
Chris
"True rail fans have two favorite railroads. The B&O and one other."
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Thanks Rick! NOW I understand what you were saying.
Yup, a "lasso" feature would be good for forest placement, but even before I read Goku's reply, I foresaw issues with the way both MSTS and OR reads and implements the "forest" feature.
Ah well, it is what it is.Andre Ming
V Scale Creations.com R.I.P
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I've two questions regarding TSRE, both related to my work on track shape substitution and validation through the editor.
1. Is it possible to place the cursor on a given point and direction on a route's track open in TSRE, and then with a keystroke or push of a button have it follow the route in the direction the cursor was heading automatically. In other words, freeing you from having to both push the up arrow button to move forward and the mouse to position the cursor as the route wanders. When you are checking a route of over 100 miles as I am doing now this would save a LOT of time and hand cramps.
2. I know about using the Select "R" to rotate objects on their pivot point, but what if you want to move the object up or down with a user-defined pivot point? For example, I'd want to bury tracks in yards so that just the railheads are showing; ditto for concrete docks, etc.
Thanks for your thoughts!
Regards,
Dave
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Dave:
1- I don't think so, unless it's one of Goku's 'hidden' functions. At least, I haven't tripped over it accidentally while editing yet.
2- Wouldn't it be easier to just raise the terrain slightly to cover the roadbed and leave the rails exposed than muck about 'sinking' the track by the same amount? As for concrete docks, etc., do you really need to rotate them, or just raise and lower them? Select object and use the mouse wheel to raise/lower, +CTRL for finer adjustment.
Bob
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Originally posted by tooltroll View PostDave:
1- I don't think so, unless it's one of Goku's 'hidden' functions. At least, I haven't tripped over it accidentally while editing yet.
2- Wouldn't it be easier to just raise the terrain slightly to cover the roadbed and leave the rails exposed than muck about 'sinking' the track by the same amount? As for concrete docks, etc., do you really need to rotate them, or just raise and lower them? Select object and use the mouse wheel to raise/lower, +CTRL for finer adjustment.
Bob
Thanks for your reply. I should have been clearer about item no. 2, in that what I was looking for was the ability to move a track object up and down, in other words in the horizontal plane, without using the "R" rotate function. The problem with the R function is that it will move an object but does so on the pivot point, and the pivot point of tracks and roads is at one end.
I did try moving the terrain up, in this case the docks on SLI's BNSF Scenic Sub v.2, but when I did so the concrete turned to grass! So I thought that "burying" the track a bit would be a better shot.
Does the mouse wheel move tracks as well as other objects up and down? If so, I need to buy a new mouse: my current one, an old Logitech gaming mouse, had the wheel die on me a while back.
Dave
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