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    RE: Consist whiteout

    Here's some of the fixes posted in Goku's CE thread at ET.

    From Goku:
    Try to change:
    objectLod = 3000
    in settigns.txt to bigger value. It should help.

    Or maybe better
    fogDensity = 0.7
    to
    fogDensity = 0.01
    ...
    When I had the problem I did not find the fog setting in my settings.txt. So I added it.
    I also had the TSRE buried a couple of directory levels down, so I moved it up to F:\TSRE5 and that appeared to work?? Why, I dunno. Didn't make sense to me, so I figured it was not really fixing the problem, but if you have it installed a few levels down in a directory you could move it up to the top and see what happens.

    ...and I added ( or if already present in settings.txt, increase the value )
    objectLod = 4000
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace

    Comment


      Changing the directory location of the application made no difference on my installation


      Already had

      objectLod = 4000

      #fogDensity = 0.5

      Changing fogDensity to 0.01 AND deleting the # preface on that line fixed, errr., strike that, worked around the problem.


      I did find it funny how simply wanting a 2D view of a consist in the CE sent my GPU temps to the roof, up more than 40 degrees C. It was as if opening up a 100 car consist needed 100 instances of some internal shape viewer sub-program opened at the same time just to display the flat side view we used to get with JPEGs. Shaking my head, when you can't even see sequential pictures of consist members without calling on the NSA's computer resources.




      other AS-INSTALLED gems that Settings.txt had

      gameRoot = F:/train simulator (no such folder)

      routeName = asdasasdasd1233 (don't know what the hell that route is)

      #startTileX = -5306 (I can only imagine where the hell those coordinates are on the globe)
      #startTileY = 14961

      geoPath = F:/hgst (no such folder)
      My Open Rails videos https://www.youtube.com/channel/UClc...1kBPO2A/videos

      Comment


        geepster I also have some of those oddball entries...I believe they are left over from Goku's installation and won't change unless you actually use TSRE to get geo data or to work on or build a route. They do not appear to affect anything.

        Resource problem you observed...same here, but machine has enough hp that it doesn't slow things down.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace

        Comment


          I did find it funny how simply wanting a 2D view of a consist in the CE sent my GPU temps to the roof, up more than 40 degrees C. It was as if opening up a 100 car consist needed 100 instances of some internal shape viewer sub-program opened at the same time just to display the flat side view we used to get with JPEGs. Shaking my head, when you can't even see sequential pictures of consist members without calling on the NSA's computer resources.
          Temperatures are "high" because there is no FPS limit in TSRE. So, you get 60 frames per second. Also, it is not a simple 2D but full 3D view.
          Also, 40 C is not a high temperature at all
          For CE maybe it would be nice to draw image only when changed and not with 60 FPS, but I don't think that's so important.

          Comment


            Goku, Has the discrepancy between TSRE5, ORTS, and MSTS coordinates been solved? It's bad enough to work on a route that is horribly skewed as it is in MSTS RE only to find such discrepancies in TSRE5 which does not fully agree with either MSTS or ORTS compass readings.

            Robert

            Comment


              TSRE has hidden feature to use local not skewed simple projection, but it was not accepted by OR team.
              Anyway, it should be possible to use for route building.

              Comment


                How to make it not hidden? In other words how do I activate this feature. TSRE5 badly needs a comprehensive manual like the one for MSTS RE by Michael Vone.

                Robert

                Comment


                  Apologies if this already mentioned on the previous 40 or so pages, but on using TSRE to create a route from scratch on opening Route Riter to copy the default files over got a warning the route loading graphic ace file was missing. Easy enough to copy and rename a placeholder from another route but shouldn't TSRE be creating this as a default file?

                  Edit: Also need to change the reference in the trk file which is labelled as graphic.ace not the named graphic.
                  Vern.

                  Comment


                    Colleagues,

                    I would agree with the need for a manual, but GoKu surely has a life other than this program. I'm not a
                    good tech writer, but if someone is, maybe they could take the basic instructions that Goku started in
                    the beginning and compile the hints & tricks of Vince' and other materials from here and ElvasTower
                    and create a "open source" manual, i.e. one done in some common format like Microsoft Word so that
                    in the future as procedures are determined by us, or Goku, they might simply be added to it.

                    And Goku, I got to hand it to you, it is a great improvement over the buggy item Kuju/Microsoft came
                    out with. I have done a little "C+ and Visual C" programming but at almost 80 the fog is creeping
                    in and the bits & bytes sometimes get jumbled. Thanks for your effort.

                    J. H. Sullivan
                    (landnrailroader)

                    Comment


                      TSRE5-Document/book.pdf

                      https://github.com/pwillard/TSRE5-Do...aster/book.pdf

                      Comment


                        Kapitaen,

                        Yes, I know about that one, but I have never been able to get a download
                        of it. How can you do that without having to compile it using software that
                        I've never heard of. What is needed is something like that, that we can
                        download and use, and which can be added to as needed.

                        J. H. Sullivan

                        Comment


                          1. Downlod is book.pdf





                          2. Convert to doc, docx ect.

                          https://pdf2doc.com/de/




                          3. Edit if necessary

                          Comment


                            This pdf is good maybe for AE/CE. For RE it's mostly outdated.

                            Comment


                              Adding tdb vectors to GE image terrain request

                              Hi, would it be possible please, to save the tdb vector lines onto the GE terrain saved in route/terrain_maps?
                              ( In a similar way to "Mosaic")
                              The tdb lines can then be used as a guide for editing in in Photo shop (etc)
                              My reasons are
                              1) to establish the railway right of way across terrain
                              2) to merge terrain texture with scenery models
                              3) to remove modern GE features from historical routes.

                              Here is an example ( if I can get the link to work)
                              IMG SRC="http://www.atomic-album.com/showPic.php/71307/OpenRailsShawford.jpg/1"

                              Here the google earth image was dominated by the recent M3 motorway, but has been edited out in Photoshop. Also the terrain texture has been matched with the under track berm texture.
                              Many thanks for TSRE5, rick

                              Comment


                                TSRE will ofc. continue to be MSTS backward compatible, so it would be possible to use it for OR too like you can use MSTS tools, but no support for new OR features in TSRE or new TSRE features in OR.

                                Comment

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