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Compiling TSRE

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  • jdgremsjr
    replied
    Originally posted by R. Steele View Post
    Downloaded TSRE5v8.001 zip and set up everything...put in all a new folder...edited the consist bat file to point to correct exe
    Not a route builder but, I tested the consist editor and activity editor all seems to be working fine.


    Originally posted by yellowdog View Post
    Originally posted by R. Steele View Post

    <<< also -- not displaying dds in consist editor



    Or the ShapeViewer, at least for Locos/Freight
    ​

    I didn't dig that far into it. just saw everything loaded and made minr timetable changes in the activity editor

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  • yellowdog
    replied
    Originally posted by R. Steele View Post

    <<< also -- not displaying dds in consist editor
    Or the ShapeViewer, at least for Locos/Freight

    Leave a comment:


  • R. Steele
    replied
    Downloaded TSRE5v8.001 zip and set up everything...put in all a new folder...edited the consist bat file to point to correct exe, copied over my current cerecent.txt file, compared the new settings.txt with my settings.txt and made edits as needed.

    Everything works...all the OR profiles/routes are there, consist editor working....thanks to all, very nice work. That was a HUGE hill you folks climbed. ( clumbed?? )

    Originally posted by yellowdog View Post
    But it doesn't seem to be displaying .dds images.
    <<< also -- not displaying dds in consist editor

    Leave a comment:


  • yellowdog
    replied
    I remembered how to get the Consist Editor working. But it doesn't seem to be displaying .dds images. I'm digging through the settings, but can't figure it out.
    Last edited by yellowdog; 02-15-2024, 11:23 AM.

    Leave a comment:


  • kapitaen
    replied
    Great work! Thank you very much.
    So far I had no problems after adjusting the setting.txt, only the stupid Defender won't stop complaining...​ 😍😣πŸ€ͺ
    The pictures show the difference with marked DynTrack, red outlined old version, green Trainsim.Com Fork

    Click image for larger version  Name:	Screen Shot 02-15-24 at 09.24 AM.jpg Views:	0 Size:	169.2 KB ID:	2295839

    Click image for larger version  Name:	Screen Shot 02-15-24 at 09.23 AM.jpg Views:	0 Size:	168.2 KB ID:	2295840

    Greetings Jan​

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  • R. Steele
    replied
    Ahhh, exercising patience while everyone with the skill set to work on the code, brings their collective selves up to speed. Got it. This has been a fascinating thread to follow.

    Leave a comment:


  • eric
    replied
    It will be all of those, Gerry. It's just taken a while for the old programmers to catch up with the new tools...

    The steps I outlined in post 143 are only for those looking to change the codebase and build a new executable. Everyone else who uses it just needs the zip with the exe and dlls from post 139.

    Sent from my SM-S911U using Tapatalk



    Leave a comment:


  • R. Steele
    replied
    I appear to have misunderstood what was actually happening here...I thought we'd end up with a new version "branch" of TSRE compiled here, and it would be downloadable in a zip version --- with new releases when new features, or bug repairs where made.

    I could not even begin to do what you guys did ---- ZERO coding experience.

    Leave a comment:


  • eric
    replied
    Originally posted by R. Steele View Post
    Does this mean that anyone who wants to run the Consist Editor or use the activity editor portion of TSRE can now use this version?
    You should be able to try.... I haven't touched any of those functions but it's all the same core code.

    Leave a comment:


  • TrainSimJack
    replied
    Ah that's right - the original ones only worked on the PC's that compiled them!

    Leave a comment:


  • R. Steele
    replied
    Originally posted by eric View Post
    Well..... it's portable and others can now use it?
    Does this mean that anyone who wants to run the Consist Editor or use the activity editor portion of TSRE can now use this version?

    Leave a comment:


  • eric
    replied
    Originally posted by TrainSimJack View Post
    What's different about this build vs the one we all got running a few weeks back when we first started messing with this?
    Well..... it's portable and others can now use it?...

    Change-wise, I'm not going crazy on new features just yet. There are a few low hanging fruit tweaks that a few of us had been looking for.

    Leave a comment:


  • eric
    replied
    Originally posted by TrainSimJack View Post
    Looks like it's working!​
    Indeed it is....

    Thanks to Peter, Deng, Bill and Goku for helping with input from their own experiences, Jack and Yellowdog for validating the instruction sets, and Pete for documenting the steps in his TSRE manual (which I used as my runbook when I started over last night).

    Now the fun begins.
    Last edited by eric; 02-14-2024, 11:13 PM.

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  • TrainSimJack
    replied
    Eric - it worked for me (I updated the post above with a screenshot)
    What's different about this build vs the one we all got running a few weeks back when we first started messing with this?
    (Is it the lack of the dos prompt window?)

    Leave a comment:


  • eric
    replied
    Thanks.... fingers crossed...

    The steps in the original install were mostly the same:
    1. Create a {dev folder} to install everything to....
    2. Install JDK
    3. Install NetBeans with expanded C++ plugin as shown by Peter
    4. Install MinGW with these packages:
      mingw-developer-toolkit
      mingw32-base
      mingw32-gcc-g++
      msys-base
    5. Install Cygwin64
    6. Install QT 5.15.2 with MinGW 810 as shown by Deng
    7. Compile the openal32.a file as shown by Peter
    8. Download the glut files provided by Deng
    9. Clone the repository
    10. Configure the properties for the NetBeans project under the Release config (or whatever you want to use that's set to active) as shown by Deng:
      1. Tool Base:
        {dev folder}\Qt\Tools\mingw810_64\bin
      2. Make:
        {dev folder}/MinGW/msys/1.0/bin/make.exe
      3. QMake:
        {dev folder}\Qt\5.15.2\mingw81_64\bin\qmake.exe
      4. C++ Compiler:
        {dev folder}/openal-soft-1.18.2-bin/include
      5. Linker - add library file:
        {dev folder}\openal-soft-1.18.2-bin\libs\Win64\libopenal32.a​
      6. QT Properties/Custom Definitions:
        QT += websockets
        LIBS += -lopengl32
        LIBS += -lglu32
        LIBS += -L"{dev folder}\glut\glut32bit64bit" -lglut64
        LIBS += -L"{dev folder}\openal-soft-1.18.2-bin\libs\Win64" -lopenal32
    11. Build and Run....
    Last edited by eric; 02-14-2024, 11:01 PM.

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