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    #46
    No changes to the TDB are needed at this point. What's been asked for by Route Builders is a way to rebuild a TDB and RDB end to end.

    I've been looking at a way to run a looping function that a) selects each TrackObj, b) emulate a Z keypress, and c) emulate another Z keypress. Keeps all the same functionality that doing this via the GUI would do, so no changes in the math or file I/O...

    Reducing the floating point precision from 8 to 7 does seem to have made a few bugs go away. The 180 degree flipped vectors at turnouts seem to have been reduced, as have the broken vectors (a small difference between the ending point of node member X and the starting point of node member X+1 within the same node).

    There were also some values being written to TrItems with small decimal values instead of being rounded which also went away when FPP was adjusted.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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      #47
      Hi Eric,

      one request. Could you please modify the code in TSRE so that if you can't find a folder that's in settings.txt, for example, "includeFolder = OpenRailsCZSK," you'll look for another eng or wag in the "OpenRails" folder? And if he doesn't find anything there, he's going to search right through the root folder of the model?

      I think it definitely makes sense.

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        #48
        Would it possible to make the shape viewer to display the effects(also give their coordinates) like lights and allow us to pivot the model in other angles and go up and down too?

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          #49
          Originally posted by Icik View Post
          Could you please modify the code in TSRE so that if you can't find a folder that's in settings.txt, for example, "includeFolder = OpenRailsCZSK," you'll look for another eng or wag in the "OpenRails" folder? And if he doesn't find anything there, he's going to search right through the root folder of the model?
          Possibly.

          Originally posted by DrJester View Post
          Would it possible to make the shape viewer to display the effects(also give their coordinates) like lights and allow us to pivot the model in other angles and go up and down too?
          Motion, possibly. Lighting and effects, not likely.
          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment


            #50
            Originally posted by eric View Post

            Possibly.



            Motion, possibly. Lighting and effects, not likely.

            Ah! Ok! Thank you!

            The motion is a bit important, since looking at, for instance 3d Cabs, it is quite hard to see them without moving the model up or down.

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              #51
              Hi Folks,

              Just an FYI - the old Gausden Shape Viewer gives you effect coordinates and a visual representation - if you open the ENG/WAG file instead of the shape file.

              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                #52
                Originally posted by scottb613 View Post
                Hi Folks,

                Just an FYI - the old Gausden Shape Viewer gives you effect coordinates and a visual representation - if you open the ENG/WAG file instead of the shape file.

                Regards,
                Scott


                Thanks for the idea, but sadly that program doesn't work for me in Windows 11. No matter what I do I get the error 339 trainlib.ocx.​ Even using the latest fix released a couple of years ago ish.

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