I reset some of the values in the startup file to those in my older version, such as mouse speed etc. One thing I did not find was which parameter it is that changes the background color on the edit screen. I was using black text on a white background which is easier on these 85 year old eyes. I noticed the comment about textures and in releasing a few routes over the years, I noticed that most of the large size is from textures more than objects.
Jerry
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Originally posted by pgroenbaek View PostThe same functionality for the textures folder would be quite useful as well
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Originally posted by eric View PostNew update added -- listing of files used by the route being opened as well as a listing of files not being used but present in the route's Shapes folder. This can be useful for cleaning up a route for distribution, and is similar to a legacy RouteRiter function.
The same functionality for the textures folder would be quite useful as well. If that's possible to do of course. 😀
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Yes, after searching some more, I found that comment. Also I answered my question about concurrent versions. What I downloaded was the 00F version and I just copied it's folder into my "K" drive and then indicated to where Global etc. was located and it opened my route okay. Some features will be very valuable and I think latest one about counting objects in use or not in use will be really great when ready to release a route. At this point I have all tracks & major roads in my 2nd district, CNO&TP route done. I will release as a complete but probably not super-detailed route with the only thing left to learn a lot about is signal placement. There are also a couple of new control points put in since I worked at SR and I will get that from the SR Historical group. I hope that group eventually has CDs of track charts to sell like the L&NHS of which I am a member. I have all the NS & SR charts I need and have bought a number of CDs from the L&N group, This route has about 40 miles of track that was eliminated, along with many tunnels, with the last revision completed in 1963. I've also included several independent railroads that once connected. The oldest is the Emory River, abandoned in 1947. My virus checker is ESET which my supplier recommended and it took it several seconds to decide that the TSRE folder was"safe".
I hope you are doing okay YellowDog. I remember a nice visit with you in 2002 or 3 when the L&NHS had their annual meeting in Kingsport. I am not sure if much is left of Unicoi though?
Jerry
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Originally posted by landnrailroader View PostOkay, stupid question (on my part). Where are the newer versions of TSRE. I am still running a very stable, but limited edition 08---02 and I would like to start using a more current version, but only one that is considered stable. Just in case of issues, can I keep what I am using and at the same time install a new version?
Jerry Sullivan
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Okay, stupid question (on my part). Where are the newer versions of TSRE. I am still running a very stable, but limited edition 08---02 and I would like to start using a more current version, but only one that is considered stable. Just in case of issues, can I keep what I am using and at the same time install a new version?
Jerry Sullivan
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New update added -- listing of files used by the route being opened as well as a listing of files not being used but present in the route's Shapes folder. This can be useful for cleaning up a route for distribution, and is similar to a legacy RouteRiter function.
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could try to Program somthing where we can create our own Activity Consists...
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Hmm. Compared to the square texture being the standard, the cab is full of non-square textures. Just think about the different indicators.
If it's soil texture, I think it's fine. But for a building, or even a fence, it seems quite wasteful to me.
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Open Rails also supports rectangular textures with sides divisible by 2. Is this supported by TSRE 8.xxx?
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Well.... the standard for an ACE texture is square and a resolution that is divisible by 2.
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TSRE5 v8005e (Test version)
Hi, I would like to report an issue regarding the TSRE5 Route Editor program. When I start the program and load the specified map, the program crashes immediately when I try to place an object with a non-square texture on the map.
It would be beneficial if future test versions of the program could also handle objects with non-square textures.
Thank you for answering and hope to fix this issue.
Sincerely,
KS44HUN
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By design, the Consist Editor only touches consist files, so auto-correct wouldn't really apply to wag/eng files.
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I checked out backup copies, as well as the original zip file. All my back ups are correct; the original zip file isn't. So I must have made the change some time ago. Tyler's ATSF SD39 pack has the same problem. I have used those and remember correcting them, so maybe I did the IC SD40s in the same time frame. And I did notice that the inertia tensor is still in ft even though I changed the size to m, so maybe that's what I noticed the last time I scanned the IC SD40 eng files. At any rate, it doesn't appear that TSRE auto corrects.
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