One of the bowl tracks is usually designated as Sluff, which is where the hump controller sends cars it doesn’t have a destination for in the list.
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Originally posted by SMRY View PostMike, Run8 reminds me of original RR Tycoon, really R8 somewhat like that, lots of micro-management, You may have as many AI operations as you'd like, remembering basic steps, then the hard part comes remembering who's doing what / where / when, & acting fast before catastrophe. MP really is one of the greatest features of Run8, the ability to work together, alongside AI crews with their duties as well. By the time we're done, "Run8-Simulator" will be coursing thru your veins non-stop, while all those other "RR-Games" drain out the "bottom-end". "Don't Forget to Flush & Wipe".
MP sounds good with human players working together. On a side note, i watched an ATS MP video earlier. Where two guys were driving around Montana together. You could actually see the second trucker in the first guys rear view mirror. Now that looked cool. No other train games on pc Scott, can only concentrate on one at a time.
Mike.Yma O Hyd
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Originally posted by SMRY View PostSorry there Mike, looks like this one was coming in while typed the other going out. lol
Yes you may operate the hump yourself. You'll have an imaginary engmen at the cab while you pull pins. You'll need to set the speed to walking speed, which is a number under 4mph. I use 3mph. as that's what my former RR employers considered walking speed.
To do so: pass your ms pointer over the upper left of screen followed by "Train" dropdown "Slow-Speed-Fixed-MPH" "3.0mph Applied". It can be tricky remembering the combos preforming as "pin-puller". As pin-puller you'll need to open the hump panel choose "Auto-Pin-Puller" will be Enabled green, click to "Disabled red". Now you'll have the ability to operate the cut-lever on each car as it passes over the crest. I would be standing roughly half a car ahead of where the white sign is along the crest platform as the car(s) that are to be cut away pass by, click the knuckle/drawbar panel will open click white label "Open Coupler". For ease, before I begin the hump process I like to close the anglecock on the trailing eng (against car) Bleed the entire string of cars, get myself back to the crest, via the trn, then activate the trn at 3.0mph, clicking each knuckle as they pass by. I do it that way so it's not too fast for me to catch a knuckle should I miss while pointing at them, also haven the air closed off & bled at the eng/car end no fear of the trainline becoming recharged & when they cut away where I'm standing at the crest, the brakes won't come-on as they begin to separate / roll away down the shoot. A lot to take in, we can go slower should it be warranted.
But what i read sounds really good, but i will need to grasp the basics before i can do all that. But the info is good to have and has gone in my saved readme file thank you.
Mike.Yma O Hyd
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Originally posted by haverfordwest View PostBeing lazy i was thinking more of me driving the consist over the hump and the AI uncoupling when required Scott Mike.
Open the Hump panel (Enable Auto-Pin-Puller) if not already (Green). They will be your ground man. Keep your speed consistent under 4mph, this allows the system to read tags, cut cars away where needed. Anything faster than "Walking Pace" can overwhelm the humps tag reader, which results in misroutes. Should maintaining a steady "Walking Pace" prove to be difficult at times, you can activate that feature via the "Cruise Control" (L-Ctrl+C).
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Originally posted by haverfordwest View PostThis Scott, can only concentrate on one at a time. Mike.
Correction: Scott, (referring to myself, not the other way around), can only (constipate) on one at a time.Last edited by SMRY; 09-11-2022, 09:48.
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I started clearing the bowl Sluff track around 1:45pm here and then we had a powercut for over an hour.
Got back on pc around 3:10pm and started again. Just got pinged for telescoped cars and the consist i had gathered was deleted.
Thank you for the info above Scott, lovely job buddy. I have my slow speed set to 3mph in game options.
Auto Pin Puller is set to on thank you. Much more to the sim than i imagined. I start reading the user manuals included, but then it all gets a bit overwhelming. So i leave it at that and just go drive on the ML.
That was just before i hit the cars further up, going to fast.
Mike.Yma O Hyd
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Originally posted by haverfordwest View PostFiber is supposed to be good for you Scott.
What's this vibrators, PD's and Covered Hoppers ? Mike.
Vibrator(s) = Attach to side of RailCars = Product flows freely, usual location "Bottom Outlet" which,
= SMRY Flows Freely.
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Originally posted by haverfordwest View PostStill don't comprende gringo, hahahahahaha. Mike.
Now, with a little concentration & imagination, put them together you'll see the correlation to "Less Fiber = Less Binding, which in turn = No Need For Vibrator = Free Flowing Backdoor = SMRY "he no blocked up".
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I highly disagree that Run8 has micro management. Micro management is why I stopped playing things like Transport Fever though Emmett does see what you're saying.
Run8 is a team environment so the roles can be distributed. If you are in single player AI does the majority of the tasks. The only task required say at a Waycross is trimming and building trains. Dispatching is more of a supervisory role as a chief dispatcher making sure Otto doesn't screw up. But for the most part he is very capable.
If Run8 felt like micro management I would of gave it up a long time ago. Even in V1 it was the team environment that kept me rolling. In fact the lowest days of Run8 when I ran everything in version 2 which is why I was always hoping for smaller regions. But V3 can handle it much better. Still wouldn't mind the smaller regions but all in due time I guess.
Thanks
Sean
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