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If a Run8 V4 Wish list what would it look like

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  • haverfordwest
    replied
    I am not personally interested in NA steam locomotives. But i would like to see 1960's era diesels and rolling stock, in R8.

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  • eric
    replied
    I would agree that the majority of the audience for Run8 is going to be folks wanting to run modern diesels, but 3DTS did build some steam locomotives in the past, particularly the SP cab forwards. It might not be as much of a stretch if they have the model's source code available.

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  • NorthernWarrior
    replied
    Originally posted by haverfordwest View Post
    This is the Run8 wish list. The routes wish list is a seperate thread.
    Good point Mike!

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  • haverfordwest
    replied
    This is the Run8 wish list. The routes wish list is a seperate thread.

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  • eric
    replied
    Feel free to start one

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  • NorthernWarrior
    replied
    Originally posted by westerngy View Post
    Lets keep this to talking about your wish for routes not about steam engines please.
    Loco/Rolling Stock wishlist thread…? 😃

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  • westerngy
    replied
    Lets keep this to talking about your wish for routes not about steam engines please.

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  • TrainSimJack
    replied
    Originally posted by haverfordwest View Post
    Be fun to be able to walk through it as well. Just like all the other loco's and stock, without collision properties.
    Supposed to be as real as it gets, but lacks even that small detail. R8 needs to move on with modernising the modelling and scenery.
    I agree, this would be nice - I've often felt the raw rendering system is more than adequate, and that just swapping out the existing buildings with slightly better looking ones would go a long way towards updating the look of the sim. We're seeing a bit of this now with the CSX southeast, where Jason Webb worked with jointed rail to acquire all their building assets for use with Run8. The newer routes have had a nicer variety of these and it does help the sim quite a bit - especially the custom "Use once" structures that sit next to so many of the industries on the Fitzgerald sub.

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  • TrainSimJack
    replied
    Originally posted by NorthernWarrior View Post
    After buying the Smokebox Big Boy for TSC I must repeat, nay plead, that we need steam support in Run 8. Imagine running from Fresno to Seligman with that magnificent beast! I’m sure R8 Studios could do it and to an equally high standard as well. Might need to update the routes with some steam support infrastructure, coaling towers and water cranes though we could just do as now with the diesels and have the “invisible” coal and water trucks replenish the supply.
    I would have thought this was true, but I just watched a video of a successful Model Railroad club in England.
    The guy being interviewed said their club was growing while others were dying.
    He attributed that to young people and how they were treated at his club.
    One interesting piece of information he shared: He said the young people were not interested in steam, they wanted to run the same trains they see in real life.

    If we apply this to a business model for a sim like Run8, We could make an argument that they could skip steam altogether. It's been 12 years without steam and at this point the sim has pretty well cemented its identity. Part of that identity is the realism of how the trains drive and handle -this means steam would be far more difficult than slapping a 3D model in the sim, We'd need new controls, new physics, etc. It would be a multi year project that ultimately would not attract that many new people to the sim.

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  • haverfordwest
    replied
    Be fun to be able to walk through it as well. Just like all the other loco's and stock, without collision properties.
    Supposed to be as real as it gets, but lacks even that small detail. R8 needs to move on with modernising the modelling and scenery.

    Leave a comment:


  • NorthernWarrior
    replied
    After buying the Smokebox Big Boy for TSC I must repeat, nay plead, that we need steam support in Run 8. Imagine running from Fresno to Seligman with that magnificent beast! I’m sure R8 Studios could do it and to an equally high standard as well. Might need to update the routes with some steam support infrastructure, coaling towers and water cranes though we could just do as now with the diesels and have the “invisible” coal and water trucks replenish the supply.

    Leave a comment:


  • Leaf85
    replied
    Better models of crew, and for single player mode, a conductor for the SD40's that doesn't just sit and stare at you like a creepy stalker-dude as you spend the next few hours drivin'.

    Leave a comment:


  • Rance28
    replied
    API sounds amazing, something I'd use. I already have all of the trainsymbolrouting set up for commuters. But I won't really do anything with it cause Union is not prototypical, and mainly, I just don't want to be sitting at Union, flipping the lead and sending them off. So an automatic system for flipping trains would be nice. Or an API that spawns in passenger trains at certain times, and helps Otto in routing them per a timetable (not that they would be on time neccessiarly) would be amazing.
    I think they should have a basic reserve or cab switch at terminals for commuters for those who do not care about implementing a full timetable, so routes don't get filled up at the terminals. If start developing a Chicago-based route, then they need to start pondering it.

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  • TrainSimJack
    replied
    Originally posted by NorthernWarrior View Post
    Good shout Rance. To do Metrolink justice really need the correct train sets modelling, either with the Baby Bullet or the newer F125 (very nice “elsewhere”). Critically though you would have the cab cars for push pull working so all you would need there is a reverse instruction and the AI driver controls from whatever becomes the leading end.
    I agree with the metrolink request.

    As far as advanced instructions, I'd love to see an API so that community tools could interact with the sim. The community could then come up with all kinds of crazy cool stuff - such as full blown timetable instructions for AI commuter trains. A few simple things in the sim would be great, but I wouldn't expect the sim to go into as much depth as would be needed to replicate a morning rush hour metrolink schedule - the API could let someone take that on.

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  • NorthernWarrior
    replied
    Good shout Rance. To do Metrolink justice really need the correct train sets modelling, either with the Baby Bullet or the newer F125 (very nice “elsewhere”). Critically though you would have the cab cars for push pull working so all you would need there is a reverse instruction and the AI driver controls from whatever becomes the leading end.

    Leave a comment:

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