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Update 13 Released!! Switchers!!
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Excellent model, I saw the video created by Schnauzahpowahz but I saw something that is not seen in those locomotives and it is the front window where the driver looks. The windows are very far apart and those locomotives don't have those windows that far apart I don't live in the United States but I know that locomotive from watching videos.
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Hahahahahaha, no interest in narrow gauge or tourist railways Jack, sorry. Yeah i have all the parts of the SE route into Florida including Fitzgerald thanks buddy.
The only routes i do not collect in R8 are the ones up in the NE, sorry cannot remember the names. They are seperate to the other SE routes, further south.
Mike.
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Originally posted by haverfordwest View Post
I admit to a total appathy towards NA steam, ugly looking things compared to our UK steam loco's.
Cheers,
Mike.
I think the Pittsburg route was a bit of an anomaly.
I agree 60 miles is less than we've come to expect but the route does tease several expansions with "To be continued" markers, so I expect eventually we'll see that region expand to a few hundred miles of end to end running.
Also the a-line / Southwest CSX routes have been knocking it out of the park lately - The Fitgerald extension is awesome, and then there was a completely unexpected and brand new industrial park added to the original a-line route, at no cost, and then the baldwin yard expansion for $20.
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Originally posted by TrainSimJack View Post
They 'stitch' together, but it's all automatic - the user doesn't need to do a thing - buy the route, buy the branch line and they have a route with a connected branchline, all workable in one session.
I know the US stuff isn't your fancy, which is a shame, since it's such a well written piece of software.
Nothing against North American stuff buddy. I bought shed loads of it for MSTS\OR and TSC. I admit to a total appathy towards NA steam, ugly looking things compared to our UK steam loco's.
Cheers,
Mike.
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Originally posted by haverfordwest View Post
As long as they do stitch together to create a longer run, then that is fine by me Eric.
The very same reason i do not run TSW, all the routes are crappy little sections of longer routes.
I know the US stuff isn't your fancy, which is a shame, since it's such a well written piece of software.
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Originally posted by eric View PostSeems they've been releasing shorter segments more frequently, and those segments stitch together iteratively. Would you rather have something new every 3 to 4 months, or wait a year between updates?
The very same reason i do not run TSW, all the routes are crappy little sections of longer routes.
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Originally posted by NorthernWarrior View Post
I will have to check that as obviously I spawned in the MP15's, though fairly certain the loco brake cylinder pressure was 0.. But even so, still sounds like a bug and not something I've noticed before. And this has been happening again after the initial bail off to cure the problem it has then repeated - a further apply and release of the train brake has left 5 PSI sitting in the loco brakes.
Drop John a message....
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Originally posted by comet61 View Post
Vern....when you spawn the train with MP15's and hit all the set up buttons (MU setup, Brakes, circuit breakers, EOT,etc), have you used Left+Shift+C (or gauges in the cab) to see if the BC automatically applies to about 5psi? I forget about this prior to moving and when I apply any train brake the BC will climb with the train brake application, but as soon as I release them the BC will stop at 5psi. Once I bail, it does not do that anymore. Only on startup and if I forget to bail off that 5psi first. Other loco's do that too. So, anytime I spawn a player train, I look at the BC gauge and bail off if needed before I move. I can't count how many times I would start my train wondering why I needed more throttle when moving with just 5psi applied to the loco brake. Now....anytime I spawn a train and complete the startup stuff, I check the BC. The MP15's (and others) will apply at least 5psi upon initial startup. Bail before you move.
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Originally posted by NorthernWarrior View PostWow. Thought the release of these lovely locos would have garnered a bit more interest…
Anyhow one possible bug I’ve found and just want to get a quick opinion from the experts before reporting to John G. If you quickly apply and release the train brake without bailing, the loco brake cylinders are sometimes retaining 5 or 6lb of air. This is not a behaviour I’ve noticed with the road diesels in Run 8 or indeed the MP15’s in TSW. Releasing the train brake should surely release everything just as it applies everything. As a result, you then need to bail the loco brakes off after releasing the train brake to return the pressure to 0.
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Originally posted by eric View PostSeems they've been releasing shorter segments more frequently, and those segments stitch together iteratively. Would you rather have something new every 3 to 4 months, or wait a year between updates?
Anyhow back on topic, still enjoying the switchers, in for another session just now.
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Sorry, I've been busy simming. The switchers are a great add-in and much needed. I appreciate the patch and the patch-of-the-patch too. 😎
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Seems they've been releasing shorter segments more frequently, and those segments stitch together iteratively. Would you rather have something new every 3 to 4 months, or wait a year between updates?
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I also noticed on the R8 website that the last route released was of a 30 mile length only.
If that is the direction R8 is going in, then my interest ceases completely, Vern.
Enjoy the switchers buddy, never had an interest in the industry aspect either.
Mike.
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Fair enough Mike. But for me it’s the industry side of Run 8 I find fascinating and we’ve been after switchers for ages.
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Originally posted by NorthernWarrior View PostWow. Thought the release of these lovely locos would have garnered a bit more interest.
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