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At The Railyard: Run 8 Review

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    At The Railyard: Run 8 Review

    ...in this season of the show, we've looked at a variety of add-ons for different simulators. Now, there's a brand new simulator: Run 8. How immerse is it? We'll find out in this review...at the railyard!



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    LINKS
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    Official "At The Railyard" website:


    Have your own opinions about this sim? Share them here and see what others think:


    Run 8 Train Simulator:
    Last edited by Train-a-Mania; 10-09-2012, 03:11 PM.
    Nick - Creator of the Virtual Railroading Review Show
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    #2
    I could've sworn there was another part of this review where you discussed other simulators. Why was it removed? It was probably my favorite part of the entire review.

    About the review, I think it's better than anything you've ever done before. Yes, I think this rivals (if not outright beats) Cajon Pass. This is a perfect season finale and would be fitting for even a series finale, although God forbid your show will ever end. By the way, have you been considering doing the RMD East (or maybe the West when it comes out)?
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      #3
      Thanks for your compliments Dustin.

      I removed the last scene as some of my viewers were concerned it would result in flaming posts between followers of different sims, and I could see their point. I'm sure that scene will reappear elsewhere.

      I love the RMD East route, and I'm sure the West route will be excellent as well. I'll definitely keep it in mind, as the Milwaukee Road had some interesting motive power.
      Nick - Creator of the Virtual Railroading Review Show
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        #4
        As always, your work surprises me every time Nick.

        I loved the beginning. It felt like I was watching a movie, not a Youtube video.

        Very well done!
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        Uchuu Senkan Yaamaatoo~
        --Anime Fan, Railfan, Aviation Fan, Aerospace fan, Amateur Astronomer, History Buff--
        Youtube Channel-- https://www.youtube.com/user/Amtrak712

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          #5
          Well... I was all set to be negative as I watched it... but actually, I was pleasantly surprised at the overall quality of Run 8.

          One admittedly minor point: In the USA you RUN a locomotive... not DRIVE it. In Europe you DRIVE a locomotive, not RUN it.

          Been in/around railroading over 40 years now (some of my early tutorage was by nearly-retired Old Heads that started on steam engines) and I've never heard a USA Engineer refer to it as "driving" a train. We "run" engines, locomotives, trains, etc.

          Seeing as train enthusiasm has gone global with the advent of the internet, many of today's younger USA rail enthusiasts have embraced European nomenclature and it isn't correct nomenclature for the USA.

          Yes, it's a minor point, but personally I would like to see history/traditions unique to USA railroading preserved and our traditions continued.

          Be incorrect often enough and long enough, and the incorrect becomes accepted, thus the original is eventually lost.
          Last edited by Coonskin; 10-09-2012, 07:02 PM.
          Andre Ming
          V Scale Creations.com R.I.P

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            #6
            I'm somewhat bemused by why you left it until just past halfway (~6 mins) to mention MP.
            After all, that is Run 8's prime reason for existence.

            Also, I disagree with your recommendation that someone interested in Run 8 but new to train-simming should start with something else.
            My recommendation would be for them to start with Run 8 in single Player mode, become accustomed to the technical aspects and the physics/dynamics and then go MP.
            Because of Run 8's realism, there is little to be gained by a newcomer being apprenticed to Railworks, Trainz or MSTS.

            Bruce
            Last edited by seagoon; 10-10-2012, 04:15 PM.
            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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              #7
              Hell froze over, I agree with Bruce on the newcomer comment

              MP is the chosen vehicle to to provide that connection to the outside world. But it's kind of like saying AI should be mentioned sooner in a review for another simulator because it has it.

              I think all simulators have more than just that vehicle. AI like MP is just another means of trying to give the user who is by himself at home on his computer the image that he is not alone. AI has it's weaknesses and strengths just as MP does.

              What I think is still the main selling point right now it seems (though honestly it wasn't my first thought - but man what a difference) is the physics. I would certainly put the save mode (something that benefits even single player) one of the best out there.

              Of course the big weakness for many right now is lots of routes, scenery, stock, and of course editors. But that is all coming. Some say lack of AI, personally I don't see it.

              Thanks

              Sean
              Discord https://discord.gg/zfxTBbnu3K
              YouTube https://www.youtube.com/c/SeanMurrellRTS
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                #8
                Originally posted by SurvivorSean View Post
                Hell froze over, I agree with Bruce on the newcomer comment
                Of course the big weakness for many right now is lots of routes, scenery, stock, and of course editors. But that is all coming. Some say lack of AI, personally I don't see it.

                Thanks

                Sean
                I also agree with the newcomer comment, makes no sense to send people off to learn bad habits that don't translate at all to Run8. As to AI, it just amazes me that people think that somehow, somewhere, someone will make a good AI. It hasn't happened in 12 years and at this stage of programming it's hard to envision even a working AI dispatcher or AI trains that would simulate the real railroading world one tenth as effectively as Run8 multi-player.

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                  #9
                  AI seems to be pretty good when it comes to video games developed on the PC and converted to Xbox360 and Playstation 3. Whether it's cars/trucks, trains, or people. Even with games for the PC. If they can do it, I don't see why those with the "Train Simulators" can't, Specially seems those developments are much more complex then a few engines and a bunch of rail cars on a single track..

                  Look at the Forza Motorsports games for example. Those AI cars are pretty darn accurate.

                  I still don't know why people have such a fuss of who chooses what to play to begin with, they are all video games as far as I am concerned, and if someone is happy without Run8, so be it. If they want to start off with MSTS, RW, Trainz, whatever, so be it. Let them. Maybe they will enjoy it and not be right into Run8, as the others would give them much more options. Only reason I pop in every so often, is to see if they actually step away from the cartoonish graphics, and develop more than just MP related stuff, and when 3rd party content will actually be allowed.

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                    #10
                    Originally posted by flarrfan2 View Post
                    .... As to AI, it just amazes me that people think that somehow, somewhere, someone will make a good AI. It hasn't happened in 12 years and at this stage of programming it's hard to envision even a working AI dispatcher or AI trains that would simulate the real railroading world one tenth as effectively as Run8 multi-player.
                    I beg to differ and, as someone else has pointed out, good AI has been developed for other genre over the years.
                    Additionally, many simmers are satisfied just to see other cast members (AI) entering stage right and exiting stage left.

                    That is all that a lot of us want when it comes to AI in a train-sim, so long as the AI can follow a path and can react to changes in timing.
                    It may be little more than window dressing to those who like to interact with others in an MP arrangement but for a solo player it takes away that "I'm the only train in the world" feeling.

                    Bruce
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                      #11
                      I think it's more of the dispatching that would be complex for AI to handle all the possibilities but I think it's doable. More resources go into the other simulators. As I've mentioned I'd like to see an AI that helps MP.

                      As for the future stuff for Run 8 their future projects on the homepage has lots of info when stuff can be expected. They love what they're doing but it's still a business and I get it. Eventually it will all come around.

                      Thanks

                      Sean
                      Discord https://discord.gg/zfxTBbnu3K
                      YouTube https://www.youtube.com/c/SeanMurrellRTS
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                        #12
                        MSTS, RS, I've been through and I've had some good times playing, but this Run8 REALLY is looking good and if it stays away from STEAM ( I don't mean the locomotive either ) I will purchase this product.

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                          #13
                          I can almost assure you from opinions I've heard you have nothing to worry about there

                          Funny thing is I posted in this thread a month ago. Just in this last month I've had the opportunity to beta test an upcoming update. In fact I hosted and dispatched tonight and the changes to the dispatching make me believe even more that this is only the beginning. Only takes a little imagination to see where that is going.

                          Thanks

                          Sean
                          Discord https://discord.gg/zfxTBbnu3K
                          YouTube https://www.youtube.com/c/SeanMurrellRTS
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                            #14
                            Originally posted by SurvivorSean View Post
                            I think it's more of the dispatching that would be complex for AI to handle all the possibilities but I think it's doable. More resources go into the other simulators. As I've mentioned I'd like to see an AI that helps MP.

                            As for the future stuff for Run 8 their future projects on the homepage has lots of info when stuff can be expected. They love what they're doing but it's still a business and I get it. Eventually it will all come around.

                            Thanks

                            Sean
                            an AI that helps MP would be great and really add more challenges/enjoyement for both dispatchers and engineers. i hope they seriously consider this........

                            66

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                              #15
                              I am impressed with this review, very well done, love the music, though i do seriously disagree about the new players aspect, i went on the busiest server and the guys there are more than happy to show you the ropes and help you get started, what struck me was the level of immersion when running a train - especially in MP where you must pay attention to what you are doing, it reminds me very much of running in Flight Sim using squawkbox, the feeling of wanting to do everything correct, to switch and build trains properly and running correctly, contacting dispatch, this is as close to real world operations as i have ever seen. im not at all worried about having AI as i really think AI would just get in the way, the lighting is incredible as well, headlights actually work, i mean you even use DTMF tones to contact dispatch
                              and the Defect detectors work properly, and in MP you can have a conductor, was switching Barstow recieving learning to build trains on the ground with an experienced engineer learning how to call out car distances and figure out which cars to move where, riding the cars, great fun
                              Last edited by SCLALINE; 02-11-2013, 03:05 PM.
                              Jason Webb
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                              http://www.hyrailsimulations.net
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