Advanced Search
Register
Help
Home
Articles
Reviews
Features
How To...
Op-Ed
News
File Library
New Files
Hot Files
Search Files
Advanced Search
View Entire File Section
Upload
First Class Membership Info
Forum
Membership
What's New?
Activity Stream
New Posts
New Group Messages
New Events
New Articles
Mark Forums Read
Help
Recover Password
Site Map
Sign-Up Help
Contact Us
Home
Activity Stream
If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. We offer a library of downloadable files, forums to exchanges messages, news and more. We do not sell train simulator software.
For full use of the site please
register
. Until you do, you will not be able to download files or post messages.
Activity Stream
Filter
Sort By
Time
Show
Recent
Recent
Popular
Popular
Anytime
Anytime
Last 7 Days
Last 7 Days
Last 30 Days
Last 30 Days
All
All
Photos
Photos
Forum
Forums
Articles
Articles
Groups
Groups
New Activity (
)
Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
06:56 PM
ebnertra000
replied to a thread
Placing signals (complex junction)
in
MSTS Route Design
More so who actually made the signals for the sim
see more
3 replies | 84 view(s)
Today,
05:10 PM
SMRY
replied to a thread
Rolling Line
in
General
Created a pair of Bunkers today. B1 & B2. B2 is user paintable. Both (props) are scalable, which users can fit to their layout.
see more
134 replies | 20365 view(s)
Today,
04:28 PM
Vince
replied to a thread
OpenRails and AI trains
in
Open Rails Discussion
Hi Swadesh, It could be a problem in the route you are running or with the rolling stock you are using. First off, have you looked at the OR log...
see more
6 replies | 511 view(s)
Today,
04:16 PM
M62-165
replied to a thread
Various Screenshots with no particular theme - Part 2021
in
Open Rails Screen Shots
see more
21 replies | 558 view(s)
Today,
03:39 PM
michelouim
replied to a thread
Placing signals (complex junction)
in
MSTS Route Design
By system, do you mean like CN or BNSF or another one?
see more
3 replies | 84 view(s)
Today,
03:09 PM
ebnertra000
replied to a thread
Placing signals (complex junction)
in
MSTS Route Design
What system? They are very different depending on when and by whom they were made. Absolute signals should be used in a junction as there are...
see more
3 replies | 84 view(s)
Today,
12:44 PM
michelouim
started a thread
Placing signals (complex junction)
in
MSTS Route Design
Hi, I am not familiar with the signal and their operation. I saw a lot of them, stand alone and gantry types, and dwarf. As you can see in the...
see more
3 replies | 84 view(s)
Today,
10:20 AM
landnrailroader
started a thread
OR 1989 Seaboard Signal System
in
MSTS Route Design
Travis just uploaded this signal set based on the 1989 Seaboard System rules. I retired from CSX in 2001, having worked for Chessie System/CSX...
see more
0 replies | 61 view(s)
Today,
08:03 AM
GokuMK
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
Latest TSRE version should have resolved issues with these random spikes.
see more
120 replies | 82077 view(s)
Today,
04:15 AM
seagoon
replied to a thread
Trona Branch - No Dispatcher Board?
in
Run8 General
Thanks, Vern. As you were posting, I was searching! :D And came up with this............. https://www.gem.wiki/Argus_Cogeneration_Plant
see more
32 replies | 1866 view(s)
Today,
04:12 AM
NorthernWarrior
replied to a thread
Trona Branch - No Dispatcher Board?
in
Run8 General
I read somewhere it's one of the few coal fired power stations left in the USA. I assume the acid is used for desulphurisation of the furnace and...
see more
32 replies | 1866 view(s)
Today,
04:03 AM
seagoon
replied to a thread
Trona Branch - No Dispatcher Board?
in
Run8 General
Thanks, squire. :) Interesting videos but neither of them provides answers to my questions. :confused:
see more
32 replies | 1866 view(s)
Today,
02:46 AM
IndianRailways1601
replied to a thread
OpenRails and AI trains
in
Open Rails Discussion
Hello Brian! This has happened to me more times than I can count. I have found that AIs with comparatively more stops tend to get stuck for no...
see more
6 replies | 511 view(s)
Today,
12:39 AM
eolesen
replied to a thread
Missing Edit Property
in
Goku's Route Editor
The code is there, but he's using some customized widgets for the GUI as opposed to standard Windows forms. The code will load into Visual Studio,...
see more
2 replies | 187 view(s)
Yesterday,
10:57 PM
westerngy
replied to a thread
Trona Branch - No Dispatcher Board?
in
Run8 General
https://www.youtube.com/watch?v=VgdxQ83HhSA Your gonna get seasick as he didn't use a tripod Also check out Marks video's as he is ex UP...
see more
32 replies | 1866 view(s)
Yesterday,
10:50 PM
seagoon
replied to a thread
Trona Branch - No Dispatcher Board?
in
Run8 General
What is the coal shipped to Trona for? Is there a power station there that requires power for the potash mining/processing/whatever? And why...
see more
32 replies | 1866 view(s)
Yesterday,
10:50 PM
westerngy
replied to a thread
Trona Branch - A comparison
in
Run8 General
https://www.youtube.com/watch?v=-JJOpmJeDnQ
see more
7 replies | 225 view(s)
Yesterday,
09:53 PM
ebnertra000
replied to a thread
Video on the CN Ruel Sub
in
Open Rails Screen Shots
Most likely the signals are out of service. Turning the heads away from the track is the most common way of indicating that to train crews. Cool...
see more
3 replies | 260 view(s)
Yesterday,
07:05 PM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
Be careful when "painting" terrain. I am not sure how, but it appears brushing the tile to increase height might affect other tiles as well. Case in...
see more
120 replies | 82077 view(s)
Yesterday,
07:02 PM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
increasing the tileLod radius now allows me to view the spawner path, but I still cant select either end handle, nor any car on it. Not a big issue...
see more
120 replies | 82077 view(s)
Yesterday,
07:01 PM
ComengSet488M
replied to a thread
How to download tramtracks 1.1 and some other add ons for epping line
in
MSTS Route Questions
Update: I have finally got the email in my outlook, thanks to everyone who helped!
see more
5 replies | 245 view(s)
Yesterday,
06:59 PM
joe_star
replied to a thread
Missing Edit Property
in
Goku's Route Editor
Goku's source code is on GitHub, have you considered taking a look? I myself have contemplated making a few tweaks, once which is to extend the...
see more
2 replies | 187 view(s)
Yesterday,
06:04 PM
SMRY
replied to a thread
Rolling Line
in
General
a quick project today, as, not feeling all that ambitious. created a pair of (Damaged Containers) for use as (props). 1 version as UP. Other...
see more
134 replies | 20365 view(s)
Yesterday,
05:40 PM
ComengSet488M
replied to a thread
How to download tramtracks 1.1 and some other add ons for epping line
in
MSTS Route Questions
I typed in everything correctly, it still won't send it
see more
5 replies | 245 view(s)
Yesterday,
05:36 PM
ComengSet488M
replied to a thread
How to download tramtracks 1.1 and some other add ons for epping line
in
MSTS Route Questions
Alright, thanks! tram tracks downloaded now!
see more
5 replies | 245 view(s)
Yesterday,
05:18 PM
cnwfan
replied to a thread
Usgs
in
MSTS Route Design
USGS works fine for me. And do the same steps you are doing sir.
see more
2 replies | 189 view(s)
Yesterday,
05:10 PM
charland
replied to a thread
Video on the CN Ruel Sub
in
Open Rails Screen Shots
Where's the van! Just noticed that the signals are turned 90 degrees from the track, what's the story behind them? Paul :-)
see more
3 replies | 260 view(s)
Yesterday,
04:15 PM
seagoon
replied to a thread
Trona Branch - A comparison
in
Run8 General
True....so he would have been happy with the Trona end of that branch, with its loading loop. :)
see more
7 replies | 225 view(s)
More Activity
No More Results
No Recent Activity
-->