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New Activity (
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Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
11:12 AM
eolesen
replied to a thread
Custom TSM Shape Kate Shelley bridge
in
Items Wanted
see more
4 replies | 113 view(s)
Today,
10:54 AM
eolesen
replied to a thread
Runaway Database Rebuild
in
MSTS Route Design
It's probably been five or six years since I've had this happen... Changing the start tile seemed to work for me.
see more
1 replies | 18 view(s)
Today,
10:42 AM
rdayt
replied to a thread
Various Screenshots with no particular theme - Part 2021
in
Open Rails Screen Shots
Running "under the wire" somewhere in Kansas.
see more
47 replies | 2599 view(s)
Today,
10:06 AM
geepster775
replied to a thread
Large bodies of water?
in
MSTS Scenery Object Design
A couple of other routes with large water zones I can think of off the top of my head are the payware Bala running along Lake Simcoe and the freeware...
see more
10 replies | 196 view(s)
Today,
09:56 AM
landnrailroader
started a thread
Runaway Database Rebuild
in
MSTS Route Design
Colleagues, I am starting a new route, so there is a work-around for the issue I will describe. I created the framework for the new route, and...
see more
1 replies | 18 view(s)
Today,
09:43 AM
hiball 3985
replied to a thread
Large bodies of water?
in
MSTS Scenery Object Design
Why not use a painted terrtex file? Routes like the Surfliner have hundreds of square miles of ocean using this method.
see more
10 replies | 196 view(s)
Today,
07:54 AM
NorthernWarrior
replied to a thread
Car Forwarding System...
in
Run8 General
Thanks Brad...
see more
22 replies | 1147 view(s)
Today,
07:43 AM
scottb613
replied to a thread
Open Rails - A Better Way to Drive Trains
in
Open Rails Discussion
Hi... MAKE SURE your remote device is on your WiFi network with your PC running ORTS - - - you can't use your cell service. Make sure you're...
see more
9 replies | 689 view(s)
Today,
06:34 AM
ComengSet488M
replied to a thread
Help installing level crossing mod
in
Microsoft Train Simulator
Thanks! Sorry for the late reply, just been a bit busy, it worked thanks to your advice.
see more
7 replies | 384 view(s)
Today,
05:36 AM
Snowman
replied to a thread
Various Screenshots with no particular theme - Part 2021
in
Open Rails Screen Shots
see more
47 replies | 2599 view(s)
Today,
05:16 AM
=FI=Ghost
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
Hi Neil and hi, guys! I can't do any testing at the moment, since I am on holiday, away from my computer. I plan to get back at the beginning of...
see more
6 replies | 160 view(s)
Today,
04:55 AM
csantucci
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
Is the problem present in the Testing and in the Unstable OR versions?
see more
6 replies | 160 view(s)
Today,
04:05 AM
notch8
replied to a thread
Large bodies of water?
in
MSTS Scenery Object Design
OK, still having issues. Let me ask this... What is the largest flat square scenery object I can make and how do I do it? I know nothing about...
see more
10 replies | 196 view(s)
Today,
02:23 AM
eolesen
replied to a thread
How to unlock shapes ?
in
Microsoft Train Simulator
We don't require real identities here. Posts have been deleted... Please stick to the topic.
see more
16 replies | 711 view(s)
Today,
02:14 AM
eolesen
replied to a thread
Load Map issue
in
Goku's Route Editor
Glad it's working for you, and I know you'll love the outcome. What I've done is load them as Z17, and then run a batch file on the Terrtex...
see more
15 replies | 390 view(s)
Yesterday,
11:34 PM
R. Steele
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
I think I read your post too quickly, my problem was with the Dynamic Brake numbers in the cabview, although you could be seeing the same thing...
see more
6 replies | 160 view(s)
Yesterday,
11:16 PM
qballbandit
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
Thanks Gerry, I appreciate that feedback. I'll grab 1.3 and go from there! :)
see more
6 replies | 160 view(s)
Yesterday,
10:53 PM
R. Steele
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
I spotted this same problem and posted in a thread over at ET http://www.elvastower.com/forums/index.php?/topic/34029-cabview-displays-incorrect/ ...
see more
6 replies | 160 view(s)
Yesterday,
10:25 PM
CSRX
replied to a thread
Load Map issue
in
Goku's Route Editor
Guess we can't edit posts? Maybe I am missing that.. Anyways, I goofed and didn't give the right settings file. edit: FIXED IT, and...
see more
15 replies | 390 view(s)
Yesterday,
10:00 PM
csx8851
replied to a thread
Open Rails - A Better Way to Drive Trains
in
Open Rails Discussion
Hello Scott, Would you be able to show a few screenshots of how to set this up and where to find the port number. Is there anywhere I can read up...
see more
9 replies | 689 view(s)
Yesterday,
10:00 PM
anderson martins
replied to a thread
Various Screenshots with no particular theme - Part 2021
in
Open Rails Screen Shots
NS Loaded Coal Train With SD70ACU
see more
47 replies | 2599 view(s)
Yesterday,
09:51 PM
CSRX
replied to a thread
Load Map issue
in
Goku's Route Editor
Here it is, set exactly the same as on my old laptop, which works fine on there. Again, removed my API key, because I do not wish for others to use...
see more
15 replies | 390 view(s)
Yesterday,
07:48 PM
landnrailroader
replied to a thread
Louisville Terminal Area
in
Route Specification Forum
Title should be Louisville Terminal area, my Bad
see more
1 replies | 67 view(s)
Yesterday,
07:42 PM
Brad3816
replied to a thread
Car Forwarding System...
in
Run8 General
Vern, Oil Cans run the Alameda trench. There is a BNSF yard (Malabar) lead where Alameda trench trains spawn. You could set that up as the industry...
see more
22 replies | 1147 view(s)
Yesterday,
06:44 PM
pwillard
replied to a thread
I Think I'm Turning Japanese
in
MSTS Locomotive Design
Keep in mind that Paint.net has a lot of the same features and native DDS.
see more
56 replies | 14798 view(s)
Yesterday,
05:53 PM
derekmorton
replied to a thread
Monogame X275 Rev .86: Engine Type issue with brake pipe recharge and DB status
in
Open Rails Discussion
What does 88.1 do?
see more
6 replies | 160 view(s)
Yesterday,
05:30 PM
landnrailroader
started a thread
Nashville Terminal Specification
in
Route Specification Forum
Name of Route: NASHVILLE TERMINAL Version and Release Date: 1, 1-28-21 Description: Most tracks & roads in the area defined by the Nashville...
see more
0 replies | 71 view(s)
Yesterday,
05:29 PM
landnrailroader
started a thread
Louisville Terminal Area
in
Route Specification Forum
Name of Route: Louisville Terminal Version and Release Date: 1 1-28-21 Description: Most L&N routes in/out of Louisville are included, as...
see more
1 replies | 67 view(s)
Yesterday,
05:20 PM
notch8
replied to a thread
Large bodies of water?
in
MSTS Scenery Object Design
THANK YOU! I'll try this out later this evening :D Dave
see more
10 replies | 196 view(s)
Yesterday,
04:48 PM
CSRX
replied to a thread
Load Map issue
in
Goku's Route Editor
I'll upload the settings file later and see if anyone can figure it out that way. Trying to balance work and figuring out the new Windows 10 laptop...
see more
15 replies | 390 view(s)
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