View Full Version : Goku's Route Editor

  1. New Route Editor
  2. New TSRE route editor tips & tricks
  3. Problem placing roads (and tracks) in TSRE
  4. Loading Tracks into TSRE
  5. TDB and RDB question concerning TSRE5
  6. TSRE5 Crashes on Loading any Route
  7. TSRE Manual & Extensions
  8. TSRE5 "shears" OSM vector maps and marker data
  9. TSRE5 Terrain Commands
  10. TSRE vs Open Rails - Different Position for Dynamic Track
  11. Questions for Goku or anyone
  12. Using TRSE with MSTS
  13. TSRE Ruler
  14. TSRE5 Help
  15. Problem facing in tsre5
  16. TSRE distant mountains?
  17. Unable to load map on tiles from gpx file on TSRE5
  18. Aligning an existing object to track, TSRE, like a bridge for example
  19. TSRE Text Size on palletts
  20. API key for TSRE
  21. Route tsection.dat
  22. Manual for TSRE
  23. New Issue with new release oF TSRE
  24. New Pre-Release Beta of TSRE5_v0.6963
  25. TSRE and REF file
  26. Editing Google maps terrain_maps in TSRE5
  27. Selecting Z to a RogueBluePole Crashes TSRE
  28. TSRE5 Question
  29. Goku-New build for 32Bit?
  30. Distant Mountains
  31. Tsections and TrackDB lines (for roads) that I dont have
  32. TSRE5 Route select window too tall, can't load route
  33. ROW Painting
  34. Terrain adjustment in TSRE
  35. want to adjust/lift terrain to meet track
  36. Rotate and Translate Don't Visually Appear to Work
  37. Wires on telegraph poles.
  38. Just my thoughts
  39. Removing TDB that doesn't exist/ Signal linkage
  40. Steep track gradient---
  41. (GOKU) Activity Editor Question
  42. TSRE issue: terrain doesn't show up on a part of a route
  43. Mesh Painting in TSRE
  44. Editor Modes: Select (E) or Place New (Q) Commands
  45. Forest Regions
  46. New TSRE version 0.697 and new official support forum.
  47. Tsre5 & dm
  48. Route not loading
  49. Auto Paint miles of ROW in seconds...