• Announcing Diesel Railcar Simulator

    Diesel Railcar Simulator

    A train driving simulation set in the British railways of the late 1960's, modelling the passenger diesel multiple units, or 'railcars', of the era.

    Hours of gameplay. The simulator includes a timetable of over 250 Inter-City, semifast, stopping and empty coaching stock train services, varying between 15 and 60 minutes in duration. You can choose to drive any one of them while the other trains run under computer control.

    Great replayability. Your driving style and timekeeping are evaluated and scored upon completing a run. Try the same run again to reach a higher score by braking more accurately or by driving more economically. You'll still need to prepare for suprises as traffic and delays may change from run to run.

    For beginners and experienced trainsimmers alike. Various helpers are included to assist beginning drivers in learning the train controls and operation. An optional key assistant shows which keys to press, when and why. Enable simple controls to operate the train with up/down keys only, while the actual throttle, shifter and brake levers are computer-controlled. Experienced drivers can operate the levers and other controls directly from the keyboard.

    Realistic train behaviour is ensured by detailed physics simulation of vehicle components. The simulator includes BR diesel railcar classes 112, 122, 126 and 127. All parts of the drive train are simulated separately, including starter, engine, fluid coupling, gearbox, torque converter and final drive. Vacuum brake equipment, including high vacuum and train pipes, brake cylinders, vacuum reservoirs and exhausters, is also simulated in detail.

    Feeling of movement. The suspension of each vehicle is made up of axle boxes, brake rigging, bogie frames, bogie planks and bolsters, all individually modelled to make the vehicle bounce, sway and roll over uneven trackwork. The driver's head (camera) also bobs independently of the driving cab.

    Over 50 miles of track in a fictitious route of four lines with different characteristics: a 4-track main line with fast and slow trains often running alongside, a 2-track countryside main line extension with slower trains overtaken in passing loops, a meandering short suburban line, and a mountainous rural single line. The route features semaphore signalling and realistic trackwork with superelevated curves, klothoid transition curves and individual rail joints.

    Diesel Railcar Simulator

    Support the development of the next version. Buying a copy benefits the development of a more advanced train simulation product with a broader scope. See the roadmap of planned features.

    Recommended system for highest quality graphics: Windows PC with dual-core CPU, 4GB RAM, 600MB free disc space and GeForce GTX 750 / Radeon HD 6950 comparable GPU. The sim also has lower graphics quality settings for less performant hardware.

    Learn More Here

  • Recent Forum Activity

    PerryPlatypus

    MRL Mullan Pass Official Thread

    Thread Starter: PerryPlatypus

    This will be my official thread for my rendition of MRL's Mullan Pass route. I will post occasional status updates and plenty of screenshots of the...

    Last Post By: qballbandit Yesterday, 11:37 PM Go to last post
    KCSM4670

    Various screenshots with no particular theme... Part 3

    Thread Starter: KCSM4670

    Last Post By: ak3221 Today, 10:29 AM Go to last post
    tbundy1982

    Paducah GP10 progress

    Thread Starter: tbundy1982

    Hi folks, I've made a bit more progress on the GP10. It's still a long way from being finished, but the exterior is starting to look like a real...

    Last Post By: ebnertra000 Yesterday, 02:44 PM Go to last post
    ossie

    Canadian National intermodal set.

    Thread Starter: ossie

    I've been working on a CN intermodal set, which thanks to Train Simulation's reskin policy and kind permission from Andrey Tucker-Wells will appear...

    Last Post By: ossie Today, 09:31 AM Go to last post
    longiron

    B&O West End

    Thread Starter: longiron

    Station stop: Deer Park, MD. Home of the famous Deer Park Spring water served on all the B&O passenger trains. The Deer Park station was demolished...

    Last Post By: longiron Today, 10:01 AM Go to last post
    thecoook

    Milwaukee Road Idaho Div.

    Thread Starter: thecoook

    I'm having the same problem with the infamous "(milwidaho02.zip)", I am following the directions for all of the files, and everything is good except...

    Last Post By: slipperman Yesterday, 07:36 PM Go to last post
    WesternDivision

    Patch V3

    Thread Starter: WesternDivision

    WOW, Just WOW is the only way I can describe the new V3 Patch. I have not had much time to fully check it out, and test it but the new filters in...

    Last Post By: alvinkathage Yesterday, 10:17 PM Go to last post
    dkingsburg

    Original l&hr route

    Thread Starter: dkingsburg

    ::confused: There are Numerous Freight Activities in the Files for the original L&HR Route. But I can't seem to Find the Original Route in the...

    Last Post By: geepster775 Yesterday, 09:47 PM Go to last post
    longiron

    Laying a 12% Grade

    Thread Starter: longiron

    Is laying a 12% grade possible in MSTS? The RE grade tool only goes to 3.00 which is 5.25%. So does anyone know if TSRE can lay a 12% grade. Needed...

    Last Post By: SAR704 Today, 05:06 AM Go to last post
    ossie

    Danny Beck sets

    Thread Starter: ossie

    I've uploaded the files to Nels for inclusion in the file library and assuming I haven't messed anything up, they should be available shortly. I did...

    Last Post By: Fisherboy Yesterday, 04:36 PM Go to last post