• Trainz SP2 HF1 Beta - Week 1 Update

    Trainz

    This week we released the first Beta version of Service Pack 2 Hotfix 1. Testing is already well underway and we've identified and resolved a number of issues. Below is a list of the fixes from SP2 > HF1 and then the next list is the fixes this week for issues spotted in HF1.

    Thanks again to our testers who are doing a great job providing the necessary custom routes and session to reproduce some very difficult-to-reproduce bugs.

    Changelist from SP2 to SP2 HF1 Beta 88857:

    • Drive to and Navigate no longer show "caching menu options please wait"
    • Drive to Trackmark and Drive Via Trackmark commands now show full ist of trackmarks
    • Fixed hang when loading certain sessions
    • TMR17 M120 modules uploaded to DLS to allow access to all TANE and TMR owners
    • Named scenery objects now show in find list
    • Fix for merging routes with named object conflicts
    • Product Key installer now correctly prompts for product key
    • Error message updates for installer
    • Surveyor once again returns to last location when editing route
    • Incompatible Saved Sessions from SP1 now prevented from loading in SP2
    • Named scenery objects now showing in find list
    • Named objects are now correctly imported in map merge
    • Update the find dialog to provide placeholder names for items with a blank localised name
    • Set and Get tools now work for Junctions
    • Adjust radius tool now allows Junction trigger to be set to a minimum of 1m
    • Track/Platform info now shows in "Drive To" mouseover text
    • "Enable gameplay session mode" now correctly removes Train tab from Driver Session
    • Fixed - Mesh library assets render as spikes when used together
    • Fixed - TrackGraphLine issue
    • Fixed - crash when removing items from picklist
    • Trains tab now defaults to Trains - Add train mode
    • Editing pre-2009 routes and sessions no longer loses loco and consist names from lists
    • Fix the initialisation of backing store data for really old routes
    • Fixed - Asset config.txt is corrupted on import
    • Tracks added in the Session Layer that join to tracks in the Route layer now appear correctly after save and re-load
    • Fix a ReplicationManager crash that occured on multiplayer client join
    • Fixed - FXText effects which are attached to animated meshes are not moving when SetMeshTranslation() is called
    • Fixed - Route layer change triggers only "Save session" prompt
    • Fixed - "Amtrak P42DC" routes shows script error on loading
    • Tag 'end-gap' in attached-splines now works the correct direction
    • Fix for smoke (PFX) not starting when 'start' tag = 1 or higher
    • Prevent placement of track splines off the baseboard
    • Fix for ControlSet functions applying simultaneously to all locomotives
    • Translation cleanup
    • More updates to Drive to Trackmark and Drive Via Trackmark lists
    • Track condition updates now saved correctly if no other changes made
    • Track layer updates now save and reload correctly
    • Multiplayer no longer allows save games
    • Multiplayer exit crash fix
    • Fix DriverSetupRule : Router.LegacyBroadcastMessage> source object is null (file gs.gs)
    • Inserting a spline point then undoing it now works correctly
    • Prevent train vehicles from ever being considered as small scenery
    • Fix game Freeze when laying track
    • Save Game now reloads consists from lower layers
    • Fix with certain fixed track objects causing crash to desktop

    Changelist SP2 to SP2 HF1 Beta 88857 to Beta 88978

    (NOTE - This build not yet released)

    • Fix assertion and crash on Andrushivka + Balezino
    • "BR 1366 class cab" showing error in SP2 HF1
    • Fix a crash when importing an FBX file where the material names are malformed
    • Align some misplaced buttons
    • Paint circle no longer fades as camera range increases
    • In-cab camera now begins in correct location
    • Using [ and ] keys to cycle through cab views now working correctly
    • Fix ""validation failed without returning errors""
    • Fixed a crash when calling a Queued Command on a Render Thread
    • Fix a Resource Check rule script error
    • Deleting a spline point no longer moves trackside objects and junctions
    • Fix a deadlock condition with the in-game asset download window
    • Fix a MP script error - DriverSetupRule

    Other notes:

    • Our lowest supported screen resolution is 1024x768
    • We've disabled maximize option in Windowed mode when screen resolution is too low.
    • To run at 1024x768 use Fullscreen and use Alt + Enter to switch between fullscreen and your desktop (and back again)

    Source

  • Recent Forum Activity

    GokuMK

    New Route Editor

    Thread Starter: GokuMK

    Hi. I'm working on new route editor for msts and Open Rails: http://www.elvastower.com/forums/index.php?/topic/26669-new-route-editor-for-open-rails...

    Last Post By: GokuMK Yesterday, 03:52 PM Go to last post
    EricF

    MSTS on Windows 10 - Confirmed

    Thread Starter: EricF

    For the curious, MSTS does indeed install and run on Windows 10. Tested on a Core2 Duo laptop with Intel Mobile 945 graphics. (Yes, it's an old...

    Last Post By: latimers Yesterday, 03:58 PM Go to last post
    KCSM4670

    Various screenshots with no particular theme... Part 3

    Thread Starter: KCSM4670

    Last Post By: ebnertra000 Yesterday, 11:29 PM Go to last post
    GokuMK

    Would you pay for an Activity Editor for OR/MSTS and support TSRE development?

    Thread Starter: GokuMK

    Progress 1150/900$. Great thanks to everyone. You're amazing! I wasn't expected it will end so fast. Now I can continue to work on TSRE without...

    Last Post By: GokuMK Today, 06:11 AM Go to last post
    conductorchris

    Freight cars for BLW ZT Connecticut River Line

    Thread Starter: conductorchris

    I've been remiss in posting progress shots of what I've been working on for a good while: the upcoming BLW/ZT Connecticut River Line set. Set in...

    Last Post By: lateagain Today, 04:04 AM Go to last post
    SurvivorSean

    So what is on the horizon?

    Thread Starter: SurvivorSean

    Just curious since I'm not a member of certain clubs/forums what is coming down the pipe? I say that for the rest of us who have purchased and...

    Last Post By: NoClue48 Today, 02:27 AM Go to last post
    longiron

    B&O West End

    Thread Starter: longiron

    Station stop: Deer Park, MD. Home of the famous Deer Park Spring water served on all the B&O passenger trains. The Deer Park station was demolished...

    Last Post By: muskokaandtahoe Yesterday, 10:03 PM Go to last post
    StillMSTS

    Trainset for Surfliner

    Thread Starter: StillMSTS

    Well I finally got surfliner2 up and running with no errors which is a big deal for me since I'm close enough to hear the dash9s horning the cyoties...

    Last Post By: Hack Yesterday, 07:07 PM Go to last post
    ossie

    One rock stops two trains.

    Thread Starter: ossie

    Unless you're of the opinion that posting something like this only glorifies or encourages the sort of morons that think its fun to throw rocks at...

    Last Post By: ossie Today, 05:01 AM Go to last post
    garcia richard

    Poudlard-Express

    Thread Starter: garcia richard

    I bring to your attention, the creation of a fictional line, on the theme: "Harry Potter", named: "Hogwarts-Express"? you can follow the advanced...

    Last Post By: haverfordwest Today, 08:19 AM Go to last post