• Open Rails 1.3 Progress

    Open Rails 1.2

    Changes Brought In By Open Rails 1.3 (since 1.2)

    Selected new features and improvements are listed below, mostly to provide more realism.

    A lot of minor bugs (e.g. ???) have also been fixed but our code is reaching the point where these problems are seen only by a few users and not in our regular testing. We need you to report these events in the usual way as we never see them.

    New features in Open Rails 1.3

    • Stock crossing a switch or diamond will trigger a specific "switch"" sound if that type of track piece has been configured.
    • Turntables are now supplemented by transfer tables, see video.

    • AI passenger trains will open and close doors automatically in station platforms, see video.

    A full list of changes is available.

    Changes in previous version.

    Source

    6 Comments
    1. hasit.patadiya@gmail.com's Avatar
      [email protected] -
      Hello there is one more issue regarding to open rails
      The issue with the terrain is that some sections in the route,the tiles are not 2 X 2,rather they are 4 X 4, 8 X 8. Hence when this route is played in OR,we can see white textured ground(un-textured). This works file in MSTS . I can understand this is not the standard or the correct method of populating toggled tiles in RGE,but the route is huge & I would loose all the terrain work done,if I were to re-populate this. Request the OR development/support team to support tiles which are GT than 2 X 2.

      Is there any solution for this if it can be updated
    1. Sayandeep Nayak's Avatar
      Sayandeep Nayak -
      I'd like to congratulate all people involved in creation of OR. It's much better than msts. Rarely crashes. Please tell me how to create activities in OR.
    1. jdgremsjr's Avatar
      jdgremsjr -
      Quote Originally Posted by Sayandeep Nayak View Post
      I'd like to congratulate all people involved in creation of OR. It's much better than msts. Rarely crashes. Please tell me how to create activities in OR.
      You must create activities in MSTS as no-one has developed an Activity Editor for ORTS yet.
    1. conductorchris's Avatar
      conductorchris -
      One can use skyline computing's activity generator software to make switching oriented activities for US routes.

      Goku's TSRE has a rudimentary activity editor. The open rails track viewer can create paths.
    1. incrediibleuser's Avatar
      incrediibleuser -
      Quote Originally Posted by [email protected] View Post
      Hello there is one more issue regarding to open rails
      The issue with the terrain is that some sections in the route,the tiles are not 2 X 2,rather they are 4 X 4, 8 X 8. Hence when this route is played in OR,we can see white textured ground(un-textured). This works file in MSTS . I can understand this is not the standard or the correct method of populating toggled tiles in RGE,but the route is huge & I would loose all the terrain work done,if I were to re-populate this. Request the OR development/support team to support tiles which are GT than 2 X 2.

      Is there any solution for this if it can be updated
      Post this query in ElvasTower, all the OpenRails developers are there which will solve your issues.
    1. 500emddie's Avatar
      500emddie -
      new update version to Open Rails
  • Recent Forum Activity

    PerryPlatypus

    MRL Mullan Pass Official Thread

    Thread Starter: PerryPlatypus

    This will be my official thread for my rendition of MRL's Mullan Pass route. I will post occasional status updates and plenty of screenshots of the...

    Last Post By: qballbandit Yesterday, 11:37 PM Go to last post
    KCSM4670

    Various screenshots with no particular theme... Part 3

    Thread Starter: KCSM4670

    Last Post By: ak3221 Today, 10:29 AM Go to last post
    tbundy1982

    Paducah GP10 progress

    Thread Starter: tbundy1982

    Hi folks, I've made a bit more progress on the GP10. It's still a long way from being finished, but the exterior is starting to look like a real...

    Last Post By: ebnertra000 Yesterday, 02:44 PM Go to last post
    ossie

    Canadian National intermodal set.

    Thread Starter: ossie

    I've been working on a CN intermodal set, which thanks to Train Simulation's reskin policy and kind permission from Andrey Tucker-Wells will appear...

    Last Post By: ossie Today, 09:31 AM Go to last post
    longiron

    B&O West End

    Thread Starter: longiron

    Station stop: Deer Park, MD. Home of the famous Deer Park Spring water served on all the B&O passenger trains. The Deer Park station was demolished...

    Last Post By: longiron Today, 10:01 AM Go to last post
    thecoook

    Milwaukee Road Idaho Div.

    Thread Starter: thecoook

    I'm having the same problem with the infamous "(milwidaho02.zip)", I am following the directions for all of the files, and everything is good except...

    Last Post By: slipperman Yesterday, 07:36 PM Go to last post
    WesternDivision

    Patch V3

    Thread Starter: WesternDivision

    WOW, Just WOW is the only way I can describe the new V3 Patch. I have not had much time to fully check it out, and test it but the new filters in...

    Last Post By: alvinkathage Yesterday, 10:17 PM Go to last post
    dkingsburg

    Original l&hr route

    Thread Starter: dkingsburg

    ::confused: There are Numerous Freight Activities in the Files for the original L&HR Route. But I can't seem to Find the Original Route in the...

    Last Post By: geepster775 Yesterday, 09:47 PM Go to last post
    longiron

    Laying a 12% Grade

    Thread Starter: longiron

    Is laying a 12% grade possible in MSTS? The RE grade tool only goes to 3.00 which is 5.25%. So does anyone know if TSRE can lay a 12% grade. Needed...

    Last Post By: SAR704 Today, 05:06 AM Go to last post
    ossie

    Danny Beck sets

    Thread Starter: ossie

    I've uploaded the files to Nels for inclusion in the file library and assuming I haven't messed anything up, they should be available shortly. I did...

    Last Post By: Fisherboy Yesterday, 04:36 PM Go to last post