• Announcing Mashinky Transport Strategy Game

    Mashinky

    Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

    The goal is to create your own transport empire on a procedurally generated map.

    The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

    Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

    Available on Steam for Early Access on October 6.

    Learn More Here

    Mashinky

    2 Comments
    1. seagoon's Avatar
      seagoon -
      Looks like it could be fun.
    1. NorthernWarrior's Avatar
      NorthernWarrior -
      Agreed. So long as it doesn't go the way of 3D TT all those years ago, snatched off the developer by the publisher before it was ready and released in a very unfinished state.
  • Recent Forum Activity

    eolesen

    Various Screenshots with no particular theme - Part 2021

    Thread Starter: eolesen

    Everyone needs to follow the guidelines, starting with what's been in place for years and years : ...

    Last Post By: anderson martins Today, 12:52 PM Go to last post
    Vazyuk

    North American railroad history - main questions

    Thread Starter: Vazyuk

    Inspired by this topic: https://www.trainsim.com/vbts/showthread.php?333206-BLW-ZT-passenger-train-west-pack In general, I have long had an idea...

    Last Post By: Vazyuk Today, 04:29 PM Go to last post
    Hannes44

    AI trains problems in timetable mode

    Thread Starter: Hannes44

    AI trains don't stop in only a few stations in timetable mode. Some run through the whole route immediatly after starting time from timetable-editor,...

    Last Post By: thegreatone1980 Today, 09:22 AM Go to last post
    Bananarama

    3DTrains Tehachapi - What Now?

    Thread Starter: Bananarama

    Hi all, With DTG's recent announcement of producing their own Tehachapi route, something I'm not entirely surprised at given my lack of...

    Last Post By: rfranzosa Yesterday, 10:23 PM Go to last post
    cnwfan

    Removing un wanted F/A

    Thread Starter: cnwfan

    While I am familiar about F/A and the like how does one remove items on a F/A if it's mapped to the ace file? Do I need to go into the S file and...

    Last Post By: cnwfan Today, 03:03 PM Go to last post
    deltapooh

    Train handling and coupler stress

    Thread Starter: deltapooh

    What is the maximum Klbs the train can tolerate before a coupler break? And how best to reduce stress on the front of a long train? I tried running a...

    Last Post By: deltapooh Today, 12:19 PM Go to last post
    amtrak115

    Detector sounds....

    Thread Starter: amtrak115

    I'm making an assumption that defect detectors are placed during route building. is there an easy way to "extend" the range of the dector.... What...

    Last Post By: geepster775 Today, 03:50 PM Go to last post
-->