Advanced Search
Register
Help
Home
Articles
Reviews
Features
How To...
Op-Ed
News
File Library
New Files
Hot Files
Search Files
Advanced Search
View Entire File Section
Upload
First Class Membership Info
Forum
New Posts
FAQ
Calendar
Community
Groups
Albums
Member List
Forum Actions
Mark Forums Read
Quick Links
Today's Posts
View Site Leaders
Forum Rules
Membership
What's New?
Help
Recover Password
Site Map
Sign-Up Help
Contact Us
Member List
joe_star
If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. We offer a library of downloadable files, forums to exchanges messages, news and more. We do not sell train simulator software.
For full use of the site please
register
. Until you do, you will not be able to download files or post messages.
joe_star
Senior Member
Find latest posts
Find latest started threads
View Articles
Mini Statistics
Join Date
03-15-2012
Last Activity
Yesterday
09:44 PM
More
2
Friends
Parth3315$
PrashantK
Recent Visitors
The last 9 visitor(s) to this page were:
daniellouwrens
,
dedwa15237
,
GOPINATH D
,
IndianRailways1601
,
NorthernWarrior
,
omrajputkumar
,
Parth3315*
,
PrashantK
,
veemr
This page has had
12,064
visits
Tab Content
joe_star's Activity
About Me
Friends
Tab Content
All
joe_star
Friends
Photos
New Activity (
)
Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Yesterday,
09:44 PM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
Hello Goku, I am on the latest version. Not sure if these are some leftovers of edit sessions with an older version. I'll keep my eye out though...
see more
121 replies | 82337 view(s)
01-19-2021,
07:05 PM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
Be careful when "painting" terrain. I am not sure how, but it appears brushing the tile to increase height might affect other tiles as well. Case in...
see more
121 replies | 82337 view(s)
01-19-2021,
07:02 PM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
increasing the tileLod radius now allows me to view the spawner path, but I still cant select either end handle, nor any car on it. Not a big issue...
see more
121 replies | 82337 view(s)
01-19-2021,
06:59 PM
joe_star
replied to a thread
Missing Edit Property
in
Goku's Route Editor
Goku's source code is on GitHub, have you considered taking a look? I myself have contemplated making a few tweaks, once which is to extend the...
see more
2 replies | 207 view(s)
01-17-2021,
04:23 PM
joe_star
replied to a thread
How to unlock shapes ?
in
Microsoft Train Simulator
Is the file available for public download? I can take a look if so
see more
13 replies | 534 view(s)
01-14-2021,
06:20 PM
joe_star
replied to a thread
Water Level issue in Open Rails
in
Open Rails Discussion
It's important to keep in mind that OR & TSRE are 2 different engines, and neither is MSTS. There are small differences in how all 3 will render a...
see more
6 replies | 2291 view(s)
01-11-2021,
04:19 AM
joe_star
replied to a thread
Msts indian railways route section
in
MSTS Route Questions
Which route are you talking about? Something you are developing or just a general "Indian routes in development" topic?
see more
1 replies | 289 view(s)
01-08-2021,
02:43 PM
joe_star
replied to a thread
Water: different height on the same tile
in
Goku's Route Editor
From within TSRE you can also adjust the water height at the 4 corners of your tile if the river has a fairly uniform gradient. An additional nifty...
see more
3 replies | 307 view(s)
01-06-2021,
03:14 PM
joe_star
replied to a thread
TS-Rolling-Stock from India
in
Open Rails Discussion
Sehr geehrter Herr Baeck, Some files may have been removed from trainsim.com because they violated copyright. I recall reporting one such upload...
see more
4 replies | 538 view(s)
01-04-2021,
04:18 AM
joe_star
replied to a thread
New TSRE route editor tips & tricks
in
Goku's Route Editor
A very good summary above on Car Spawners and TSRE. Some points to add on from my own recent testing. You may move the handles either by dragging...
see more
121 replies | 82337 view(s)
12-31-2020,
04:19 PM
joe_star
replied to a thread
Correcting Track Alignment?
in
MSTS Route Design
There's a much better replacement for the default settle carlisle route made by some Italian chaps More info below: ...
see more
11 replies | 2260 view(s)
12-31-2020,
08:13 AM
joe_star
replied to a thread
TDB Corruption on Route Save?
in
Goku's Route Editor
Thats interesting. I have never used the transform functions on track pieces, only static objects. I've always used the standard RE approach of...
see more
15 replies | 993 view(s)
12-30-2020,
05:26 AM
joe_star
replied to a thread
TDB Corruption on Route Save?
in
Goku's Route Editor
2) I would remove tdb for section A B C using Z, SAVE, then add them back using Z Just cycling without the save in middle doesn’t seem to lock in...
see more
15 replies | 993 view(s)
12-29-2020,
04:48 PM
joe_star
replied to a thread
TDB Corruption on Route Save?
in
Goku's Route Editor
I can comment on some of them from my experience: 1) Did you run the route thru route riter CLRDB routine? I had route riter try to "clean up"...
see more
15 replies | 993 view(s)
12-29-2020,
04:32 PM
joe_star
replied to a thread
Transitioning to TSRE
in
Goku's Route Editor
Yup, that and also world files. No jumping 5 tiles away and back to see changes made in a w file via text editor
see more
18 replies | 1773 view(s)
More Activity
No More Results
No Recent Activity
Statistics
Total Posts
Total Posts
322
Posts Per Day
0.10
General Information
Last Activity
Yesterday
09:44 PM
Join Date
03-15-2012
Referrals
0
2
Friends
Parth3315$
Junior Member
PrashantK
Junior Member
Showing Friends 1 to 2 of 2
-->