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pwillard
If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. We offer a library of downloadable files, forums to exchanges messages, news and more. We do not sell train simulator software.
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pwillard
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Yesterday,
08:38 AM
pwillard
replied to a thread
Blender for OR: Modelling Queries
in
Open Rails Modeling and Physics
well, there you go!
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4 replies | 241 view(s)
01-18-2021,
03:20 PM
pwillard
replied to a thread
Siskurail Update Information
in
Open Rails Discussion
This is wonderful news
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7 replies | 414 view(s)
01-17-2021,
04:32 PM
scottb613
replied to a thread
Open Rails - A Better Way to Drive Trains
in
Open Rails Discussion
Hi Gerry, One final thought on tablets - again - for ORTS you don't need anything with Cell Service - as WiFi only devices are cheaper as well. ...
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4 replies | 284 view(s)
01-17-2021,
03:50 PM
scottb613
replied to a thread
Open Rails - A Better Way to Drive Trains
in
Open Rails Discussion
Hi Gerry, If you’re buying an iPad simply for train sim - and money is a consideration - I’d probably look at whatever sized screen looks good to...
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4 replies | 284 view(s)
01-17-2021,
02:44 PM
scottb613
started a thread
Open Rails - A Better Way to Drive Trains
in
Open Rails Discussion
Hi Folks, Since everyone doesn't always keep up with all the changes in ORTS - figure a picture is worth a thousand words. You can now move...
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4 replies | 284 view(s)
01-13-2021,
09:03 PM
pwillard
replied to a thread
Blender for OR: Modelling Queries
in
Open Rails Modeling and Physics
Regarding the first question. Blender will default to metric. The default cube is 2M x 2M. All measurements are metric. If you create an object...
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4 replies | 241 view(s)
01-11-2021,
03:18 PM
scottb613
replied to a thread
Terrtex file copy question
in
Goku's Route Editor
Hi Neil, Pick and Put under the F2 texture menu. Regards, Scott Sent from my iPad using Tapatalk
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3 replies | 228 view(s)
01-11-2021,
11:33 AM
scottb613
replied to a thread
Procedural shapes?
in
Goku's Route Editor
Yeah - after watching how easy the Trainz folks can build routes using these tools - these are sorely needed on our side of the fence. Last I saw...
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2 replies | 269 view(s)
01-10-2021,
07:06 AM
scottb613
replied to a thread
I Think I'm Turning Japanese
in
MSTS Locomotive Design
Hi... Thanks for the comments - yeah - it always takes me a while but eventually I get them out. LOL - yeah - I plan to release an unlettered...
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49 replies | 14177 view(s)
01-09-2021,
05:19 PM
pwillard
replied to a thread
Blender Progress: USfreightcar1 replacement
in
Open Rails Modeling and Physics
Testing options for reskinning. Now off to try out ATSF.
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8 replies | 566 view(s)
01-09-2021,
04:37 PM
scottb613
replied to a thread
Conrail H39B Hoppers
in
MSTS Engine And Livery Skinning
Hi Folks, Nice work - thanks for contributing ! Regards, Scott Sent from my iPad using Tapatalk
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8 replies | 824 view(s)
01-09-2021,
02:37 PM
scottb613
replied to a thread
Make Ace not working right
in
MSTS Engine And Livery Skinning
Hi Christopher, Hmm - odd - I have the latest patches on two Win10 boxes - no issue with either ACEIT or TGATOOL2 - sorry for you issues... I...
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17 replies | 1699 view(s)
01-09-2021,
12:57 PM
scottb613
replied to a thread
TrainSimulations - Sandpatch Development
in
Open Rails Discussion
Hi Folks, Yeah - I'm a fan of selective compression - what's the point of having a veritable sea of yard tracks - if the FPS is low - and we can...
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12 replies | 1324 view(s)
01-09-2021,
07:20 AM
scottb613
replied to a thread
I Think I'm Turning Japanese
in
MSTS Locomotive Design
Hi Folks, Thanks for the comments - she’s coming along - yeah - sounds like a great place to live - love New England... Regards, Scott ...
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49 replies | 14177 view(s)
01-08-2021,
08:05 PM
pwillard
replied to a thread
My 2021 Wish List
in
Microsoft Train Simulator
I'm learning Blender and ORTS differences as fast as I am able. I'm still a bit overwhelmed. I mean... who knew we would be looking at...
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73 replies | 9282 view(s)
01-08-2021,
11:18 AM
pwillard
replied to a thread
Blender Progress: USfreightcar1 replacement
in
Open Rails Modeling and Physics
Geez, I haven't even finished painting it yet.
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8 replies | 566 view(s)
01-08-2021,
10:44 AM
pwillard
replied to a thread
Blender Progress: USfreightcar1 replacement
in
Open Rails Modeling and Physics
Update.
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8 replies | 566 view(s)
01-08-2021,
08:06 AM
scottb613
replied to a thread
My 2021 Wish List
in
Microsoft Train Simulator
Hi Folks, Yeah - it seems like we've lost almost all of our creative talent these days - there are so very few left who make things or even paint...
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73 replies | 9282 view(s)
01-07-2021,
05:06 PM
scottb613
replied to a thread
TrainSimulations - Sandpatch Development
in
Open Rails Discussion
Hi Folks, I'm hoping they stick with the colorful classics era - we need dirt and grit back in our sim. They also previously mentioned the...
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12 replies | 1324 view(s)
01-07-2021,
04:39 PM
scottb613
replied to a thread
I Think I'm Turning Japanese
in
MSTS Locomotive Design
Hi Folks, Been on a break for a bit - blew the cobwebs off my old Mikado and started work again. First Rutland steam locomotive in our sim -...
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49 replies | 14177 view(s)
01-07-2021,
01:01 PM
scottb613
replied to a thread
TrainSimulations - Sandpatch Development
in
Open Rails Discussion
Hi Chris, Thanks for the update - as someone mentioned in the other TrainSimulations thread - I'm ready for ANY US Route that is not west of the...
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12 replies | 1324 view(s)
01-07-2021,
06:44 AM
scottb613
started a thread
TrainSimulations - Sandpatch Development
in
Open Rails Discussion
Hi Folks, Just curious - has there been any updates on TrainSimulations Sandpatch ? I've searched a bit and all I can find are two images and a...
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12 replies | 1324 view(s)
01-05-2021,
02:38 PM
pwillard
started a thread
Blender Progress: USfreightcar1 replacement
in
Open Rails Modeling and Physics
Work in progress.
see more
8 replies | 566 view(s)
01-03-2021,
04:23 PM
scottb613
replied to a thread
ORTS - Why Steam is far more immersive than Diesel or Electric.
in
Open Rails Discussion
Hi Folks, Thanks - I guess this is a big part of why I get bored with diesels pretty quick - it would be nice to have the same relative motion...
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4 replies | 377 view(s)
01-03-2021,
12:28 PM
scottb613
started a thread
ORTS - Why Steam is far more immersive than Diesel or Electric.
in
Open Rails Discussion
Hi Folks, Just an FYI for those unfamiliar: With a tender - you can create two forward looking "Passenger Views" - on the tender - positioned...
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4 replies | 377 view(s)
01-02-2021,
04:10 PM
scottb613
started a thread
ORTS AI Auto American Horn Blow at Crossings
in
Open Rails Discussion
Hi Folks, Great new feature in Monogame 86 - thanks to Carlos - one line in your activity file an all AI trains will initiate horn blow at all...
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8 replies | 550 view(s)
12-30-2020,
10:09 AM
scottb613
replied to a thread
Lost monon route
in
MSTS Route Design
Hi Paul, The Monon - latest and greatest - is available here: http://mononrr.com/downloads/route/monon-route-download.htm Regards, Scott
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8 replies | 564 view(s)
12-28-2020,
06:37 PM
scottb613
replied to a thread
Engine & Train Brake Initial Settings
in
MSTS Locomotive Design
Hi Fred, Believe it's the "Controller" section of the ENG file. Zero is off - One is on. Brake_Train - the last number in my example....
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6 replies | 507 view(s)
12-24-2020,
07:12 PM
plainsman
started a thread
Glad Tidings at Christmas!
in
Open Rails Screen Shots
May each of you and your families enjoy the Joy of the Season!
see more
4 replies | 628 view(s)
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About pwillard
Basic Information
Date of Birth
April 20, 1959 (61)
About pwillard
Full Name:
Pete Willard
Location:
Cumming Ga
Interests:
Creating Fonts and 3d Models
Occupation:
Internet consultant
Biography:
Grumpy Curmudgeon
Signature
http://www.railsimstuff.com
3D Canvas/Crafter and Blender User
formerly The Keystone Works (All Permissions Granted)
In IRC at freenode #msts
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