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scottb613
If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. We offer a library of downloadable files, forums to exchanges messages, news and more. We do not sell train simulator software.
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scottb613
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Today,
02:28 PM
pwillard
replied to a thread
How can i repaint if loco as dds texture
in
MSTS Engine And Livery Skinning
Caveat. DDS is a lossy format... so actually EDITING a DDS file tends to lose pixel data. DDS files use 'lossy' compression which means that you...
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4 replies | 123 view(s)
Today,
07:04 AM
scottb613
replied to a thread
How can i repaint if loco as dds texture
in
MSTS Engine And Livery Skinning
Hi Folks, How are you making the DDS? Via the NVidia Plugin? Regards, Scott
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4 replies | 123 view(s)
01-25-2023,
12:55 PM
scottb613
replied to a thread
Scenes Without Trains - 2022
in
Open Rails Screen Shots
Hi Andrew, You're definitely a new contender in a field of giants - look'n good! Regards, Scott
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122 replies | 18450 view(s)
01-24-2023,
10:15 AM
pwillard
replied to a thread
Which 3D app is best for an amateur?
in
MSTS Locomotive Design
Just wanted to mention. This was also true for me --> " I tried both Gmax and TSM before settling with 3DC" I used 3DC for all of my work up...
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10 replies | 424 view(s)
01-23-2023,
08:51 PM
scottb613
replied to a thread
Which 3D app is best for an amateur?
in
MSTS Locomotive Design
Hi Folks, The one other thought that makes a HUGE difference in your models - is out of the Train Sim modeling packages - only 3DC and Blender can...
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10 replies | 424 view(s)
01-23-2023,
06:49 PM
scottb613
replied to a thread
Which 3D app is best for an amateur?
in
MSTS Locomotive Design
Hi Joseph, Welcome back - I don't know if you recall - about a year ago you graciously shared some of your work with me - can't thank you enough...
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10 replies | 424 view(s)
01-23-2023,
05:06 PM
pwillard
replied to a thread
Which 3D app is best for an amateur?
in
MSTS Locomotive Design
Just use Blender. All of my recent releases have been created with Blender. It's perfectly capable and is not destined to either become abandonware...
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10 replies | 424 view(s)
01-20-2023,
10:22 AM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Peter, Hah - understood. I was never really impressed with any MSTS environment. The only one I liked and used for everything was the one from...
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13 replies | 671 view(s)
01-20-2023,
09:29 AM
scottb613
replied to a thread
TSUtil New Release (3.6.11A)
in
Open Rails Discussion
Hi Folks, I haven't tried it - do you have "7Zip" loaded? Regards, Scott
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6 replies | 814 view(s)
01-20-2023,
08:32 AM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Peter, Thanks for the update. Yeah - the few times I checked "Use MSTS Environment" - I didn't notice anything helpful and it looked bad. I...
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13 replies | 671 view(s)
01-19-2023,
06:40 PM
scottb613
replied to a thread
Mr. Big Stuff - 2.0 - B&M R1A Mountain
in
MSTS Locomotive Design
Hi Shawn, It took me a while to actually give it an earnest try. I'm no rocket scientist - but I picked up enough to make a model over the...
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50 replies | 7851 view(s)
01-19-2023,
04:58 PM
scottb613
replied to a thread
Mr. Big Stuff - 2.0 - B&M R1A Mountain
in
MSTS Locomotive Design
Hi Shawn, Thanks - yeah - while switching to Blender was a bit of a setback on the Mountain - I think it will be a good investment overall and...
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50 replies | 7851 view(s)
01-19-2023,
04:53 PM
scottb613
replied to a thread
Mr. Big Stuff - 2.0 - B&M R1A Mountain
in
MSTS Locomotive Design
Hi Larry, Thanks... Artist - LOL - not me - it's just pure perseverance - I keep pounding my head against the wall until I get something I...
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50 replies | 7851 view(s)
01-19-2023,
01:44 PM
scottb613
replied to a thread
Mr. Big Stuff - 2.0 - B&M R1A Mountain
in
MSTS Locomotive Design
Hi Folks, I have my Mountain sorted and ported to Blender. I've been able to save most of my texture work - swapped wheels from Alpha Hybrid...
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50 replies | 7851 view(s)
01-19-2023,
12:07 PM
scottb613
replied to a thread
UKTrainsim's Days may be Numbered
in
General
Hi Folks, Yeah - don't want to lose UKFS. "Railworks America" seems to be in the same boat - numerous posts about funding and lack of cash -...
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16 replies | 1081 view(s)
01-18-2023,
04:45 PM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Peter, Thanks - I'll pass it along. Regards, Scott
see more
13 replies | 671 view(s)
01-18-2023,
04:44 PM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Neil, I'm with you - I've been running the "Unsupported" version for the past few weeks for testing and I miss Monogame/ReShade - and all the...
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13 replies | 671 view(s)
01-18-2023,
09:23 AM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Happy to help. Regards, Scott
see more
13 replies | 671 view(s)
01-18-2023,
09:22 AM
scottb613
replied to a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Peter, IIRC - James mentioned extending the "skydome" like 6 degrees further than they were. I haven't noticed any issues. Can you post a pix...
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13 replies | 671 view(s)
01-17-2023,
06:53 PM
scottb613
started a thread
Active Environment Work for Open Rails
in
Open Rails Discussion
Hi Folks, RE: http://www.elvastower.com/forums/index.php?/topic/34984-build-a-better-skydome-terragen-2/ Just a heads up for those that don't...
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13 replies | 671 view(s)
01-16-2023,
07:18 PM
scottb613
replied to a thread
Graphical Glitch with Mactier Route Grass
in
Open Rails Route Projects and Questions
Hi Folks, Yep - three common vegetation issue texture fixes: 1) The Cruciform - as Paul stated - you need to blank (alpha channel) some pixels...
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6 replies | 406 view(s)
01-15-2023,
12:54 PM
scottb613
replied to a thread
Mr. Big Stuff - 2.0 - B&M R1A Mountain
in
MSTS Locomotive Design
Hi Folks, Ported my Mountain into Blender. I haven't lost all the texture work but I have some things to work out. I need to punch some holes in...
see more
50 replies | 7851 view(s)
01-14-2023,
07:31 PM
scottb613
replied to a thread
L&HR 1940 route issue-Approaching Maybrook from the North
in
MSTS Route Design
Hi Denis, Sounds good - I've built the 80 class Mikado's, the 90 class Consolidations, and the 10 class Mountains for the LHR - I grew up a few...
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10 replies | 641 view(s)
01-14-2023,
06:58 PM
scottb613
replied to a thread
L&HR 1940 route issue-Approaching Maybrook from the North
in
MSTS Route Design
Hi Paul, Always nice to see you posting - all good. I'm running a modified version of the LHR - I added DEM for Distant Mountains and many new...
see more
10 replies | 641 view(s)
01-14-2023,
03:56 PM
pnrailway
replied to a thread
L&HR 1940 route issue-Approaching Maybrook from the North
in
MSTS Route Design
Scott, Denis is showing the track of the New Haven line from the north. I have had the same problem. BTW, how are you doing onld friend?
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10 replies | 641 view(s)
01-14-2023,
02:28 PM
scottb613
replied to a thread
L&HR 1940 route issue-Approaching Maybrook from the North
in
MSTS Route Design
Hi Denis, I'm not sure where you are. The New Haven line from the North - the line from rail bridge at Kingston to Maybrook - isn't modeled. The...
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10 replies | 641 view(s)
01-13-2023,
12:16 PM
scottb613
replied to a thread
Hot Rod Lima - B&M P4 Pacific
in
MSTS Locomotive Design
Hi Steve, Thanks for looking - for me it's a passing interest - as I've got way too much on my plate right now... Regards, Scott
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11 replies | 422 view(s)
01-13-2023,
07:33 AM
scottb613
replied to a thread
Hot Rod Lima - B&M P4 Pacific
in
MSTS Locomotive Design
Hi Eric, Thanks - yeah - I guess they did have some unique looking Pacific's. So many steamers - so little time . The shroud ("skyline casing" on...
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11 replies | 422 view(s)
01-13-2023,
07:23 AM
scottb613
replied to a thread
Hot Rod Lima - B&M P4 Pacific
in
MSTS Locomotive Design
Hi Shawn, Hah - will do - I'm always going through Bangor via 395 to "The Airline" out to Wesley. I had put an offer in on a home on Ebeemee in...
see more
11 replies | 422 view(s)
01-12-2023,
01:00 PM
scottb613
replied to a thread
Hot Rod Lima - B&M P4 Pacific
in
MSTS Locomotive Design
Hi Marek, Thanks - you sure helped me get started with Blender. I did wind up animating the "piston/crosshead" by eye and it did come out silky...
see more
11 replies | 422 view(s)
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About scottb613
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About scottb613
Full Name:
Scott Brunner
Location:
New York, USA.
Interests:
X-Navy - Submariner - Sky Diver - Scuba Diver - Pilot
Occupation:
Network Manager
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odels
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