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  1. Start by reinstalling the tracks you're using. ...

    Start by reinstalling the tracks you're using. If it's X-Track, only re-install X-Tracks. You need that subset of shapes and textures.


    Reinstalling TS from the start may fix other issues since...
  2. I'm not blind, Charles. But it looks like the...

    I'm not blind, Charles. But it looks like the same symptom thus probably the same cause -- a change to Global\Textures files *or* Global\Shapes (which could have also had new shapes which expect...
  3. I had a similar problem after installing the ORTS...

    I had a similar problem after installing the ORTS sample route. New shapes were loaded which used DDS textures, which is why they said to install as a mini route and not in your main MSTS route...
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    Absolutes are what I use, but it all depends on...

    Absolutes are what I use, but it all depends on the railroad you're modeling and what level of AI traffic you're expecting.

    Sent from my SM-G981U using Tapatalk
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    What signals you use isn't critical, but I see a...

    What signals you use isn't critical, but I see a need for three and four head signals:

    A to C = one head

    B to C = two or three head
    - Head 2 -> S3 to D
    Head 3 -> S5 to E

    C = two or...
  6. You'll want to remove the interactives if you're...

    You'll want to remove the interactives if you're moving track.

    Dragging existing track isn't a problem as long as you use the Z key to remove it from the TDB before moving it. If you don't, it...
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    Tangent 3.0 Now Available

    For those who have used Tangent in the past, it's now been updated to work with TSRE.

    http://www.digitalrails.com/2020/04/tangent.html

    As with all other products on DigitalRails.com, it's...
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    The code is there, but he's using some customized...

    The code is there, but he's using some customized widgets for the GUI as opposed to standard Windows forms. The code will load into Visual Studio, but won't compile or debug because of that. I'd...
  9. Thread: MSTS Bin Patch

    by eolesen
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    Sticky: Duly Sticked.

    Duly Sticked.
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    And a friendly note from your somewhat cranky &...

    And a friendly note from your somewhat cranky & irritable moderating staff....

    If you don't have something nice or constructive to say, then don't bother posting about it.

    On a work in...
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    You don't need to decompile the .S file. Shape...

    You don't need to decompile the .S file. Shape viewer will show the textures used.
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    There are probably hundreds of alternatives. ...

    There are probably hundreds of alternatives. Notepad2.exe is what I've used forever. Open it up in whatever form you're in, and save as Unicode.

    https://www.flos-freeware.ch/notepad2.html
    ...
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    If that worked, then it's clearly not the...

    If that worked, then it's clearly not the sectionidx or the shape... it's how the vector is being calculated.

    Sent from my SM-G981U using Tapatalk
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    I've done vectors on other routes of 15+ miles...

    I've done vectors on other routes of 15+ miles with TSRE, but those don't have any significant changes in the Y rotation.

    It's when the rotation and elevations change often that I'm noticing...
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    It might be TSRE, then... I've reported a couple...

    It might be TSRE, then... I've reported a couple oddities with vectors that were having trouble after using the transform function, but haven't seen a reply from Goku yet on root cause. Others have...
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    Missing Edit Property

    Looks like there's a property missing from the edit panel when you're working with the Signal object type.

    StaticDetailLevel is a valid property for anything with a shapefile, since the objects...
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    Hard to tell, but with the tsection line not...

    Hard to tell, but with the tsection line not matching, my guess is that you've got a shape that's the wrong geometry or tsection declaration that's wrong.

    Did you build these by hand or with...
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    Here is an example of QD... it's not a clean math...

    Here is an example of QD... it's not a clean math formula, you need to do tangent, cosine, sine, etc...

    80897

    Here's the formula that Tangent uses for calculating flat rotation (no elevation...
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    These are my definitions, not necessarily those...

    These are my definitions, not necessarily those of Kuju or other route developers... feel free to correct me if you know otherwise.

    World File Object Types:


    Static -- the majority of scenery...
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    Well, QD is a quaternion value and I wish it were...

    Well, QD is a quaternion value and I wish it were easy to explain. It defines the 3D vector that the shape takes starting at the XYZ position value. The math to explain the values isn't simple by...
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    Moderation ain't the courts or parliament. Move...

    Moderation ain't the courts or parliament. Move on, or take it up with Nels.
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    Yeah, no. If someone complains, we act in the...

    Yeah, no. If someone complains, we act in the RW/TS/ORTS/MSTS/Trainz areas as well.
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    Yeah, that's how I first noticed the bug. Was...

    Yeah, that's how I first noticed the bug. Was taking a screen grab and found some whiskers where they didn't belong... went to the world coordinates and didn't see any blue poles and got curious.....
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    I also found a bunch of track underground and...

    I also found a bunch of track underground and floating... Showed up plain as day in TrackViewer but couldn't find it in TSRE without diving hundreds of meters in either direction.
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    I've suspect a problem with the QDirection calc...

    I've suspect a problem with the QDirection calc in TSRE for a couple weeks. If I manually calculate the QD in Tangent, I come up with different values, and some swapping of negative/positive values....
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