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Type: Posts; User: Strawberry Yogurt

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  1. Won't be perfect, but I'm in too deep to tear...

    Won't be perfect, but I'm in too deep to tear everything out at this point. Pretty happy with the result so far. Controls need better textures and AO but this feels like a Genesis cab to me. Still...
  2. Yup! They hold the equipment necessary for third...

    Yup! They hold the equipment necessary for third rail operation and hold the 3rd rail contact shoes. Usually they're covered in a filthy layer of dirt so they don't show up all that well. Only a dual...
  3. Not much visual progress in the cab area yet,...

    Not much visual progress in the cab area yet, mostly restructuring the hierarchy due to changes in the Blender Exporter since I originally constructed it. I want to make the IFDs show 'something'...
  4. Shooting for no later than August 1st for the...

    Shooting for no later than August 1st for the dual modes and a set of Amfleets to go with them. The other variants should be released right with them or very shortly after.
  5. There will be a variety of liveries and levels of...

    There will be a variety of liveries and levels of wear to choose from :)
  6. This is correct. The amount of polygons alone...

    This is correct. The amount of polygons alone will make MSTS spring all sorts of errors. New era, new content. I'd like to get all this stuff included with the OR download so it has some default...
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    I don't think anyone really knows exactly why...

    I don't think anyone really knows exactly why they don't have it - but we can assume a couple reasons.

    -Security. The chance of anyone breaching the locomotive from the passenger compartment is...
  8. Who the heck is still using MSTS? Why constrain...

    Who the heck is still using MSTS? Why constrain yourself to an 18-year old game when there exists a way better version of that game with better features and physics?

    IMO, the more Open Rails...
  9. Adding some ambient occlusion mapping to the...

    Adding some ambient occlusion mapping to the trucks and underbody - leaving just tiny tweaks left before I'm ready to start painting a bunch of variants. There will be several variants of the dual...
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    It's brought a new joy for me for the Acelas -...

    It's brought a new joy for me for the Acelas - the sound of these, and the mixing and volumes, has been off since MSTS originally released. This is a spectacular addition.


    Next project for me...
  11. Those of you with sharp eyes will see the bits of...

    Those of you with sharp eyes will see the bits of progress. I have moved on to the texturing process. The only changes to the geometry that are happening now are small adjustments to help make the...
  12. I have decided to continue posting updates in my...

    I have decided to continue posting updates in my original thread in another area of the forum - follow along there if you're interested. Finishing this project will be very exciting, and once I'm...
  13. Getting a coat of paint on the unit tonight, the...

    Getting a coat of paint on the unit tonight, the Empire Service livery has nice straight lines that are helping solve the last few UV lineup issues. Then to paint on all the details. Very happy with...
  14. I'm back. Figured I'd keep my updates contained...

    I'm back. Figured I'd keep my updates contained to this thread.

    Finally got the push I needed to finish off these units. Ripped off the rear 80% of the locomotive, completely remodeled. New...
  15. Vents and lighting put in - exterior model for...

    Vents and lighting put in - exterior model for the dual-mode unit is 'complete'. Now for the UV mapping. Can get tedious, but things are progressing nicely.
    ...
  16. Taking #705 out for a short test. Working on...

    Taking #705 out for a short test. Working on fixing some issues with these models before redoing the texture maps and releasing.
    ...
  17. The first step was to tear off all of the side...

    The first step was to tear off all of the side vents and the entire rear of the locomotive. Before, I had elected to do some of the vents textured on, and some physical. The problem with Open Rails...
  18. It's Been a While, But Unfinished Things Must Be Finished

    Hi everyone,

    In the spring months of 2019 I had a strong desire to build a much more up-to-date version of GE's 'Genesis' units for Open Rails. 3D cab, high resolution textures - and a much more...
  19. I'll admit it's been a while since I've perused,...

    I'll admit it's been a while since I've perused, I'll have to give that a go. Being able to work with the new UI might allow me to get back into it :)
  20. I've come out of a bit of a hibernation to say hi...

    I've come out of a bit of a hibernation to say hi again during this chaotic time. I had a sort of 80% finished GE P32AC-DM with 3D cab and other bits, parts and pieces. I think I got frustrated by...
  21. Hi folks - just dropping an update on a few...

    Hi folks - just dropping an update on a few things. Work has picked up a lot for me lately and hasn't left a lot of time to work on textures.

    The Viewliner dining car is indeed in the game, and...
  22. https://cdn.discordapp.com/attachments/36369653227...

    https://cdn.discordapp.com/attachments/363696532274413569/591315798572924940/untitled.png
  23. Yes yes yes! Working on its interior at the...

    Yes yes yes! Working on its interior at the moment. Anything you got I'll take!

    https://cdn.discordapp.com/attachments/522513774452932621/591061218366717953/untitled.png
  24. Lots of behind the scenes work going on. Genesis...

    Lots of behind the scenes work going on. Genesis engines just need the cab completed (cab signals, some textures), and Amfleets and Viewliners are modeled and need UV mapping and textures.

    Here's...
  25. Viewliner's render is same as before, but here's...

    Viewliner's render is same as before, but here's it alongside the Amfleet II coach.

    Objectively the Viewliners are much prettier cars.

    ...
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